Leeroy, lawful male asgardish Ordinator ########### #,,,,,,,,,# #,------------ #,|..........| . #,|..........| ,##,-..........| ,,,,|..........| ,##,|..........| ,,---------.-- ,,# ,,,,,# ,## #,#,## -.----.----- |.........>| |.........@+ |..........| +.......{..| ------------ [Leeroy the Duelist] St17 Dx5 Co9 In6 Wi8 Ch7 OrdAsgMalLaw Dlvl:3 $28 HP49(49) Pw59(61) AC8 Xp5/274 Wt621/1660 T617 Latest messages There is a wall in the way! What do you want to eat? [orw or ?*,] This group goblin corpse tastes terrible! You finish eating the group goblin corpse. You kill the sparkling spore! You feel your magical energy drain away! There is a wall in the way! (3x) The twen misses. You kill the twen! You see here a twen corpse {10}. A - a twen corpse {10}. What do you want to eat? [orwA or ?*] This twen corpse tastes terrible! You finish eating the twen corpse. You feel vitalized. Some text has been burned into the floor here. Use "r." to read it. This door is locked. (2x) In what direction? [hykulnjb><] Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 13 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: magical breathing You could not have this property intrinsically: magical breathing Scroll identification only worked 100 times out of 114 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 16 Gem identification only worked 100 times out of 141 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 30% chance Musable item generation frequency had a negative bias of 59% Wand drop chance was reduced to 73% Amulet drop chance was reduced to 68% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 94% Food drop chance was reduced to 79% Monster death drops spawned with only 99% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: quarterstaff The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: short sword (turn 37) The following skill became untrainable if you tried to train it too early: hammer (turn 2343) The following skill became untrainable after a while: riding (turn 62098) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 37575) Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 36441 Monster spawn increase reached its maximum at turn 141260 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 4260630 The monster class that cannot be genocided was elemental The monster class that was spawned more often: archfiend (freq bonus 2) The monster species that spawned more often: red hornet (freq bonus 20) The monster species that spawned more often: moose (freq bonus 36) The monster species that spawned more often: wisdom naga (freq bonus 12) The monster species that spawned more often: war bear (freq bonus 12) The monster species that spawned more often: nominee commissariat (freq bonus 36) The monster species that spawned more often: The Jade Dragon (freq bonus 8) The monster species that spawned more often: d*vw`jrNF08I_2r'*~H[|HgN~/*l!:oe]fw>lk'MzXu (freq bonus 8) The monster species that spawned more often: elder thing (freq bonus 30) The monster species that spawned more often: air-wolf (freq bonus 14) The monster species that spawned more often: keeper of secrets (freq bonus 15) The monster species that spawned more often: brown mold (freq bonus 20) The monster species that spawned more often: Yasaman's wedge sandal (freq bonus 15) The monster species that spawned more often: water monster (freq bonus 8) The monster species that spawned more often: two-headed ogre (freq bonus 6) The monster species that spawned more often: condiment sectioned (freq bonus 12) The monster species that spawned more often: guatemalan suture (freq bonus 60) The monster species that spawned more often: shadow beast (freq bonus 12) The monster species that spawned more often: eight of hearts (freq bonus 5) The monster species that spawned more often: deadly frost (freq bonus 6) The monster species that spawned more often: Lot No. 249 (freq bonus 20) The monster trait that was more common: monsters that make chicken sounds (freq bonus 2) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 2) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 3) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 2) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 4) The monster trait that was more common: monsters that have spit attacks (freq bonus 5) The monster species that never randomly spawned: springy The monster species that never randomly spawned: shard warp fungus The monster species that never randomly spawned: Vegeta, the Super Sayajin Prince The monster species that never randomly spawned: bone demon The monster species that never randomly spawned: dismount shopkeeper deprived The monster species that never randomly spawned: peacemaker The monster species that never randomly spawned: mean growth The monster species that never randomly spawned: large blue snake The monster species that never randomly spawned: metallic black centipede The monster species that never randomly spawned: dark elven turret The RNG hath decreed that this item was never generated: pick-axe ((null)) The