Leeroy, lawful male asgardish Chevalier ---------------- |.......$....%.| |.`..........@D+ ------ ----+--.- [Leeroy the Basher] St14 Dx7 Co16 In7 Wi10 Ch3 CheAsgMalLaw Dlvl:1 $0 HP24(24) Pw24(24) AC3 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Chevalier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # There is a staircase up here. You kill the kobold! Pick an object. @ a human or elf or you (asgardish chevalier called Leeroy) Accessing Pokedex entry for chevalier... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical trident - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. The trident does sucky damage but has bonuses versus eels. What do you want to wield? [- a or ?*] Never mind. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +0 trident (weapon in hand) {10} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12} Comestibles e - a blessed clove of garlic {0} f - a blessed sprig of wolfsbane {0} Scrolls h - a blessed scroll of fire {0} j - 5 uncursed fireproof scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of healing (7:1) {0} Potions d - 2 potions of holy water {0} Tools i - a blessed leather saddle {0} Final attributes You were haltingly aligned Your alignment was 1 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: displacement You could not have this property intrinsically: full nutrients Potion identification only worked 3 times out of 8 Implant identification only worked 1 times out of 19 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 192 Scroll drop chance was reduced to 89% Wand drop chance was reduced to 94% Potion drop chance was reduced to 98% Tool drop chance was reduced to 85% Food drop chance was reduced to 87% Concealing monsters were spawned underneath items 92% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: trident (turn 15) You had blown your chance of training the trident skill The following skill became untrainable if you tried to train it too early: dart (turn 165) The following skill became untrainable after a while: club (turn 29117) The following skill couldn't be trained before a certain turn number is reached: polearms (turn 18370) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21336 Monster spawn increase reached its maximum at turn 179436 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1152200 The monster class that cannot be genocided was blob The monster class that was spawned more often: trove (freq bonus 3) The monster species that spawned more often: Sabine's block-heeled sandal (freq bonus 8) The monster species that spawned more often: spectator (freq bonus 16) The monster species that spawned more often: solidity sideband (freq bonus 24) The monster species that spawned more often: death ant (freq bonus 48) The monster species that spawned more often: unnethack horror (freq bonus 5) The monster species that spawned more often: omen (freq bonus 10) The monster species that spawned more often: false colony (freq bonus 8) The monster species that spawned more often: giant purple jellyfish (freq bonus 21) The monster species that spawned more often: werehuggingboot (freq bonus 14) The monster species that spawned more often: great green dragon (freq bonus 4) The monster species that spawned more often: chaos imperator (freq bonus 14) The monster species that spawned more often: sea man (freq bonus 8) The monster species that spawned more often: cheeky pupil biter (freq bonus 18) The monster species that spawned more often: magistrate (freq bonus 16) The monster species that spawned more often: nord (freq bonus 33) The monster species that spawned more often: ghost cube (freq bonus 16) The monster species that spawned more often: forest wolf (freq bonus 21) The monster species that spawned more often: bloody killer tomato (freq bonus 6) The monster species that spawned more often: aggressive morlock (freq bonus 40) The monster species that spawned more often: purple monster (freq bonus 48) The monster trait that was more common: monsters that grunt (freq bonus 2) The monster trait that was more common: monsters that are strong (freq bonus 12) The monster species that never randomly spawned: unkindest storyteller The monster species that never randomly spawned: bleeder The monster species that never randomly spawned: naiad elemental The monster species that never randomly spawned: novel stalk The monster species that never randomly spawned: grotesque gremlin The monster species that never randomly spawned: yellow growth The monster species that never randomly spawned: alien slug The monster species that never randomly spawned: magic book permamimic The monster species that never randomly spawned: ferrous horror The monster species that never randomly spawned: Julietta The RNG hath decreed that this item was never generated: inertia control (contro) The RNG hath decreed that this item was never generated: wine (violet-red) The RNG hath decreed that this item was never generated: food ration ((null)) The RNG hath decreed that this item was never generated: cloak of insulation (long overcoat) The RNG hath decreed that this item was never generated: numbness (flowing) The RNG hath decreed that this item was never generated: black halberd (black polearm) The RNG hath decreed that this item was never generated: debugging (terminal) The RNG hath decreed that this item was never generated: stone of permanence (gray) The RNG hath decreed that this item was never generated: cloak of dimness (viva cloak) The RNG hath decreed that this item was never generated: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 3) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 6) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 28) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of stone (gray cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 19) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: data chip ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: backhand mace ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of memory (icy cloak, freq bonus 99) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 9) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 2) The RNG hath decreed that this item was always generated cursed: dememorize (zylon) The RNG hath decreed that this item was always generated cursed: nonintrinsical stone (gray) The RNG hath decreed that this item was always generated cursed: troutstaff ((null)) The RNG hath decreed that this item was always generated cursed: zoom shot crossbow ((null)) The RNG hath decreed that this item was always generated cursed: genocide (ELBIB YLOH) The RNG hath decreed that this item was always generated cursed: wonder stone (violet) The RNG hath decreed that this item was always generated cursed: screw stone (gray) The RNG hath decreed that this item was always generated cursed: quasar stone (gray) The RNG hath decreed that this item was always generated cursed: steel whip ((null)) The RNG hath decreed that this item was always generated cursed: apply nail polish (sublime) The RNG hath decreed that this trap was always invisible: katharina trap The RNG hath decreed that this trap was generated more often: yvonne trap (freq bonus 3) Next attribute increase check would have come at turn 384 Strength training was 0 Dexterity training was 1 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having displacement (0) You were prevented from having half physical damage (0) Your chance to block was 21% You had 1498 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (470) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (pink robe) Scrolls scroll of fire (SHOTTYMAN GUNRUNNER FIREANGEL) scroll of healing (BLOW FLOWER VIOLENT AROUND) scroll of mana (DE AZTAN A FEGYVER LOSZER NELKUL) scroll of phase door (KLATHA DATHA NY ARYATHA) scroll of standard id (EX PROTEO) scroll of cure (WELCOME TO THE ASTRAL PLANE) * scroll of extra healing (GINOH DIVAD) * scroll of greater mana restoration (F R U E R) Spellbooks spellbook of healing (garbage) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (32 of 160) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Chevalier... You and Odahviing escaped from the dungeon with 42 points, Since you escaped early, the score list will not be checked.