Leeroy, lawful male asgardish Ordinator },;}}}-}}} ,@..}}.}}} ##|.....<. |.....)| |......| |......| -------- [Leeroy the Duelist] St18/01 Dx7 Co8 In10 Wi8 Ch6 OrdAsgMalLaw Dlvl:3 $21 HP-1(38) Pw40(40) AC10 Xp4/114 Wt1859/1700 T771 Brd Latest messages The tortoise bites you! [-1 -> 37] You miss the tortoise. You kill the tortoise! The eel-lizard bites you! [-14 -> 23] The eel-lizard brushes against your leg. The eel-lizard bites you! [-11 -> 13] The eel-lizard misses. You miss the eel-lizard. The eel-lizard bites you! [-9 -> 4] Warning: HP low! The eel-lizard brushes against your leg. You miss the eel-lizard. There is a wall in the way! You hit the eel-lizard! The eel-lizard bites you! You die... Your inventory Amulets o - a cursed amulet of restful sleep {0} Weapons a - a blessed +3 tsurugi (weapon in hands) {24} b - an uncursed +3 runesword (alternate weapon; not wielded) {30} c - an uncursed +4 mallet {20} d - a * uncursed +3 droven crossbow {30} e - 50 * uncursed +8 droven bolts {1} n - 20 uncursed -3 crossbow bolts (in quiver) {0} t - 21 uncursed +0 darts {0} u - an uncursed +0 orcish dagger {4} Comestibles q - an uncursed tin of sewer rat meat {0} x - 4 uncursed slime molds {0} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 3 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of enchant weapon (0:1) {0} Rings f - an uncursed +5 ring of increase accuracy {0} Wands w - an uncursed wand of speed monster (0:10) {0} Tools m - a blessed chest {750} r - an uncursed large box {500} s - an uncursed large box {500} Contents of the chest: 13 uncursed +0 arrows {0} Contents of the large box: an uncursed wand of probing (3:1) {0} 70 gold pieces {0} The large box is empty. Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 14 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: half spell damage You could not have this property intrinsically: invisibility Scroll identification only worked 100 times out of 142 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 36 Wand identification only worked 3 times out of 23 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 96% chance Monsters only dropped their equipment with 82% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 62% Amulet drop chance was reduced to 94% Implant drop chance was reduced to 94% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 72% Armor drop chance was reduced to 50% Concealing monsters were spawned underneath items 68% of the time only The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: javelin The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: matter spells (turn 9) The following skill became untrainable if you tried to train it too early: javelin (turn 2432) The following skill became untrainable after a while: general combat (turn 36721) The following skill couldn't be trained before a certain turn number is reached: mace (turn 32978) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 24973 Monster spawn increase reached its maximum at turn 100080 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 2200527 The monster class that cannot be genocided was vortex The monster class that was spawned more often: sea monster (freq bonus 1) The monster color that was spawned more often: gray (freq bonus 8) The monster species that spawned more often: nirvana unite (freq bonus 8) The monster species that spawned more often: bore worm (freq bonus 8) The monster species that spawned more often: stone rattlesnake (freq bonus 6) The monster species that spawned more often: caracol dendrological (freq bonus 4) The monster species that spawned more often: horace messiest (freq bonus 12) The monster species that spawned more often: penultimate kappa (freq bonus 8) The monster species that spawned more often: werebear (freq bonus 10) The monster species that spawned more often: kieutenant (freq bonus 10) The monster species that spawned more often: freeze bug (freq bonus 3) The monster species that spawned more often: water hulk (freq bonus 4) The monster species that spawned more often: ancient nupperibo (freq bonus 10) The monster species that spawned more often: black penetrator (freq bonus 24) The monster species that spawned more often: cursed fungus (freq bonus 6) The monster species that spawned more often: eel sausage (freq bonus 12) The monster species that spawned more often: Mailie (freq bonus 3) The monster species that spawned more often: color-changing light (freq bonus 8) The monster species that spawned more often: laughing disenchanter (freq bonus 8) The monster species that spawned more often: centaur (freq bonus 18) The monster species that spawned more often: Jonas (freq bonus 6) The monster species that spawned more often: ghetto mushroom (freq bonus 60) The monster trait that was more common: monsters that count as dwarf (freq bonus 6) The monster trait that was more common: monsters that mew (freq bonus 2) The monster trait that was more common: monsters with fire resistance (freq bonus 1) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 6) The monster trait that was more common: monsters with sleep resistance (freq bonus 2) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 2) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 10) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 2) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 6) The monster trait that was more common: monsters that count as werecreatures (freq bonus 1) The monster species that never randomly spawned: mirror growth The monster species that never randomly spawned: chaotic warrior The monster species that never randomly spawned: dwarf king permamimic The monster species that never randomly spawned: tombstone single The monster species that never randomly spawned: dream warp fungus The monster species that never randomly spawned: Ryoko the Space Pirate The monster species that never randomly spawned: dull spore The monster species that never randomly spawned: battle scarred ronin The monster species that never randomly spawned: comfortable blotted The monster species that never randomly spawned: bassoon nonnavigable The RNG hath decreed that this item was never generated: purple dragon scale mail ((null)) The RNG hath decreed that this item was never generated: antilevel stone (gray) The RNG hath decreed that this item was never generated: slow monster (tin) The RNG hath decreed that this item was never generated: iron chain ((null)) The RNG hath