RNG hath decreed that this item was never generated: autocurse stone (gray) The RNG hath decreed that this item was never generated: obsidian (black) The RNG hath decreed that this item was never generated: destroy weapon (TOME IS A CREATION BY DARKGOD) The RNG hath decreed that this item was never generated: implant of dread (noxious) The RNG hath decreed that this item was never generated: implant of memory (astral) The RNG hath decreed that this item was never generated: dart of disintegration ((null)) The RNG hath decreed that this item was never generated: purple dragon scale mail ((null)) The RNG hath decreed that this item was never generated: water (clear) The RNG hath decreed that this item was never generated: high stilettos (block-heeled boots) The RNG hath decreed that this item was generated more often: lycanthropy (doggy, freq bonus 14) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 28) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 4) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 9) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 7) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 12) The RNG hath decreed that this item was generated more often: black opal (black, freq bonus 79) The RNG hath decreed that this item was generated more often: gauntlets of bad casting (uncanny gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 3) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: enchant (legit, freq bonus 11) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 10) The RNG hath decreed that this item was generated more often: pin bolt ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 49) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 37) The RNG hath decreed that this item was always generated cursed: draining (ceramic) The RNG hath decreed that this item was always generated cursed: amulet of covetous warning (egyptian) The RNG hath decreed that this item was always generated cursed: mushroom ((null)) The RNG hath decreed that this item was always generated cursed: resurrection (1UP EXTRA LIFE GET) The RNG hath decreed that this item was always generated cursed: kelp frond ((null)) The RNG hath decreed that this item was always generated cursed: fire (natural) The RNG hath decreed that this item was always generated cursed: ice (IMMORTAL DUNGEON) The RNG hath decreed that this item was always generated cursed: hydra bow ((null)) The RNG hath decreed that this item was always generated cursed: figurine ((null)) The RNG hath decreed that this item was always generated cursed: make visible (appearing) The RNG hath decreed that this trap was always invisible: interrupt trap The RNG hath decreed that this trap was generated more often: verisiert! (freq bonus 2) Next attribute increase check would have come at turn 2991 Strength training was 5 Dexterity training was 36 Wisdom training was 1 Constitution training was 33 You were sleep resistant You had not decided on your sexuality yet You were prevented from having magical breathing (0) You were prevented from having half spell damage (0) You saw invisible You had infravision You had 2419 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (384) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 594% Techniques known in the end Name Level Status weapon practice 5X Reloading(674) turn undead 5X Prepared(0) appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) concentrating 1X Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (golden helmet) * sedge hat (basin helmet) * skullcap (tasseled helmet) * flack helmet (eternal helmet) * crystal helm (round helmet) * mining helm (filtered helmet) * field helm (tight helmet) * helm of safeguard (hacker helmet) * war hat (plumed helmet) * plasteel gloves (white gloves) * leather gloves (princess gloves) * gauntlets of safeguard (concrete gloves) * gauntlets of plugsuit (steel gloves) * commander gloves (english gloves) * field gloves (warped gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (red sneakers) * field boots (blue sneakers) * boots of safeguard (calf-leather sandals) Scrolls scroll of healing (IAO ASTO IOPHE) scroll of mana (IEO BELPHENO) scroll of phase door (WHAT DO YOU MEAN IT WASNT MADE ON DRUGS) scroll of standard id (KLATHA DATHA NY ARYATHA) scroll of cure (ADA ILIKET) * scroll of extra healing (THE BALL ROLLS ROLLS ROLLS AROUND THE CORNER AND TILTS OVER) * scroll of greater mana restoration (STUNT OF GHOST IS DIFFER) Spellbooks spellbook of enchant weapon (perpetual) Rings ring of increase accuracy (above) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Voluntary challenges You eaten 11 times You eaten food with animal by-products 11 times You eaten meat 11 times You were an atheist You never prayed to the gods You hit with a wielded weapon 43 times You killed 43 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (24 of 160) two-handed weapons [Basic] (max Grand Master) (34 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (126 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator...