Leeroy, lawful male asgardish Ordinator ############ #........#. ##### -........ #....# ###%..# | ------- #-...# #.....# @ |....# ###...<.## ##....#..###.....# ------...#.#..# #...### -...........#..###.## -----......#..##.## ; ###.8@.##..#..# |....r.*#..#.## @ |.#.....@....# -........#..## .......#..8#..# .............#[.## #...#....-#-#8##.)# ... .....#..M..#..# #.. ......|%8.. |#..# .. >..#...+$(.M. #..# @. ........|.%. . #.. # .... ....#...... ..# [Leeroy the Bladefencer] St18 Dx9 Co5 In10 Wi5 Ch7 OrdAsgMalLaw Dlvl:6 $1909 HP0(81) Pw82(82) AC4 Xp9/3540 Wt1378/1750 T2517 Sat Par Latest messages The child spirit turns to flee! The green glutton ghost turns to flee! The shadow is startled for a moment. The ferret bites you! [-5 -> 10] Warning: HP low! The ferret just misses! The ferret bites you! Ordinator, all your powers will be lost... [-5 -> 5] Warning: HP low! The ferret bites you! [-1 -> 5] Warning: HP low! The shadow misses. (2x) The ferret bites you! [-4 -> 1] Warning: HP low! The shadow touches you! You die... Your inventory Weapons a - a blessed +3 tsurugi (weapon in hands) {24} b - an uncursed +3 runesword (alternate weapon; not wielded) {30} c - an uncursed +4 mallet {20} d - a * uncursed +3 droven crossbow {30} e - 50 * uncursed +8 droven bolts (in quiver) {1} n - a cursed -3 orcish dagger {4} u - an uncursed poisoned +0 orcish arrow {0} z - an uncursed +1 battle-axe {48} B - a cursed +0 scimitar {16} G - 24 blessed +3 golden arrows named Never is a Promise {0} J - 2 cursed -3 orcish daggers {8} K - an uncursed -4 jagged star {48} M - 3 uncursed +0 orcish spears {36} Armor C - an uncursed +0 crystal helm {20} D - an uncursed +0 ring mail (being worn) {100} F - an uncursed corroded +0 banded mail {160} H - the heavily cursed +0 whispering helmet named Web Radio (being worn) {20} U - a cursed +0 robe {16} Comestibles m - 2 uncursed food rations {0} s - an uncursed porter lichen corpse {20} x - an uncursed lichen corpse {20} I - 4 blessed cream pies {0} Scrolls h - 6 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 4 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of enchant weapon (6:2) {0} P - an uncursed spellbook of entrapping (1:0) {0} Potions p - an uncursed potion of water {0} q - a blessed potion of full healing {0} v - an uncursed potion of oil {0} A - an uncursed potion of enlightenment {0} L - the blessed potion of confusion named Chromatic Ire {0} Rings f - an uncursed +5 ring of increase accuracy {0} y - an uncursed ring of stealth {0} Wands E - an uncursed wand of cancellation (0:0) {0} Tools o - an uncursed chest {750} N - an uncursed skeleton key {0} Gems r - 2 uncursed +0 worthless pieces of teal glass {2} t - a blessed +0 citrine stone {1} w - 2 uncursed +0 worthless pieces of green glass {2} S - 2 cursed -4 orthoclase stones {2} The chest is empty. Final attributes You were piously aligned Your alignment was 23 Your max alignment was 23 You carried 0 sins You could not have this property at all: keen memory You could not have this property extrinsically: poison resistance You could not have this property intrinsically: keen memory Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 40 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 237 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 84% chance Amulet drop chance was reduced to 44% Potion drop chance was reduced to 59% Weapon drop chance was reduced to 72% Armor drop chance was reduced to 86% The following skill could not be trained at all: implants The following skill was trained at half the usual rate: form I (Shii-Cho) The following skill was trained at one fifth the usual rate: morning star The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: chaos spells (turn 2) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 7840) The following skill became untrainable after a while: body spells (turn 20652) The following skill couldn't be trained before a certain turn number is reached: riding (turn 66295) Number of artifacts generated was 1 Number of fake artifacts generated was 8 Monster spawn increase started at turn 47836 Monster spawn increase reached its maximum at turn 107193 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 678348 The monster class that cannot be genocided was trove The monster class that was spawned more often: humanoid (freq bonus 4) The monster species that spawned more often: