Leeroy, lawful male asgardish Ordinator ---------- |.....@..| |....@...| |........| -----+---- [Leeroy the Battler] St17 Dx5 Co7 In7 Wi10 Ch12 OrdAsgMalLaw Dlvl:1 $0 HP14(14) Pw14(14) AC11 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Ordinator. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: acid resistance You could not have this property intrinsically: wallwalking Implant identification only worked 1 times out of 33 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 13 Monsters only dropped their musable items with 60% chance Scroll drop chance was reduced to 64% Musable item generation frequency had a negative bias of 99% Wand drop chance was reduced to 73% Potion drop chance was reduced to 89% Armor drop chance was reduced to 75% Tool drop chance was reduced to 74% The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: polearms The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: firearms The following skill was limited to skilled proficiency: dagger The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: flail (turn 12) The following skill became untrainable if you tried to train it too early: saber (turn 1812) The following skill became untrainable after a while: petkeeping (turn 18772) The following skill couldn't be trained before a certain turn number is reached: pick-axe (turn 34663) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 52977 Monster spawn increase reached its maximum at turn 174270 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 2764608 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: sea monster (freq bonus 1) The monster species that spawned more often: flung conveyance (freq bonus 18) The monster species that spawned more often: nosferatu (freq bonus 8) The monster species that spawned more often: flame archer (freq bonus 10) The monster species that spawned more often: large freezing sphere (freq bonus 4) The monster species that spawned more often: sloppy colony (freq bonus 9) The monster species that spawned more often: sounding sand (freq bonus 42) The monster species that spawned more often: devious eel (freq bonus 6) The monster species that spawned more often: iron weed (freq bonus 4) The monster species that spawned more often: ore lich (freq bonus 6) The monster species that spawned more often: metal penetrator (freq bonus 12) The monster species that spawned more often: telemarketer (freq bonus 6) The monster species that spawned more often: ojyama puyo (freq bonus 36) The monster species that spawned more often: chaos polymorpher (freq bonus 36) The monster species that spawned more often: tenthly disservice (freq bonus 8) The monster species that spawned more often: flame spirit (freq bonus 2) The monster species that spawned more often: alternator grievant (freq bonus 6) The monster species that spawned more often: wizrobe (freq bonus 28) The monster species that spawned more often: stone rattlesnake (freq bonus 6) The monster species that spawned more often: complacency outworker (freq bonus 56) The monster species that spawned more often: corsair of Umbar (freq bonus 36) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 1) The monster trait that was more common: monsters that squawk (freq bonus 2) The monster trait that was more common: monsters that bark (freq bonus 1) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 12) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 2) The monster trait that was more common: monsters with soldier dialogue (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 4) The monster trait that was more common: monsters with poison resistance (freq bonus 4) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 4) The monster trait that was more common: monsters whose attacks do random things (freq bonus 1) The monster species that never randomly spawned: colorful colony The monster species that never randomly spawned: antimagic rubber The monster species that never randomly spawned: freeze trove The monster species that never randomly spawned: noxious force patch The monster species that never randomly spawned: death eater The monster species that never randomly spawned: artistic kaleidoscope intertangling residentially The monster species that never randomly spawned: terrible bloodthirster The monster species that never randomly spawned: dim fungus The monster species that never randomly spawned: micronutrient undistressed The monster species that never randomly spawned: bright violet stalk The RNG hath decreed that this item was never generated: cure burn (fiery) The RNG hath decreed that this item was never generated: amethyst dragon scales ((null)) The RNG hath decreed that this item was never generated: implant of traveling (argent) The RNG hath decreed that this item was never generated: amulet of map amnesia (forgettable) The RNG hath decreed that this item was never generated: baseball bat ((null)) The RNG hath decreed that this item was never generated: forbidden knowledge (uninscribed) The RNG hath decreed that this item was never generated: whetstone (gray) The RNG hath decreed that this item was never generated: starvation (underestimated) The RNG hath decreed that this item was never generated: weak sight stone (gray) The RNG hath decreed that this item was never generated: lycanthropy (doggy) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 19) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 7) The RNG hath decreed that this item was generated more often: spell memory stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: sound effect helmet (musical helmet, freq bonus 31) The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 18) The RNG hath decreed that this item was generated more often: floatcloak (levuntation cloak, freq bonus 22) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 8) The RNG hath decreed that this item was generated more often: brass dragon scale mail ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: fuckup melee gauntlets (slaying gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: conflict (monospace, freq bonus 10) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 8) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 95) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of ages (miocene, freq bonus 3) The RNG hath decreed that this item was always generated cursed: emerald (green) The RNG hath decreed that this item was always generated cursed: trap creation (weird) The RNG hath decreed that this item was always generated cursed: orcish shield (red-eyed shield) The RNG hath decreed that this item was always generated cursed: elvis shoes (velvet pumps) The RNG hath decreed that this item was always generated cursed: shimmering dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: The Nemean Lion hide ((null)) The RNG hath decreed that this item was always generated cursed: C-ration ((null)) The RNG hath decreed that this item was always generated cursed: cutting laser ((null)) The RNG hath decreed that this item was always generated cursed: dark elven dagger (black runed dagger) The RNG hath decreed that this item was always generated cursed: teleport control (gold) The RNG hath decreed that this trap was always invisible: fleecescript trap The RNG hath decreed that this trap was generated more often: automatic switcher (freq bonus 5) Next attribute increase check would have come at turn 166 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having acid resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (282) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (deformed helmet) * sedge hat (etched helmet) * skullcap (internet helmet) * flack helmet (silk helmet) * crystal helm (tight helmet) * mining helm (masked helmet) * field helm (anachrononononaut helmet) * helm of safeguard (cone-shaped helmet) * war hat (formula one helmet) * plasteel gloves (white gloves) * leather gloves (silk fingerlings) * gauntlets of safeguard (uncanny gloves) * gauntlets of plugsuit (fatal gloves) * commander gloves (transparent gloves) * field gloves (old gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fetish heels) * field boots (hiking boots) * boots of safeguard (pink sneakers) Scrolls scroll of healing (JEZYK NAZYWANY JEST POLSKIM I NIE HISZPANSKI) scroll of mana (NAMEEXPERIENCEGOLDTIME) scroll of phase door (SHUOHUA KAI LI) scroll of standard id (FLEEING FLEEEING FLEEEEING) scroll of cure (STRESS PRESSING TO VERY BOOSTING) * scroll of extra healing (SLITHLY ATTACKING IS MORE STRONGER DONT HOLD PROP) * scroll of greater mana restoration (ATTACK BY MOVING FAST) Spellbooks spellbook of enchant weapon (petrified) Rings ring of increase accuracy (pinewood) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (20 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.