Leeroy, lawful male asgardish Ordinator }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} ..}...........}...}.....}...}.....}.} }.}.}}}}}.}}}.}.}.}.}}}.}}}.}.}*}.}.} }.} }.} ....}.}.}.} }.}.}.}...} }}} }.}}}}}}}.}.}.}}} }.}.}.}}}.} .... }.......}...}...} }@..}...}.} }}}} }.}}}}}.}}}}}}}.} }}}}}}}.}.} ... }...}......<} }.......}.} }}} }.}}}}}.}.}}} }.}.}}}}} ... }.}...}#}.} }...} .}. @}}}.}.}.}.}}}.}.}}} .}. }.}}..}.}...}...} }}. }.}}}}}.}.}}}}}.} .}. }.}.......... }.} }.}}}. }.}.}}}}}}}}}}}.} .}.}... }.}.....}...}...} }.}}}.}} }.}}}}}}}.}.}.}.} C }..F..@. }.........}...}.} }}}}}}}} }}}}}}}}}}}}}}}}} [Leeroy the Bladefencer] St18/03 Dx7 Co10 In11 Wi7 Ch8 OrdAsgMalLaw Dlvl:7 $172 HP34(37) Pw59(59) AC10 Xp7/681 Wt214/1960 T2599 Latest messages You kill the kobold! Y - an orcish dagger {4}. c - 2 cyan gems {2}. The pony kicks you! [-2 -> 33] The pony bites you! [-2 -> 31] The pony misses. The pony bites you! [-2 -> 29] What do you want to throw? [$abdeEY or ?*] (2x) Never mind. You don't have anything to use or apply. You kill the pony! The mid centaur wields a crossbow {20}! The mid centaur shoots a crossbow bolt! The crossbow bolt misses the luminescent mushroom. You are hit by a crossbow bolt. [-1 -> 33] Really quit [yes/no]? Final attributes You were devoutly aligned Your alignment was 17 Your max alignment was 18 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: stun resistance Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 139 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 24 Gem identification only worked 100 times out of 123 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 43% chance Monsters only dropped their equipment with 83% chance Scroll drop chance was reduced to 73% Ring drop chance was reduced to 99% Wand drop chance was reduced to 74% Amulet drop chance was reduced to 91% Implant drop chance was reduced to 89% Weapon drop chance was reduced to 91% Armor drop chance was reduced to 96% Concealing monsters were spawned underneath items 74% of the time only The following skill could not be trained at all: saber The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: broadsword The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: morning star The following skill became untrainable if you tried to train it too early: trident (turn 3) The following skill became untrainable if you tried to train it too early: divination spells (turn 18) The following skill became untrainable after a while: lance (turn 51365) The following skill couldn't be trained before a certain turn number is reached: long sword (turn 62536) Number of artifacts generated was 2 Number of fake artifacts generated was 2 Monster spawn increase started at turn 43056 Monster spawn increase reached its maximum at turn 173796 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 253802 The monster class that cannot be genocided was mimic The monster class that was spawned more often: dragon (freq bonus 6) The monster color that was spawned more often: bright cyan (freq bonus 4) The monster species that spawned more often: floor grue (freq bonus 54) The monster species that spawned more often: large permamimic (freq bonus 27) The monster species that spawned more often: porter army ant (freq bonus 44) The monster species that spawned more often: stygian doll shaman (freq bonus 32) The monster species that spawned more often: flaming sphere (freq bonus 40) The monster species that spawned more often: misreporting harvesting (freq bonus 27) The monster species that spawned more often: retriever (freq bonus 16) The monster species that spawned more often: inquisitory marketer apologal (freq bonus 8) The monster species that spawned more often: venom colony lichen (freq bonus 11) The monster species that spawned more often: highway sharpshooter (freq bonus 40) The monster species that spawned more often: slouch (freq bonus 48) The monster species that spawned more often: creeping opal gems (freq bonus 14) The monster species that spawned more often: kibbutz different (freq bonus 16) The monster species that spawned more often: battlehorse (freq bonus 24) The monster species that spawned more often: distention accused (freq bonus 18) The monster species that spawned more often: weaum zombie (freq bonus 42) The monster species that spawned more often: nightblade (freq bonus 8) The monster species that spawned more often: Zuggtmoy (freq bonus 32) The monster species that spawned more often: crater spore (freq bonus 60) The monster species that spawned more often: harrowbark boo (freq bonus 60) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 2) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 1) The monster trait that was more common: monsters that have no eyes (freq bonus 4) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 1) The monster species that never randomly spawned: tumblrer The monster species that never randomly spawned: cloud stalker The monster species that never randomly spawned: nirvana unite The monster species that never randomly spawned: gorgon beetle The monster species that never randomly spawned: lurker below The monster species that never randomly spawned: Hungry Times The monster species that never randomly spawned: cozier unpen The monster species that never randomly spawned: Kisuke The monster species that never randomly spawned: air demon The monster species that never randomly spawned: suxxor The monster class that always generated with extra speed: snake The RNG hath decreed that this item was never generated: gain dexterity (obsidian) The RNG hath decreed that this item was never generated: confusion stone (gray) The RNG hath decreed that this item was never generated: huge chunk of meat ((null)) The RNG hath decreed that this item was never generated: flood (AQUE BRAGH) The RNG hath decreed that this item was never generated: implant of avarice (adroit) The RNG hath decreed that this item was never generated: acid venom (splash of venom) The RNG hath decreed that this item was never generated: chain and sickle ((null)) The RNG hath decreed that this item was never generated: object detection (smoky) The RNG hath decreed that this item was never generated: amulet of blindness (radiant) The RNG hath decreed that this item was never generated: unicorn horn ((null)) The RNG hath decreed that this item was generated more often: free action (serif, freq bonus 8) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 8) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of neck brace (nonvorpal, freq bonus 40) The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 37) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 2) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 6) The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 2) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: magical shield ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: implant of sustenance (cunning, freq bonus 3) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 7) The RNG hath decreed that this item was generated more often: lycanthropy (doggy, freq bonus 8) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 10) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 11) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 45) The RNG hath decreed that this item was always generated cursed: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was always generated cursed: bottle ((null)) The RNG hath decreed that this item was always generated cursed: poison resistance (pearl) The RNG hath decreed that this item was always generated cursed: loadstone (gray) The RNG hath decreed that this item was always generated cursed: helm of bad alignment (hydra helmet) The RNG hath decreed that this item was always generated cursed: silver dagger ((null)) The RNG hath decreed that this item was always generated cursed: crossbow bolt ((null)) The RNG hath decreed that this item was always generated cursed: RapiRapi ((null)) The RNG hath decreed that this item was always generated cursed: sneakers (turning shoes) The RNG hath decreed that this item was always generated cursed: baseball bat ((null)) The RNG hath decreed that this trap was always invisible: damage meter trap The RNG hath decreed that this trap was generated more often: monster cube (freq bonus 1) Next attribute increase check would have come at turn 4976 Strength training was 2 Dexterity training was 4 Wisdom training was -2 Constitution training was -2 You were sleep resistant You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having disintegration resistance (0) You saw invisible You had infravision You had 1247 points of nutrition remaining You were stealthy You aggravated monsters You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 575% b - shocking sphere 1 matter 0% 90% c - slow monster 2 enchant 0% 131% Techniques known in the end Name Level Status weapon practice 7X Not Ready(1690) turn undead 7X Prepared(0) appraisal 7 R Prepared(0) panic digging 7 R Prepared(0) phase door 7 R Prepared(0) invoke deity 7 R Prepared(0) disarm 4 O Prepared(0) concentrating 3X Prepared(0) Discoveries Amulets amulet versus poison (cuboid) Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (complete helmet) * sedge hat (arduous helmet) * skullcap (visored helmet) * flack helmet (radio helmet) * crystal helm (hydra helmet) * mining helm (brick helmet) * field helm (wok-shaped helmet) * helm of safeguard (translucent helmet) * war hat (steel helmet) * plasteel gloves (white gloves) * leather gloves (paper gloves) * gauntlets of safeguard (camouflage patterned gloves) * gauntlets of plugsuit (lead gloves) * commander gloves (even pair of gloves) * field gloves (grey-shaded gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (red sneakers) * field boots (side gore boots) * boots of safeguard (beautiful heels) Scrolls scroll of healing (SWAGLAB) scroll of mana (YIKES) scroll of phase door (EX PROTEO) scroll of standard id (SUS COMNITUS) scroll of cure (INEMPTIO) * scroll of extra healing (VIRUS INFECTION DETECTED) * scroll of greater mana restoration (CANT ESCAP BY GOAL IS INFEST FOR 45 LAPS) Spellbooks spellbook of enchant weapon (backward) spellbook of shocking sphere (tattered) spellbook of slow monster (cloth) Rings ring of increase accuracy (ceramic) Wands wand of undead turning (energetic) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 7 Level 7: <- You are here Voluntary challenges You eaten 10 times You eaten food with animal by-products 8 times You eaten meat 7 times You were an atheist You never prayed to the gods You hit with a wielded weapon 53 times You killed 54 monsters You read items or engraved 13 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (1 of 20) general combat [Basic] (max Grand Master) (25 of 160) two-handed weapons [Basic] (max Grand Master) (37 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (21 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Expert] (max Legendary) (578 of 1280) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (21 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (44 of 160) Goodbye Leeroy the Ordinator...