Leeroy, neutral male asgardish Ordinator ----- |...| |.|.| |.|.| ---.| --- |...| V@| |.-----.| |.......| |>------- |.. [Leeroy the Bladefencer] St18/03 Dx9 Co9 In6 Wi6 Ch6 OrdAsgMalNeu Geh:75 $351 HP-2(81) Pw71(71) AC2 Xp9/4471 Wt1653/1960 T5193 Sat Par Cnf Latest messages The vampire lord Covenant claws you! [-3 -> 16] Warning: HP low! Your splint mail blocks the vampire lord Covenant's attack. (3x) The vampire lord Covenant claws you! [-6 -> 11] Warning: HP low! The vampire lord Covenant bites you! Your blood is being drained! Ordinator, your life force is running out. [-8 -> 3] Warning: HP low! You hear a distant squeak. The vampire lord Covenant claws you! [-2 -> 2] Warning: HP low! The vampire lord Covenant bites you! Your blood is being drained! You feel your life draining away! You die... Your inventory Amulets # - an uncursed amulet of reflection {0} U - a cursed amulet of strangulation {0} Weapons # - an uncursed +0 axe {24} # - an uncursed +0 elven bow {12} # - 11 uncursed +0 elven arrows {0} # - a blessed +1 bullwhip {8} # - an uncursed +0 heavy hammer {24} a - an uncursed +2 tsurugi {24} b - an uncursed +3 runesword (weapon in hand) {30} c - an uncursed +4 mallet {20} d - a * uncursed +3 droven crossbow {30} e - 50 * uncursed +8 droven bolts {1} f - 30 uncursed +1 crossbow bolts {0} i - 18 blessed +1 crossbow bolts (in quiver) {0} n - an uncursed +0 orcish dagger {4} A - 13 blessed +3 darts {0} D - a cursed -2 orcish dagger {4} E - an uncursed +1 rubber hose {8} G - an uncursed +0 axe {24} K - an uncursed +0 silver saber (wielded in other hand) {12} W - an uncursed +0 scimitar {16} Y - an uncursed +1 orcish dagger {4} Armor # - an uncursed +0 fedora {2} # - the cursed -1 elven leather helm named Gerlindchen's Flower Pot {2} # - an uncursed +0 victorian underwear {5} p - a blessed +0 splint mail (being worn) {160} H - an uncursed +0 dwarvish roundshield {40} I - the uncursed +3 dwarvish cloak named Runemaster {4} Q - an uncursed +0 metal lamellar armor {160} S - an uncursed +0 studded leather armor {80} Comestibles h - an uncursed lemon {0} o - an uncursed tin of shrieker {0} y - 3 uncursed cream pies {0} R - an uncursed porter lichen corpse {20} V - 2 uncursed lizard corpses {20} Z - an uncursed slime mold {0} Scrolls # - an uncursed scroll of sinking {0} l - an uncursed scroll of food detection {0} m - an uncursed scroll of cure {0} s - an uncursed scroll of mana {0} u - a cursed scroll of earth {0} w - 3 uncursed scrolls of healing {0} z - an uncursed scroll of standard id {0} J - an uncursed scroll of confuse monster {0} L - an uncursed scroll of phase door {0} N - an uncursed scroll of undo genocide {0} Potions # - a blessed stainless potion of salt water {0} Rings # - an uncursed ring of shock resistance {0} r - an uncursed ring of sickness resistance {0} Wands j - an uncursed wand of magic missile (0:5) {0} k - a * uncursed wand of digging (0:3) {0} x - an uncursed wand of create monster (0:8) {0} T - an uncursed wand of secret door detection (0:4) {0} Tools # - an uncursed +4 pick-axe {32} g - an uncursed oilskin sack {5} q - an uncursed chest {829} t - a blessed lock pick {0} B - an uncursed +0 white lightsaber {24} C - a * uncursed mirror {0} F - an uncursed beartrap {20} O - an uncursed tin whistle {0} P - an uncursed leather saddle {0} X - an uncursed oil lamp {0} Gems # - an uncursed +0 worthless piece of teal glass {1} # - an uncursed +0 worthless piece of green glass {1} # - an uncursed +0 worthless piece of yellowish brown glass {1} v - an uncursed +0 worthless piece of yellow glass {1} M - a cursed -2 worthless piece of yellow glass {1} Contents of the oilskin sack: 4 gold pieces {0} Contents of the chest: an uncursed potion of gain energy {0} an uncursed potion of gain level {0} an uncursed potion of object detection {0} an uncursed potion of paralysis {0} an uncursed potion of levitation {0} an uncursed scroll of phase door {0} 3 uncursed scrolls of blank paper {0} an uncursed scroll of earth {0} 21 uncursed +0 darts {0} the cursed -1 dart named Bless the Child {0} 12 uncursed +1 arrows {0} an uncursed +1 bow {12} an uncursed +0 aklys {7} an uncursed +0 two-handed sword {60} 3 invisible uncursed tallow candles {0} an uncursed felt-tip marker (0:51) {0} a cursed ring of polymorph {0} a blessed +5 ring of increase accuracy {0} a blessed spellbook of enchant weapon (7:3) {0} an uncursed scroll of cure {0} 4 uncursed scrolls of mana {0} 7 uncursed scrolls of healing {0} an uncursed clove of garlic {0} an uncursed tripe ration {0} Final attributes You were piously aligned Your alignment was 37 Your max alignment was 38 You carried 0 sins You could not have this property at all: contamination resistance You could not have this property extrinsically: sickopathy You could not have this property intrinsically: dimmopathy Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 22 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 157 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 99% chance Musable item generation frequency had a negative bias of 44% Ring drop chance was reduced to 48% Amulet drop chance was reduced to 61% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 68% Armor drop chance was reduced to 93% Food drop chance was reduced to 89% Concealing monsters were spawned underneath items 33% of the time only The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: hammer The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: body armor (turn 47) The following skill became untrainable if you tried to train it too early: club (turn 210) The following skill became untrainable after a while: implants (turn 32476) The following skill couldn't be trained before a certain turn number is reached: trident (turn 43990) Number of artifacts generated was 2 Number of fake artifacts generated was 10 Monster spawn increase started at turn 49146 Monster spawn increase reached its maximum at turn 197201 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 3874200 The monster class that cannot be genocided was light The monster class that was spawned more often: nemese (freq bonus 5) The monster species that spawned more often: pikaflare (freq bonus 54) The monster species that spawned more often: undead warp fungus (freq bonus 21) The monster species that spawned more often: lasso smattering yogin (freq bonus 11) The monster species that spawned more often: buddha consecratory meticulosity (freq bonus 18) The monster species that spawned more often: busy-looking merchant (freq bonus 96) The monster species that spawned more often: null spore (freq bonus 16) The monster species that spawned more often: polyclinic conning (freq bonus 21) The monster species that spawned more often: experimentation untranslated (freq bonus 12) The monster species that spawned more often: staccati purchasable (freq bonus 14) The monster species that spawned more often: Anja's sneaker (freq bonus 9) The monster species that spawned more often: desert colony (freq bonus 14) The monster species that spawned more often: egg-laying mammal (freq bonus 8) The monster species that spawned more often: moldy pudding (freq bonus 54) The monster species that spawned more often: water mushroom (freq bonus 7) The monster species that spawned more often: anti-undead lich (freq bonus 16) The monster species that spawned more often: aureolin fungus (freq bonus 9) The monster species that spawned more often: large phasing permamimic (freq bonus 18) The monster species that spawned more often: antimagic spore (freq bonus 28) The monster species that spawned more often: nondescript colony (freq bonus 24) The monster species that spawned more often: tundra bear (freq bonus 72) The monster trait that was more common: monsters that burble (freq bonus 42) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 4) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 6) The monster trait that was more common: monsters that spawn in small groups (freq bonus 2) The monster trait that was more common: monsters that can multiply (freq bonus 2) The monster trait that was more common: monsters with nurse dialogue (freq bonus 1) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 1) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 2) The monster