Leeroy, lawful male asgardish Ordinator -------- --......--######## |..----..|`,,,,,,#######----- |..| |..|,#####,,,,,,,,-...| #####|..| |..|,# #########|.{.| ##````...----..|,# #,,,,,,,,....| -`@##,--......--,# #########|...| %`###,#----|---,,# ##--%-- ,`# #,,,,,,,,,,,## #,,,,# #######,,#### ##,#### ##,# ,,,,# #,# ####----.-- -.-------##-----.....| |.......|,,........<.| |....%..|,#|..`......| |.......-,#|.........| |.......|##-----.....| --------- ------- [Leeroy the Duelist] St18/01 Dx11 Co6 In11 Wi5 Ch8 OrdAsgMalLaw Dlvl:3 $44 HP35(40) Pw36(36) AC8 Xp4/139 Wt115/1610 T839 Latest messages You stop. Thaedil is in the way! There is a wall in the way! This is a rain cloud, which will make you and your entire inventory wet. Really step into it? [yn] (n) (2x) Thaedil eats a marine goblin corpse {400}. Rain washes over you. (3x) The training kobold wields an orcish short sword {12}! The training kobold thrusts his orcish short sword. The training kobold hits you! [-2 -> 38] Rain washes over you. The training kobold thrusts his orcish short sword. The training kobold hits you! [-5 -> 35] Rain washes over you. You kill the training kobold! Rain washes over you. (2x) You displaced Thaedil. Rain washes over you. One of your objects was destroyed by rust! Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 13 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: technicality You could not have this property intrinsically: jumping Scroll identification only worked 100 times out of 171 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 35 Implant identification only worked 1 times out of 37 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 19 Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 70% Musable item generation frequency had a negative bias of 26% Amulet drop chance was reduced to 83% Potion drop chance was reduced to 78% Armor drop chance was reduced to 93% Tool drop chance was reduced to 88% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 54% of the time only Monster death drops spawned with only 84% chance The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: dagger The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: sling The following skill became untrainable if you tried to train it too early: occult spells (turn 24) The following skill became untrainable if you tried to train it too early: healing spells (turn 390) The following skill became untrainable after a while: shuriken (turn 23484) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 37927) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 79609 Monster spawn increase reached its maximum at turn 162244 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 844992 The monster class that cannot be genocided was dragon The monster class that was spawned more often: worm (freq bonus 2) The monster color that was spawned more often: bright green (freq bonus 3) The monster species that spawned more often: stout gelatinous cube (freq bonus 4) The monster species that spawned more often: master dark wall (freq bonus 24) The monster species that spawned more often: tinseled trouble since quantum lube (freq bonus 12) The monster species that spawned more often: Berith (freq bonus 48) The monster species that spawned more often: fire bear (freq bonus 24) The monster species that spawned more often: ennoble rowed birdseye (freq bonus 27) The monster species that spawned more often: vulturebear (freq bonus 42) The monster species that spawned more often: colluded growth (freq bonus 12) The monster species that spawned more often: wench (freq bonus 16) The monster species that spawned more often: real chaos hound (freq bonus 16) The monster species that spawned more often: annis hag (freq bonus 10) The monster species that spawned more often: blood bringer (freq bonus 12) The monster species that spawned more often: allover cyanoacrylate (freq bonus 18) The monster species that spawned more often: vampire ogre (freq bonus 32) The monster species that spawned more often: gonadic deva (freq bonus 16) The monster species that spawned more often: secluded force fungus (freq bonus 12) The monster species that spawned more often: giant tan bat (freq bonus 16) The monster species that spawned more often: potion mimic (freq bonus 6) The monster species that spawned more often: disintitrice (freq bonus 14) The monster species that spawned more often: Eliane's shin-smashing sneaker (freq bonus 6) The monster trait that was more common: monsters with petrification resistance (freq bonus 4) The monster trait that was more common: monsters that are telepathic (freq bonus 1) The monster species that never randomly spawned: skirmisher topsoil The monster species that never randomly spawned: mirror grue The monster species that never randomly spawned: undead justice keeper The monster species that never randomly spawned: adopted course The monster species that never randomly spawned: tretre fly The monster species that never randomly spawned: helpful squirrel The monster species that never randomly spawned: thematic astral elemental The monster species that never randomly spawned: black eye The monster species that never randomly spawned: fire muzzle The monster species that never randomly spawned: real multi-hued hound The RNG hath decreed that this item was never generated: shield of light (shiny shield) The RNG hath decreed that this item was never generated: cure sickness (indigo) The RNG hath decreed that this item was never generated: bubblebeam (encased) The RNG hath decreed that this item was never generated: splint mail ((null)) The RNG hath decreed that this item was never generated: Ayanami wrapping ((null)) The RNG hath decreed that this item was never generated: competition boots (blue sneakers) The RNG hath decreed that this item was never generated: wakame ((null)) The RNG hath decreed that this item was never generated: horrify (horrible) The RNG hath decreed that this item was never generated: evil dragon scale shield (evil dragonhide shield) The RNG hath decreed that this item was never generated: touchstone (gray) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 4) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 18) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 17) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 171) The RNG hath decreed that this item was generated more often: chaos terrain (chaos-inducing, freq bonus 17) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 41) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of truth (terrene, freq bonus 68) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 8) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 7) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 89) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: hard mode stone (gray, freq bonus 75) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 93) The RNG hath decreed that this item was generated more often: spellbinder (multiplicative, freq bonus 96) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: implant of combat (echoing, freq bonus 3) The RNG hath decreed that this item was always generated cursed: adornment (wooden) The RNG hath decreed that this item was always generated cursed: shuriken (throwing star) The RNG hath decreed that this item was always generated cursed: insect squasher ((null)) The RNG hath decreed that this item was always generated cursed: forbidden arrow ((null)) The RNG hath decreed that this item was always generated cursed: watermelon ((null)) The RNG hath decreed that this item was always generated cursed: implant of beauty (glacial) The RNG hath decreed that this item was always generated cursed: sin (TU HAI DEVIATO DAL PERCORSO MORTALE) The RNG hath decreed that this item was always generated cursed: plain dragon scale shield (plain dragonhide shield) The RNG hath decreed that this item was always generated cursed: heavy status cloak (phantom cloak) The RNG hath decreed that this item was always generated cursed: tar chain mail ((null)) The RNG hath decreed that this trap was always invisible: evil patch trap The RNG hath decreed that this trap was generated more often: discharge trap (freq bonus 4) Next attribute increase check would have come at turn 4025 Strength training was 0 Dexterity training was 1 Wisdom training was 0 Constitution training was 6 You were fire resistant You were sleep resistant You had not decided on your sexuality yet You were prevented from having half physical damage (0) You were prevented from having technicality (0) You saw invisible You had infravision You had 1011 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (669) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 592% b - botox resist 6 protect 98% 97% Techniques known in the end Name Level Status weapon practice 4X Prepared(0) turn undead 4X Prepared(0) appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (bug-tracking helmet) * sedge hat (translucent helmet) * skullcap (gray helmet) * flack helmet (eternal helmet) * crystal helm stone (gemmed helmet) * mining helm (metal disk) * field helm (organic helmet) * helm of safeguard (hacker helmet) * war hat (narrow helmet) * plasteel gloves (white gloves) * leather gloves (orange gloves) * gauntlets of safeguard (paper gloves) * gauntlets of plugsuit (nonexistant gloves) * commander gloves (natural gloves) * field gloves (even pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (area boots) * field boots (cast iron boots) * boots of safeguard (side zip boots) Scrolls scroll of healing (BLEEP BOOP BEEP) scroll of mana (YOU NEVER HIT MONSTERS IN FOURK BUT THEY ALWAYS HIT YOU FOR MAX DAMAGE) scroll of phase door (DUNGEONDIPPER CRYPTCRUISER ZOTZOOMER) scroll of standard id (NV4 DISP DLL BSOD) scroll of cure (CHALCHAK CHALKOUM CHIAM CHARCHROUM) * scroll of extra healing (EDGE PROTECTION) * scroll of greater mana restoration (IAIA IAKOUBIAI IO ERBETH) Spellbooks spellbook of enchant weapon (serif) spellbook of botox resist (silly) Rings ring of increase accuracy (wedding) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Voluntary challenges You eaten 5 times You eaten food with animal by-products 3 times You eaten meat 3 times You were an atheist You never prayed to the gods You hit with a wielded weapon 25 times You killed 25 monsters You read items or engraved 7 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (21 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (8 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (22 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (22 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (33 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator...