Leeroy, lawful male asgardish Ordinator -.----------- |...........| |............ |.......@...| |.......@.... |...........| ------------- [Leeroy the Battler] St18/02 Dx5 Co6 In5 Wi7 Ch7 OrdAsgMalLaw Dlvl:1 $0 HP14(14) Pw14(14) AC11 Exp1 T5 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Ordinator. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! What do you want to wield? [- abcde or ?*] You don't have that object. What do you want to wield? [- abcde or ?*] You don't have that object. What do you want to wield? [- abcde or ?*] Never mind. There is a wall in the way! You can't go up here. You displaced Thaedil. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: speed Scroll identification only worked 100 times out of 193 Potion identification only worked 3 times out of 8 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 185 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 95% chance Book drop chance was reduced to 90% Scroll drop chance was reduced to 86% Ring drop chance was reduced to 80% Amulet drop chance was reduced to 55% Potion drop chance was reduced to 70% Weapon drop chance was reduced to 84% Armor drop chance was reduced to 92% Tool drop chance was reduced to 76% Food drop chance was reduced to 78% The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: knife The following skill was trained at one fifth the usual rate: quarterstaff The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: saber The following skill was limited to expert proficiency: flail The following skill became untrainable if you tried to train it too early: form V (Shien) (turn 12) The following skill became untrainable if you tried to train it too early: martial arts (turn 434) The following skill became untrainable after a while: club (turn 53713) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 44412) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35869 Monster spawn increase reached its maximum at turn 183979 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 944559 The monster class that cannot be genocided was gnome The monster class that was spawned more often: (null) (freq bonus 4) The monster species that spawned more often: blending nymphomaniac (freq bonus 54) The monster species that spawned more often: Denise (freq bonus 10) The monster species that spawned more often: mana mushroom (freq bonus 18) The monster species that spawned more often: abnormal turret (freq bonus 16) The monster species that spawned more often: null colony (freq bonus 18) The monster species that spawned more often: hellwhip (freq bonus 24) The monster species that spawned more often: branded tricycled (freq bonus 28) The monster species that spawned more often: paleographical unconstitutionality (freq bonus 12) The monster species that spawned more often: cutlich (freq bonus 42) The monster species that spawned more often: gulch knickknack (freq bonus 24) The monster species that spawned more often: freaking dryad (freq bonus 36) The monster species that spawned more often: gastus sephirah (freq bonus 10) The monster species that spawned more often: speedhorse (freq bonus 10) The monster species that spawned more often: wild rabbit (freq bonus 12) The monster species that spawned more often: Aphrodite (freq bonus 42) The monster species that spawned more often: murk dweller (freq bonus 18) The monster species that spawned more often: piranha soup (freq bonus 24) The monster species that spawned more often: boa preparing laureate (freq bonus 10) The monster species that spawned more often: moistful ratted (freq bonus 96) The monster species that spawned more often: undead justice keeper (freq bonus 60) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 4) The monster trait that was more common: monsters with shock resistance (freq bonus 1) The monster trait that was more common: monsters that can lay eggs (freq bonus 6) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 4) The monster trait that was more common: monsters with acid resistance (freq bonus 1) The monster trait that was more common: monsters with cold resistance (freq bonus 1) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 4) The monster trait that was more common: monsters that walk through walls (freq bonus 4) The monster trait that was more common: monsters that rattle with their bones (freq bonus 4) The monster species that never randomly spawned: Liselotte's hugging boot The monster species that never randomly spawned: orc king The monster species that never randomly spawned: raven The monster species that never randomly spawned: werebear The monster species that never randomly spawned: Jeanetta's little-girl boot The monster species that never randomly spawned: inferiority pesky The monster species that never randomly spawned: Nadja's erotic lady shoe The monster species that never randomly spawned: bad turret The monster species that never randomly spawned: Radio Lieutenant The monster species that never randomly spawned: bunyip The RNG hath decreed that this item was never generated: poison (mum) The RNG hath decreed that this item was never generated: cloak of leech (energizer cloak) The RNG hath decreed that this item was never generated: cloak of memory (icy cloak) The RNG hath decreed that this item was never generated: C-ration ((null)) The RNG hath decreed that this item was never generated: locking (aluminum) The RNG hath decreed that this item was never generated: enlightenment (swirly) The RNG hath decreed that this item was never generated: anti disintegration (doorstopping) The RNG hath decreed that this item was never generated: thunder (rollover) The RNG hath decreed that this item was never generated: pistol ((null)) The RNG hath decreed that this item was never generated: paranoia helmet (anti-government helmet) The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 9) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 6) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 22) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of cancellation (tone cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 7) The RNG hath decreed that this item was generated more often: earthquake (battered, freq bonus 10) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 8) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of sustenance (cunning, freq bonus 2) The RNG hath decreed that this item was generated more often: kelp frond ((null), freq bonus 59) The RNG hath decreed that this item was always generated cursed: amnesia (sparkling) The RNG hath decreed that this item was always generated cursed: cryogenics (hostile) The RNG hath decreed that this item was always generated cursed: sprig of wolfsbane ((null)) The RNG hath decreed that this item was always generated cursed: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) The RNG hath decreed that this item was always generated cursed: healer uniform (clean white clothes) The RNG hath decreed that this item was always generated cursed: worthless piece of black glass (black) The RNG hath decreed that this item was always generated cursed: silver bullet ((null)) The RNG hath decreed that this item was always generated cursed: lance ((null)) The RNG hath decreed that this item was always generated cursed: remove curse (PRATYAVAYAH) The RNG hath decreed that this item was always generated cursed: silver gauntlets (even pair of gloves) The RNG hath decreed that this trap was always invisible: burning trap The RNG hath decreed that this trap was generated more often: lootcut trap (freq bonus 2) Next attribute increase check would have come at turn 1142 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having free action (0) You saw invisible You had infravision You had 1495 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (230) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (complete helmet) * sedge hat (yellow helmet) * skullcap (middle-earth helmet) * flack helmet (tight helmet) * crystal helm (dark helmet) * mining helm (viking helmet) * field helm (crested helmet) * helm of safeguard (thinking helmet) * war hat (RNG helmet) * plasteel gloves (white gloves) * leather gloves (transparent gloves) * gauntlets of safeguard (fencing gloves) * gauntlets of plugsuit (inverse gloves) * commander gloves (moth-bitten gloves) * field gloves (riding gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (buffalo boots) * field boots (velcro sandals) * boots of safeguard (arcane boots) Scrolls scroll of healing (UPDATING PINOBOT IS LIKE HITTING YOURSELF WITH A SHARP STONE) scroll of mana (IO PAKERBETH IO BOLCHOSETH BASDOUMA PATATHNAX APOPSS) scroll of phase door (CHANGED WITH OPPOSITE ABILITYPERSON) scroll of standard id (YAWNING MY SHANK CUSTOMER) scroll of cure (MOSSOFMAREILON STOMAFILLIA SPENSEWEED) * scroll of extra healing (FIREWALL STUNT IS MORE POWERE WHEN TIRED) * scroll of greater mana restoration (ALT KHUAA CHA POKPAKHASHA PHUAKHAO CHAK SASANA THI SOV HAI) Spellbooks spellbook of enchant weapon (dripping) Rings ring of increase accuracy (nickel) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (20 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.