species that never randomly spawned: swankily extricating hermit The monster species that never randomly spawned: eel sausage The monster species that never randomly spawned: flying rogue The monster species that never randomly spawned: huge ogre The monster species that never randomly spawned: vising earthquake The monster species that never randomly spawned: horseplayer inhibitory The monster species that never randomly spawned: dwarven priest The monster species that never randomly spawned: Zappa the Possessed The monster species that never randomly spawned: undead padawan The monster species that never randomly spawned: topaz patch The RNG hath decreed that this item was never generated: stun monster (shivering) The RNG hath decreed that this item was never generated: meat stick ((null)) The RNG hath decreed that this item was never generated: copper dragon scale mail ((null)) The RNG hath decreed that this item was never generated: agate (orange) The RNG hath decreed that this item was never generated: gain ability (ruby) The RNG hath decreed that this item was never generated: training stone (gray) The RNG hath decreed that this item was never generated: cold (short) The RNG hath decreed that this item was never generated: amulet of swimming (watery) The RNG hath decreed that this item was never generated: cloak of awakening (frade mantle) The RNG hath decreed that this item was never generated: metal club (heavy club) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 55) The RNG hath decreed that this item was generated more often: sapphire (blue, freq bonus 32) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: acquirement (gained, freq bonus 19) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 8) The RNG hath decreed that this item was generated more often: infravision (unwritten, freq bonus 11) The RNG hath decreed that this item was generated more often: icky blade ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 133) The RNG hath decreed that this item was generated more often: implant of searing (omniscient, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: blue spell helmet (bluy helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 3) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 5) The RNG hath decreed that this item was generated more often: untame monster (classy, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of evisceration (screaming, freq bonus 7) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 11) The RNG hath decreed that this item was generated more often: maid dress (little black dress, freq bonus 4) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 55) The RNG hath decreed that this item was always generated cursed: gauntlets of no-fliction (boxing gloves) The RNG hath decreed that this item was always generated cursed: flint spear ((null)) The RNG hath decreed that this item was always generated cursed: cloak of respawning (hammered cloak) The RNG hath decreed that this item was always generated cursed: penis pole ((null)) The RNG hath decreed that this item was always generated cursed: destroy armor (JUYED AWK YACC) The RNG hath decreed that this item was always generated cursed: boogeyman helmet (frequent helmet) The RNG hath decreed that this item was always generated cursed: bunny uniform (red leather armor) The RNG hath decreed that this item was always generated cursed: parasol ((null)) The RNG hath decreed that this item was always generated cursed: teleportation (iridium) The RNG hath decreed that this item was always generated cursed: lacquered dancing shoe ((null)) The RNG hath decreed that this trap was always invisible: drain trap The RNG hath decreed that this trap was generated more often: free hand trap (freq bonus 2) Next attribute increase check would have come at turn 6929 Strength training was 15 Dexterity training was 50 Wisdom training was 26 Constitution training was 50 You were fire resistant You were sleep resistant You were paralyzed (-1) You were confused (7) You were heterosexual You were suffering from very slight contamination. (1) You were prevented from having