academy snuffly stigmatization retinal (freq bonus 12) The monster species that spawned more often: shadow warrior (freq bonus 12) The monster species that spawned more often: femmymondaine (freq bonus 20) The monster species that spawned more often: boa preparing laureate (freq bonus 32) The monster species that spawned more often: agent black fungus (freq bonus 32) The monster species that spawned more often: mack conclusive (freq bonus 18) The monster species that spawned more often: delimited fudge (freq bonus 28) The monster species that spawned more often: zombie car (freq bonus 8) The monster species that spawned more often: somatic bomb (freq bonus 6) The monster species that spawned more often: undead paladin (freq bonus 18) The monster species that spawned more often: mercerize ruggedly (freq bonus 60) The monster species that spawned more often: edderkop (freq bonus 6) The monster species that spawned more often: undead chevalier (freq bonus 15) The monster species that spawned more often: child spirit (freq bonus 16) The monster species that spawned more often: felltwin (freq bonus 30) The monster species that spawned more often: unpack tenterhook boarish geomagnetic (freq bonus 16) The monster species that spawned more often: truckage treacherously (freq bonus 36) The monster species that spawned more often: charcoal force fungus (freq bonus 36) The monster species that spawned more often: microscope massage acidly stripteasing wrath (freq bonus 20) The monster species that spawned more often: voltaic endearment rewinding disgruntle (freq bonus 252) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 3) The monster species that never randomly spawned: shimmering draconian The monster species that never randomly spawned: cerulean warp fungus The monster species that never randomly spawned: floor grue The monster species that never randomly spawned: young green dragon The monster species that never randomly spawned: undead doom marine The monster species that never randomly spawned: tretre fly The monster species that never randomly spawned: socking rushee unapproving The monster species that never randomly spawned: undead gladiator The monster species that never randomly spawned: id juggernaut The monster species that never randomly spawned: weapon trapper The RNG hath decreed that this item was never generated: resistance (DESREVER TSEPMET) The RNG hath decreed that this item was never generated: implant of irrigation (celestial) The RNG hath decreed that this item was never generated: cypher helm (basin helmet) The RNG hath decreed that this item was never generated: T-shirt ((null)) The RNG hath decreed that this item was never generated: pear ((null)) The RNG hath decreed that this item was never generated: curse items (accursed) The RNG hath decreed that this item was never generated: arcane gauntlets (runic gloves) The RNG hath decreed that this item was never generated: implant of knowledge (shouting) The RNG hath decreed that this item was never generated: alchemy smock (apron) The RNG hath decreed that this item was never generated: turn limit stone (gray) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 51) The RNG hath decreed that this item was generated more often: implant of malice (eocene, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of cancellation (tone cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 20) The RNG hath decreed that this item was generated more often: implant of cheating (maroon, freq bonus 30) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: ice (iceblock, freq bonus 6) The RNG hath decreed that this item was generated more often: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 32) The RNG hath decreed that this item was generated more often: egostone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 7) The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 9) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 8) The RNG hath decreed that this item was generated more often: instant amnesia (HAKUNA MATATA, freq bonus 3) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: measurer ((null), freq bonus 35) The RNG hath decreed that this item was always generated cursed: amulet of change (square) The RNG hath decreed that this item was always generated cursed: fourdent ((null)) The RNG hath decreed that this item was always generated