decreed that this item was never generated: implant of twilight (elysian) The RNG hath decreed that this item was never generated: implant of propogation (crackling) The RNG hath decreed that this item was never generated: sliming (straight) The RNG hath decreed that this item was never generated: hyper beam (pokemon logo) The RNG hath decreed that this item was never generated: resist poison (big) The RNG hath decreed that this item was never generated: leather leash (leash) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of fervor (stalwart, freq bonus 101) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 32) The RNG hath decreed that this item was generated more often: white spell stone (gray, freq bonus 48) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 40) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 5) The RNG hath decreed that this item was generated more often: conflict (monospace, freq bonus 6) The RNG hath decreed that this item was generated more often: elemental minion (propaganda, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of anima (aureolin, freq bonus 8) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 13) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: field gloves (camouflage patterned gloves, freq bonus 8) The RNG hath decreed that this item was always generated cursed: full healing (hawthorn) The RNG hath decreed that this item was always generated cursed: poison brand (curare-impregnated) The RNG hath decreed that this item was always generated cursed: amulet of blindness (radiant) The RNG hath decreed that this item was always generated cursed: dwarvish mattock (broad pick) The RNG hath decreed that this item was always generated cursed: steel whip ((null)) The RNG hath decreed that this item was always generated cursed: gnomish boots (little black boots) The RNG hath decreed that this item was always generated cursed: fear (bewitched) The RNG hath decreed that this item was always generated cursed: redemption (sweet) The RNG hath decreed that this item was always generated cursed: poison blast (tattered) The RNG hath decreed that this item was always generated cursed: RapiRapi ((null)) The RNG hath decreed that this trap was always invisible: destruction trap The RNG hath decreed that this trap was generated more often: trap of walls (freq bonus 8) Next attribute increase check would have come at turn 921 Strength training was -2 Dexterity training was 11 Wisdom training was 3 Constitution training was 42 You were sleep resistant You were disintegration-resistant You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were prevented from having half spell damage (0) You saw invisible You had infravision You had 842 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 593% Techniques known in the end Name Level Status weapon practice 4X LIMIT(0) turn undead 4X LIMIT(0) appraisal 4 R LIMIT(0) panic digging 4 R LIMIT(0) phase door 4 R LIMIT(0) invoke deity 4 R LIMIT(0) Discoveries Amulets amulet of restful sleep (gradual) Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (golden helmet) * sedge hat (radiant helmet) * skullcap (aluminium helmet) * flack helmet (spinning helmet) * crystal helm (full helmet) * mining helm (red helmet) * field helm (narrow helmet) * helm of safeguard (musical helmet) * war hat (bug-tracking helmet) * plasteel gloves (white gloves) * leather gloves (warped gloves) * gauntlets of safeguard (riding gloves) * gauntlets of plugsuit (silk fingerlings) * commander gloves (poor gloves) * field gloves (slaying gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (wedge boots) * field boots (chess boots) * boots of safeguard (irregular boots) Scrolls scroll of healing (CRITICAL HIT) scroll of mana (CAN EAT FRUITMORE) scroll of phase door (ON ON ON KHA KHA KHA YA SMEYUS NAD VAMI TRUSLIVOGO SMERTNYY) scroll of standard id (SUSY THENSE) scroll of cure (FAGEYUDUD) * scroll of extra healing (MUUTATATOTOTS MOMMYXOMUHU THEGIAGGOSTUONO) * scroll of greater mana restoration (SYMANTEC KILLS RANSOM ISDA) Spellbooks spellbook of enchant weapon (sorrowful) Rings ring of increase accuracy (moonstone) Wands wand of fear (gelatinous) wand of speed monster (royal) wand of probing (tar) Tools chest (wooden container) large box (wooden box) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Vanquished creatures 0 jackals (2 created) an armed panther a wimp a jelly 2 pack kobolds a cave kobold a mynock a mini mimic 0 water nymphs (1 created) 0 goblins (1 created) a mega goblin a sewer rat 2 GRs an edge bug an immobile mold 0 shriekers (1 created) a low ooze a kobold zombie 2 orc zombies a human 0 dancing girls (1 created) 0 item masters (9 created) 0 shopkeepers (1 created) a tortoise (4 created) 0 hata-hatas (1 created) 0 pikes (2 created) 0 floating fish (1 created) 0 jellyfish (1 created) 0 annoying fish (1 created) 0 giant clams (1 created) 0 devious eels (1 created) 0 eel-lizards (1 created) a gray newt a gray twen a grey mushroom patch a novice medium wall 0 shock turrets (1 created) 0 poison troves (1 created) 54 creatures born. 24 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 3 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 18 times You killed 17 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (26 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (38 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... You died in The Dungeons of Doom on dungeon level 3 with 638 points, and 91 pieces of gold, after 771 moves. Killer: a monster (eel-lizard) You were level 4 with a maximum of 38 hit points when you died. You reached the 112th place on the top 10000 list. No Points Name Hp [max] 1 1883717 winsalot-Div-Bur-Mal-Law quit in The Dungeons of Doom on level 34 [max 43]. 198 [200] 2 962244 BSOD2-Div-Bur-Mal-Cha quit in The Dungeons of Doom on level 34. 79 [138] 3 265688 Bluescreen-Loc-Ins-Mal-Neu died in Neutral Quest on level 34 [max 38]. Killed by a boulder. - [123] 110 658 Volt-Che-Orc-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (water demon). - [58] 111 641 Bluescreen-Mah-Asg-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a monster (gargoyle). - [44] *112 638 Leeroy-Ord-Asg-Mal-Law died in The Dungeons of Doom on level 3. Killed by a monster (eel-lizard). - [38] 113 637 dizzylizzy-Ama-Spe-Fem-Cha died in The Dungeons of Doom on level 4. Killed by a bullet. - [47] 114 633 rahn-Zoo-Lol-Fem-Law quit in The Dungeons of Doom on level 3. 57 [57]