sickopathy (0) You were prevented from having contamination resistance (0) You saw invisible You had infravision You had 2737 points of nutrition remaining You were wielding two weapons at once Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Varda Elentari The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 549% Techniques known in the end Name Level Status weapon practice 9X LIMIT(795) turn undead 9X LIMIT(0) appraisal 9 R LIMIT(0) panic digging 9 R LIMIT(0) phase door 9 R LIMIT(0) invoke deity 9 R LIMIT(0) concentrating 5X LIMIT(0) double thrownage 2X LIMIT(0) Discoveries Amulets amulet of strangulation (prince) amulet of reflection (conical) Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (guzzle helmet) * sedge hat (ruined helmet) * skullcap (bug-tracking helmet) * flack helmet (yellow helmet) * crystal helm (rotating helmet) * mining helm (bluy helmet) * field helm (brick helmet) * helm of safeguard (rural helmet) * war hat (full helmet) * plasteel gloves (white gloves) * leather gloves (english gloves) * gauntlets of safeguard (transparent gloves) * gauntlets of plugsuit (vampiric gloves) * commander gloves (nonexistant gloves) * field gloves (parked gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (winter stilettos) * field boots (buckled boots) * boots of safeguard (irregular boots) Scrolls scroll of healing (MAYBE S-WAVE BECAUSE HIT) scroll of mana (IGNORE SHELL BLOC RING) scroll of phase door (HELP A HO) scroll of standard id (SILLY LITTLE NYMPHS) scroll of cure (AMICHAMCHOU CHOUCHAO CHEROEI OUEIACHO ODOU PROSEIOGGES) * scroll of extra healing (MASTER K2 HOSTED SLEX ON HARDFOUGHT) * scroll of greater mana restoration (VO FACIAM) scroll of sinking (RAKIMONTRARAR) scroll of food detection (MIMIMIMIMIMIMIMIMIMIMI) scroll of earth (AMYBSOD IS A HARLOT ACCORDING TO ARRHYTHMIA) scroll of confuse monster (YOU PLAY NETHACK 25 HOURS PER DAY) scroll of undo genocide (A BOULDER BOUNCES OFF YOUR HARD HELMET 59X) scroll of blank paper (unlabeled) Spellbooks spellbook of enchant weapon (disrupted) Potions potion of blindness (illuminated) potion of salt water (thaumaturgic) potion of gain energy (bright) potion of gain level (silver) potion of object detection (flowing) potion of paralysis (illegal) potion of levitation (vapor) Rings ring of increase accuracy (fighters guild) ring of shock resistance (dropper) ring of sickness resistance (iridium) ring of polymorph (milled) Wands wand of magic missile (heavy metal) wand of sleep (exploding) wand of digging (glass) wand of create monster (energetic) wand of secret door detection (terminal) Tools white lightsaber (lightsaber) oilskin sack (bag) chest (wooden container) mirror (looking glass) tin whistle (whistle) leather saddle (saddle) oil lamp (lamp) tallow candle (candle) Gems worthless piece of teal glass (teal) worthless piece of green glass (green) worthless piece of yellowish brown glass (yellowish brown) worthless piece of yellow glass (yellow) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Gehennom: levels 51 to 83 Level 75: <- You are here Vanquished creatures 0 ants (1 created) a giant ant a giant force ant a green mantis a fire ant 0 giant mantises (1 created) 0 giant clear ants (1 created) a giant beetle 0 leading mosquitos (1 created) 0 blobs (1 created) an acid blob (2 created) a flying cockatrice a giant cocktypus 2 jackals 4 pack foxes 0 exploding jackals (2 created) a scruffy little dog 2 coyotes 0 wild dogs (1 created) 0 hell hounds (1 created) 0 gas spores (1 created) a monoton a poison gas spore 0 energy spheres (1 created) 0 kittens (1 created) 0 feline clouds (1 created) 0 jaguars (1 created) 0 panthers (2 created) 0 tigers (1 created) a mini gremlin 0 hobbit merchants (1 created) 2 wimps a dwarf 0 camo dwarves (1 created) 0 force dwarves (1 created) a dwarf thief a large hobbit 2 duergars a dwarf lord 0 dwarf lord mutants (1 created) a hobbit on crack 0 dwarven rangers (1 created) a dretch 0 imps (1 created) 0 white jellies (1 created) 2 kobolds 0 whnases (1 created) a kobold chieftain 0 stone kobolds (1 created) 0 gizards (1 created) 2 baby mimics (3 created) 0 baby permamimics (1 created) a mynock (2 created) 0 mini mimics (1 created) a mimic (3 created) 0 small mimics (4 created) a small healing mimic 0 small flying mimics (1 created) 0 small permamimics (1 created) 0 large mimics (3 created) 0 large spawn mimics (1 created) 0 large phasing permamimics (1 created) 0 giant mimics (2 created) 0 giant group mimics (2 created) 0 burning mimics (1 created) 0 undead mimics (2 created) 0 greater mimics (1 created) 0 argi (1 created) 0 minuscule mimics (1 created) 0 vamp mimics (1 created) 0 killer mimics (1 created) a demimondaine a mountain nymph 0 naiads (1 created) 0 squad nymphs (37 created) 0 goblins (1 created) 3 group goblins 0 gas clouds (1 created) 4 Mordor orcs 0 rock piercers (1 created) 0 stalactite piercers (2 created) a piecker a baby wild boar 0 mumakil (2 created) 0 cows (1 created) 0 wumpuses (4 created) 0 mastodons (6 created) a sewer rat 16 drains rats a visor sewer rat 0 packer rats (1 created) a pack rabbit 0 giant garbage rats (2 created) a rabid rat 0 eevees (1 created) 0 ferrets (1 created) 2 cave spiders (4 created) a daddy longlegs 0 domestic spiders (1 created) 3 baby metroids a black metroid 0 ponytas (1 created) 0 fog clouds (1 created) 0 anorexic topmodels (1 created) a snail 0 maggots (1 created) 2 weedles a grid bug 0 group bugs (2 created) 2 microscopic space fleets 0 lightning bugs (1 created) 0 yellow lights (1 created) an invisible spirit an egg-laying mammal 0 Mothers (1 created) 0 vultures (1 created) 0 battle-bats (1 created) 0 humanoid centaurs (1 created) 0 baby magic dragons (1 created) a young water dragon 0 mine dragons (1 created) 0 bird ladies (1 created) a porter lichen (0 created) 0 stalking lichens (2 created) a spore lichen an undefined creature 0 water lichens (1 created) 4 moss lichens a brown spore 0 yellow spores (1 created) 0 yellow colonies (2 created) 0 mean stalks (2 created) 0 luminescent molds (1 created) a golden mushroom a red growth (0 created) 0 phase patches (1 created) 0 sparkling mushrooms (1 created) 0 slow spores (1 created) a shrieker (0 created) 0 spike fungi (1 created) 0 translucent growths (1 created) 0 runoff growths (1 created) 0 venom colony lichens (4 created) 0 sub-gnomes (1 created) a clockwork dwarf 2 gnomes a little grey alien 3 intermediate gnomes 0 gnome guards (1 created) 5 gnome lords 13 gnome watchers (15 created) a group gnome lord 3 gnomish wizards (4 created) 2 gnomish mana wizards a grabber a packer 3 deep gnomes 0 burrower gnomes (1 created) an underpants gnome a porn gnome a lower gnome priest 0 putrefiers (1 created) 0 minotaurs (1 created) 7 New Kops 4 kestrels 4 Keystone Kops an Undead Kop a killer kop an Uniform Sergeant 0 Policeman Sergeants (1 created) a Detective Sergeant 2 Undead Sergeants 0 Kop Kaptains (1 created) 0 poison liches (1 created) 0 mummies (1 created) a kobold mummy a gnome mummy (2 created) an orc mummy an elf mummy an undead mummy 0 teal naga hatchlings (1 created) 0 nexus naga hatchlings (1 created) 0 lotus naga hatchlings (1 created) 0 slimebesus (1 created) a low speeze 0 white oozes (1 created) 0 moldy puddings (1 created) 0 quantum mechanics (1 created) a rattlesnake 0 striped rat snakes (2 created) a house snake 0 yellow snakes (1 created) 0 scorched snakes (1 created) 0 red snakes (1 created) 0 pythons (2 created) 0 baby umber hulks (1 created) 0 lesser visor hulks (1 created) 0 vampire lords (2 created) 0 porter wights (1 created) 0 human wraiths (1 created) 0 wrumphi (1 created) a lower xorn 0 gargantuan beasts (1 created) 0 brutes (1 created) 0 apes (1 created) 0 yetis (1 created) 0 big zruties (2 created) a gnome zombie 0 orc zombies (2 created) 2 dwarf zombies 2 elf zombies 2 human zombies 0 zombies (2 created) 0 ghasts (1 created) a zombie nymph a paper golem 0 sandmen (1 created) 0 human adventurers (1 created) a friendly adventurer 0 human thieves (1 created) 2 busy-looking merchants (6 created) 0 karate scrubs (1 created) 0 angbanders (1 created) 2 incantifiers 0 smirking sneak thieves (1 created) 0 dark stalkers (1 created) 0 farting girls (1 created) 0 dark girls (1 created) 0 redguard girls (1 created) 0 thieving girls (1 created) a Woodland-elf (3 created) 0 pencil elves (1 created) 0 novice nurses (1 created) 0 Green-elves (2 created) a Grey-elf (3 created) 0 drow (1 created) 0 aggravators (1 created) 0 tumblrers (1 created) 0 bastards (1 created) 0 funny girls (1 created) 0 yoga girls (1 created) 0 wereairelementals (1 created) 0 elf boxers (1 created) 0 dancing girls (1 created) 0 sexy girls (1 created) 0 unmasked Vorlons (1 created) 0 elven mages (4 created) 0 evasive infantrymen (2 created) 0 dwarven warriors (1 created) 0 divers (1 created) 0 evil starseers (1 created) 0 flesh lancers (1 created) 0 redguard women (1 created) 0 fire rogues (1 created) 0 asian ladies (1 created) 0 dark figures (1 created) 0 shopkeepers (2 created) 0 soldiers (1 created) The Wizard of Yendor (0 times) 0 shadows (1 created) 0 message demons (1 created) 0 ice spaceships (1 created) 0 lava demons (1 created) 0 nycademons (1 created) 0 pit lords (1 created) 0 babelfish (1 created) a functioning babelfish 0 giant crayfish (1 created) 0 piranhas (2 created) 0 giant eels (4 created) 0 eel-lizards (2 created) 0 bloodgills (1 created) an electric eel 0 krakens (5 created) a newt 2 twens a gecko a baby cave lizard a rock lizard an iguana 3 lizards 0 plague poppies (2 created) 0 bloody killer tomatoes (3 created) 0 kiri mochis (2 created) a noxious mushroom patch 0 bloodshot mewlips (1 created) 0 green mewlips (1 created) a blue mewlip (3 created) 0 blazing fern sprouts (1 created) 0 gold mimics (1 created) 0 fake coinses (1 created) 0 floor grues (1 created) a clear icky thing 0 blubbering icky things (1 created) a light blue icky thing a yellow icky thing 0 bloodshot icky things (1 created) 0 stalkishes (1 created) 0 uber stalkishes (1 created) a fire trove 0 food troves (1 created) a disintegration trove a confusion trove 0 health troves (1 created) 493 creatures born. 201 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You eaten 30 times You eaten food with animal by-products 22 times You eaten meat 20 times You were an atheist You never prayed to the gods You hit with a wielded weapon 276 times You killed 190 monsters You read items or engraved 20 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (15 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (7 of 20) general combat [Basic] (max Grand Master) (49 of 160) two-handed weapons [Basic] (max Grand Master) (59 of 160) missile weapons [Basic] (max Grand Master) (23 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Basic] (max Expert) (73 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (21 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (63 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (137 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (36 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (26 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (49 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... You died in Gehennom on dungeon level 75 with 35494 points, and 355 pieces of gold, after 5193 moves. Killer: a monster (vampire lord), while frozen by a paralysis trap You were level 9 with a maximum of 81 hit points when you died. You reached the 21st place on the top 10000 list. No Points Name Hp [max] 1 1883717 winsalot-Div-Bur-Mal-Law quit in The Dungeons of Doom on level 34 [max 43]. 198 [200] 2 962244 BSOD2-Div-Bur-Mal-Cha quit in The Dungeons of Doom on level 34. 79 [138] 3 265688 Bluescreen-Loc-Ins-Mal-Neu died in Neutral Quest on level 34 [max 38]. Killed by a boulder. - [123] 19 36398 Leeroy-Zyb-Ang-Mal-Neu died in The Gnomish Mines on level 9. Drowned in a moat by a juggler. 35 [118] 20 35784 rahn-Bar-Liz-Mal-Cha died in Sewer Plant on level 14. Drowned in a moat. 50 [161] *21 35494 Leeroy-Ord-Asg-Mal-Neu died in Gehennom on level 75 * [max 83]. Killed by a monster (vampire lord), while frozen by a paralysis trap. - [81] 22 35368 Bluescreen-Fem-Faw-Fem-Cha died in The Gnomish Mines on level 10. Killed by a monster (earth elemental). - [79] 23 35316 Leeroy-Ord-Clk-Mal-Neu died in The Gnomish Mines on level 9. Killed by a monster (giant anteater), while fainted from lack of food. - [102]