Leeroy, lawful male asgardish Chevalier -+----- +...... |.$...| +.....| |...... ......| |@D...| ------- [Leeroy the Basher] St11 Dx9 Co9 In9 Wi10 Ch4 CheAsgMalLaw Dlvl:1 $0 HP24(24) Pw22(22) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Chevalier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # (2x) What do you want to wield? [- a or ?*] Never mind. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: burnopathy You could not have this property intrinsically: telepathy Scroll identification only worked 100 times out of 104 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 22 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 150 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 66% chance Wand drop chance was reduced to 90% Amulet drop chance was reduced to 56% Potion drop chance was reduced to 93% Armor drop chance was reduced to 82% Tool drop chance was reduced to 75% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: techniques The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: healing spells (turn 5) The following skill became untrainable if you tried to train it too early: protection spells (turn 110) The following skill became untrainable after a while: high heels (turn 60052) The following skill couldn't be trained before a certain turn number is reached: quarterstaff (turn 26148) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 112382 Monster spawn increase reached its maximum at turn 241512 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 5663410 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: elemental (freq bonus 4) The monster species that spawned more often: traffic light dragon (freq bonus 24) The monster species that spawned more often: falling growth (freq bonus 144) The monster species that spawned more often: challenging bounder (freq bonus 16) The monster species that spawned more often: intelligent smasher (freq bonus 18) The monster species that spawned more often: gomi queen (freq bonus 6) The monster species that spawned more often: blusterer yielded (freq bonus 60) The monster species that spawned more often: Johanetta's winter boot (freq bonus 56) The monster species that spawned more often: uniforming zaniest (freq bonus 10) The monster species that spawned more often: cigarette-smoking prostitute (freq bonus 21) The monster species that spawned more often: petrolich (freq bonus 54) The monster species that spawned more often: baby gryphon (freq bonus 22) The monster species that spawned more often: pile of extremely dirty coins (freq bonus 14) The monster species that spawned more often: cave spider (freq bonus 10) The monster species that spawned more often: intelligent piercer (freq bonus 18) The monster species that spawned more often: young adult cyan dragon (freq bonus 15) The monster species that spawned more often: porter rock piercer (freq bonus 30) The monster species that spawned more often: spore lichen (freq bonus 7) The monster species that spawned more often: etheric dimensional phase automaton (freq bonus 20) The monster species that spawned more often: Friederike (freq bonus 48) The monster species that spawned more often: dull warp fungus (freq bonus 36) The monster trait that was more common: monsters that roar (freq bonus 6) The monster trait that was more common: monsters with drain resistance (freq bonus 3) The monster trait that was more common: monsters that roar (freq bonus 8) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 2) The monster trait that was more common: monsters whose attacks stun you (freq bonus 12) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 2) The monster species that never randomly spawned: unsympathetically permutation The monster species that never randomly spawned: mimic vortex The monster species that never randomly spawned: stalking master lichen The monster species that never randomly spawned: stagnate refraining The monster species that never randomly spawned: archangel victrebell The monster species that never randomly spawned: danube eyeshot feeblish reassert The monster species that never randomly spawned: star dragon The monster species that never randomly spawned: Lucifer The monster species that never randomly spawned: invisible spirit The monster species that never randomly spawned: amnesia elemental The RNG hath decreed that this item was never generated: zoom shot crossbow ((null)) The RNG hath decreed that this item was never generated: lock manipulation (castle) The RNG hath decreed that this item was never generated: destroy armor (destructive) The RNG hath decreed that this item was never generated: cloak of quenching (asbestos cloak) The RNG hath decreed that this item was never generated: tempest horn (horn) The RNG hath decreed that this item was never generated: water walking boots (jungle boots) The RNG hath decreed that this item was never generated: stealer stone (gray) The RNG hath decreed that this item was never generated: high stilettos (block-heeled boots) The RNG hath decreed that this item was never generated: bag of digestion (bag) The RNG hath decreed that this item was never generated: x'mas cake ((null)) The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 8) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 8) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 20) The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: inka mithril-coat ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 7) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: implant of dawn (sacred, freq bonus 11) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 6) The RNG hath decreed that this item was generated more often: forbidden arrow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 16) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 3) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 8) The RNG hath decreed that this item was generated more often: soft chastity belt ((null), freq bonus 5) The RNG hath decreed that this item was always generated cursed: tourmaline (red) The RNG hath decreed that this item was always generated cursed: oilskin sack (bag) The RNG hath decreed that this item was always generated cursed: rock ((null)) The RNG hath decreed that this item was always generated cursed: mercurial athame ((null)) The RNG hath decreed that this item was always generated cursed: rhythmic star ((null)) The RNG hath decreed that this item was always generated cursed: dioptase (radiant) The RNG hath decreed that this item was always generated cursed: dropcurse stone (gray) The RNG hath decreed that this item was always generated cursed: magical paintbrush ((null)) The RNG hath decreed that this item was always generated cursed: tidal wave (tolkienian) The RNG hath decreed that this item was always generated cursed: elven mithril-coat ((null)) The RNG hath decreed that this trap was always invisible: eater trap The RNG hath decreed that this trap was generated more often: ghost world trap (freq bonus 2) Next attribute increase check would have come at turn 1400 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having regeneration (0) You were prevented from having burnopathy (0) Your chance to block was 21% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (88) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (cyan robe) Scrolls scroll of enchant weapon (KILOBAT GIGABAT TERABAT) scroll of healing (DEUTSCHLAND SUCHT DEN SUPERBUESCHEL) scroll of mana (ARATOPHI ERACHAX ESEOIOTH ARBIOTHI) scroll of phase door (THX FEMMY) scroll of standard id (IF YOU WIN ANGBAND THE GAME PROMPTS YOU TO COMMIT SUICIDE) scroll of cure (MASS ABORTION CAMP) * scroll of extra healing (YOU MAY NOT PLAY ANYTHING ELSE UNLESS YOU MANAGE TO ASCEND SLEX) * scroll of greater mana restoration (VYSOKE PODPAETKY MOZU POSKRIABAT KRASNE KRVAVE RANY NA NOHACH) Spellbooks spellbook of healing (winged) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (22 of 160) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Chevalier... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.