cursed: riding crop ((null)) The RNG hath decreed that this item was always generated cursed: jet (black) The RNG hath decreed that this item was always generated cursed: clairvoyance (dark blue) The RNG hath decreed that this item was always generated cursed: bad shirt ((null)) The RNG hath decreed that this item was always generated cursed: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) The RNG hath decreed that this item was always generated cursed: dark elven short sword (black runed short sword) The RNG hath decreed that this item was always generated cursed: detect armor enchantment (armored) The RNG hath decreed that this item was always generated cursed: detect monsters (exploding) The RNG hath decreed that this trap was always invisible: nest trap The RNG hath decreed that this trap was generated more often: acidpool (freq bonus 8) Next attribute increase check would have come at turn 4717 Strength training was 14 Dexterity training was 50 Wisdom training was 13 Constitution training was 50 You were sleep resistant You were shock resistant You were poison resistant You were paralyzed (-1) You were going to listen to random rumors You had not decided on your sexuality yet You were prevented from having keen memory (0) You saw invisible You had infravision You had 2893 points of nutrition remaining You could teleport Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 575% b - entrapping 6 divine 98% 97% Techniques known in the end Name Level Status weapon practice 9X Prepared(0) turn undead 9X Soon(86) appraisal 9 R Prepared(0) panic digging 9 R Prepared(0) phase door 9 R Prepared(0) invoke deity 9 R Not Ready(3732) concentrating 5X Prepared(0) double thrownage 2X Prepared(0) disarm 1 O Prepared(0) Discoveries Artifacts Web Radio [unaligned whispering helmet] Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (chain-aventailed helmet) * sedge hat (netradiation helmet) * skullcap (tasseled helmet) * flack helmet (full helmet) * crystal helm (meso helmet) * mining helm (translucent helmet) * field helm (basin helmet) * helm of safeguard (aluminium helmet) * war hat (twisted visor helmet) * plasteel gloves (white gloves) * leather gloves (slit gloves) * gauntlets of safeguard (graffiti gloves) * gauntlets of plugsuit (spacey gloves) * commander gloves (concrete gloves) * field gloves (odd pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (cast iron boots) * field boots (fin boots) * boots of safeguard (erotic boots) whispering helmet (viking helmet) Scrolls scroll of healing (SHUOHUA KAI LI) scroll of mana (THX FEMMY) scroll of phase door (PETENNABOUTHI PEPTOU BASI) scroll of standard id (IDE BY 0) scroll of cure (GREYSNAKE BLACKSNAKE YELLOWSNAKE) * scroll of extra healing (NETHACK FOURK STREAMLINES THE GAME IN AN ANNOYING WAY LIKE DCSS) * scroll of greater mana restoration (IDNUM AIROLG TISNART CIS) scroll of vileness (MY PRIVATE IS TENMETERS ACROSS) scroll of light (DEJIZ FRADO) scroll of identify (QUIETOS HOMINES SUMUS ET EGO VOS AMICOS) scroll of food detection (OWERED HITTING BY LOOK SOUP) Spellbooks spellbook of enchant weapon (failed) spellbook of entrapping (hallucinating) Potions potion called sickness (amber) potion of water (clear) potion of full healing (cacao) potion of oil (cinnamon) potion of enlightenment (roast mate) potion of confusion (muddy) Rings ring of increase accuracy (mayan) ring of stealth (iridium) Wands wand of sleep (archmage) wand of cancellation (nodular) Tools chest (wooden container) skeleton key (key) Gems worthless piece of teal glass (teal) citrine stone (yellow) worthless piece of green glass (green) orthoclase stone (yellow) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 6 Level 6: <- You are here Voluntary challenges You eaten 18 times You eaten food with animal by-products 18 times You eaten meat 18 times You have communicated with the gods 2 times You never prayed to the gods You hit with a wielded weapon 161 times You killed 133 monsters You read items or engraved 9 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (15 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (36 of 160) two-handed weapons [Basic] (max Grand Master) (73 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Skilled] (max Legendary) (181 of 540) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (21 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator...