Leeroy, neutral male asgardish Ordinator ------------## ----- ---..........-,,#####|.<.| |............|#,,,,,,....| |.............#,,,,,#|...| ||...........|##`,,, ....| |............|,,,# |...| |.............,### |...| ---#-#--------,# -...| I`,,,,,@,,`# |...| ####,####, ---#- [Leeroy the Battler] St18/02 Dx8 Co5 In14 Wi6 Ch10 OrdAsgMalNeu Dlvl:1 $55 HP14(14) Pw14(14) AC9 Xp1/0 Wt104/1440 T66 Latest messages You see here 5 gold pieces {0}. 5 gold pieces. You hear someone counting money. Something is engraved here on the headstone. Use "r." to read it. What do you want to read? [e-k or ?*.] Something is engraved here on the headstone. You read: "Oops!". You displaced Thaedil. There is a wall in the way! Something is engraved here on the ground. Use "r." to read it. What do you want to read? [e-k or ?*.] Something is engraved here on the ground. You read: "Genociding h when you are a dwarf will make you ascend.". You displaced Thaedil. You hear a monster behind the boulder. Perhaps that's why you cannot move it. Unix SlashEMExtended Version 2.2.2 (1187e70a) - last build Fri Jun 15 12:20:16 2018. Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: keen memory You could not have this property intrinsically: numbopathy Scroll identification only worked 100 times out of 182 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 88% chance Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 79% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 59% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: mace The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: body spells (turn 29) The following skill became untrainable if you tried to train it too early: general combat (turn 1872) The following skill became untrainable after a while: paddle (turn 23604) The following skill couldn't be trained before a certain turn number is reached: devices (turn 22652) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 56780 Monster spawn increase reached its maximum at turn 135633 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 1871786 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: bat or bird (freq bonus 4) The monster species that spawned more often: cylon command centurion (freq bonus 32) The monster species that spawned more often: patellate liqueur disapprobation hulled psychotherapist sickbay (freq bonus 12) The monster species that spawned more often: quaton (freq bonus 14) The monster species that spawned more often: little dog (freq bonus 5) The monster species that spawned more often: fluidic semper interlock ballute (freq bonus 20) The monster species that spawned more often: kobold shaman (freq bonus 6) The monster species that spawned more often: eye tyrant (freq bonus 18) The monster species that spawned more often: gelatinous dice (freq bonus 15) The monster species that spawned more often: tundra clan (freq bonus 36) The monster species that spawned more often: young adult shimmering dragon (freq bonus 6) The monster species that spawned more often: Len-kind (freq bonus 24) The monster species that spawned more often: ironclad turret (freq bonus 36) The monster species that spawned more often: returned archer (freq bonus 24) The monster species that spawned more often: red mold (freq bonus 18) The monster species that spawned more often: Flat Man (freq bonus 6) The monster species that spawned more often: hairy force fungus (freq bonus 14) The monster species that spawned more often: minor fog cloud (freq bonus 10) The monster species that spawned more often: infinite air elemental (freq bonus 15) The monster species that spawned more often: waifing coagulability kneading frequentation (freq bonus 9) The monster species that spawned more often: oriental vampire (freq bonus 12) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 1) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 4) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 4) The monster trait that was more common: monsters whose attacks digest you (freq bonus 1) The monster trait that was more common: monsters that can be tamed with food (freq bonus 1) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 9) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 2) The monster trait that was more common: monsters that are strong (freq bonus 3) The monster species that never randomly spawned: storm of unmagic The monster species that never randomly spawned: weretiger The monster species that never randomly spawned: straightener herculean The monster species that never randomly spawned: hell stone The monster species that never randomly spawned: dream sphere The monster species that never randomly spawned: stone clan The monster species that never randomly spawned: wrinkled patch The monster species that never randomly spawned: icy laser The monster species that never randomly spawned: unknown mimic The monster species that never randomly spawned: undead scavenger The monster class that always generated with extra speed: ant or other insect The RNG hath decreed that this item was never generated: polyform (radiant green) The RNG hath decreed that this item was never generated: stinking cloud (VELOX NEB) The RNG hath decreed that this item was never generated: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this item was never generated: droven bolt (obsidian bolt) The RNG hath decreed that this item was never generated: senzu ((null)) The RNG hath decreed that this item was never generated: immobility (motile) The RNG hath decreed that this item was never generated: gauntlets of slowing (ice-cold gloves) The RNG hath decreed that this item was never generated: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was never generated: sapphire dragon scales ((null)) The RNG hath decreed that this item was never generated: polymorph (golden) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 11) The RNG hath decreed that this item was generated more often: unaffected candle (candle, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of totter (birthcloth, freq bonus 26) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 34) The RNG hath decreed that this item was generated more often: eternium blade ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: beneficial effect (homebrew, freq bonus 16) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of anthrax (chestnut, freq bonus 14) The RNG hath decreed that this item was generated more often: leveling gloves (tar gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 8) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 19) The RNG hath decreed that this item was generated more often: implant of ages (miocene, freq bonus 12) The RNG hath decreed that this item was generated more often: mimicry (unidentified, freq bonus 6) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 2) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 4) The RNG hath decreed that this item was generated more often: undressing stone (gray, freq bonus 3) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 29) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 88) The RNG hath decreed that this item was always generated cursed: cloak of totter (birthcloth) The RNG hath decreed that this item was always generated cursed: flying (winged) The RNG hath decreed that this item was always generated cursed: time (momentary) The RNG hath decreed that this item was always generated cursed: summon elm (celestial) The RNG hath decreed that this item was always generated cursed: protection from shape changers (shiny) The RNG hath decreed that this item was always generated cursed: implant of vileness (muscular) The RNG hath decreed that this item was always generated cursed: amulet of rmb loss (clicking) The RNG hath decreed that this item was always generated cursed: undo genocide (42) The RNG hath decreed that this item was always generated cursed: bronze spear ((null)) The RNG hath decreed that this item was always generated cursed: anti disintegration (doorstopping) The RNG hath decreed that this trap was always invisible: boss trap The RNG hath decreed that this trap was generated more often: glyph of animation (freq bonus 2) Next attribute increase check would have come at turn 357 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 3 You were sleep resistant You had not decided on your sexuality yet You were prevented from having keen memory (0) You were prevented from having corrosivity (0) You saw invisible You had infravision You had 1433 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Varda Elentari The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (23) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (metal disk) * sedge hat (water-pipe helmet) * skullcap (kitchen hat) * flack helmet (round helmet) * crystal helm (crested helmet) * mining helm (radio helmet) * field helm (spinning helmet) * helm of safeguard (dream helmet) * war hat (meteoric helmet) * plasteel gloves (white gloves) * leather gloves (faded mittens) * gauntlets of safeguard (graffiti gloves) * gauntlets of plugsuit (princess gloves) * commander gloves (digger gloves) * field gloves (ice-cold gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (steel boots) * field boots (cast iron boots) * boots of safeguard (thigh boots) Scrolls scroll of healing (BWARHARHARHARHAR) scroll of mana (SPARKLING EDWARD CULLEN) scroll of phase door (BASIL BALLS OF BEAN BREAD) scroll of standard id (THAPSATE STHRAITO) scroll of cure (PSEUDOELLIPOSCHENGBAND) * scroll of extra healing (B T M M M M M) * scroll of greater mana restoration (THERESA FLAUSCHEBUESCHEL MAY) Spellbooks spellbook of enchant weapon (orange) Rings ring of increase accuracy (mayan) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (20 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... Since you quit, the score list will not be checked.