Leeroy, neutral male transformer Ordinator ---- ----- -------### ----..---- |....------- ##|......,,# |......... |..........| #,......|#,# |..`.....|##|..........| #,-------#,# |.....<...,#|..........| -((($ ((---## #,# #,# |.....----,,|....>.....| |(.((((((%-,#### #,# #,# -.----- ##,-----|------ -(((( ((---,,@,------,# #,## #,## #,# #,# ####@-....|,# #,,# #,,# #,# #,# ##|....|,# ##,# #-.----- #,# ##,# |%...|,# #,,#```..>`.|###,# #,,# |.....,# ##,|`....``.-,##,----|-# |....|## #,-..`...`.|,##,|....| |....| ##----------,##,-....| ------ #,,,,|....| ####,.....| ##------ [Leeroy the Duelist] St18/02 Dx9 Co10 In8 Wi12 Ch9 OrdTraMalNeu Dlvl:2 $22 HP-2(50) Pw57(57) AC9 Exp5 T656 Latest messages The soldier's rifle named Mummy Loading is welded to his hands! The soldier swings his rifle named Mummy Loading. The soldier hits you! [-1 -> 39] You kill the soldier! Duncombe thrusts his spear. Duncombe hits you! [-20 -> 19] Duncombe thrusts his spear. Duncombe hits you! [-14 -> 5] Warning: HP low! # G - a New Kop corpse {1450}. What do you want to drop? [$a-tv-yB-G or ?*] You drop a New Kop corpse {1450}. There are several objects here. Duncombe thrusts his spear. Duncombe hits you! You die... Your inventory Amulets p - an uncursed amulet of change {0} Weapons a - the uncursed +3 tsurugi named Cooling Shot (weapon in hands) {24} b - an uncursed +3 runesword {30} c - a blessed +4 mallet {20} d - a * uncursed +3 droven crossbow {30} e - 50 * uncursed +8 droven bolts {1} n - 5 uncursed +0 darts {0} o - an uncursed +0 orcish short sword {12} s - an uncursed +4 crossbow {20} t - 5 uncursed +0 crossbow bolts {0} w - an uncursed +0 battle-axe {48} B - 18 uncursed +0 bullets {0} Armor v - a cursed -1 mummy wrapping {2} C - an uncursed +0 small shield {12} D - an uncursed +0 pair of low boots {4} E - a blessed +0 pair of leather gloves {4} Comestibles F - an uncursed K-ration {0} Scrolls h - 6 uncursed scrolls of healing {0} i - 5 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - an uncursed scroll of standard id {0} l - an uncursed scroll of cure {0} m - a cursed scroll of healing {0} r - an uncursed scroll of remove curse {0} Spellbooks g - a blessed spellbook of enchant weapon (0:3) {0} Rings f - an uncursed +5 ring of increase accuracy {0} Tools x - a blessed large box {500} y - an uncursed ice box {720} Gems q - an uncursed +0 worthless piece of radiant glass {1} The large box is empty. Contents of the ice box: a blessed small healing mimic corpse {300} an uncursed giant ant corpse {10} an uncursed ant corpse {10} Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: glib combat You could not have this property intrinsically: reflection Scroll identification only worked 100 times out of 163 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 24 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 18 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 133 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 78% chance Scroll drop chance was reduced to 91% Wand drop chance was reduced to 82% Amulet drop chance was reduced to 91% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 79% Armor drop chance was reduced to 51% Tool drop chance was reduced to 50% Food drop chance was reduced to 90% Monster death drops spawned with only 98% chance The following skill could not be trained at all: shuriken The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: bow The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 20) The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 168) The following skill became untrainable after a while: general combat (turn 40253) The following skill couldn't be trained before a certain turn number is reached: bow (turn 39187) Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 56799 Monster spawn increase reached its maximum at turn 99864 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1620164 The monster class that cannot be genocided was snake The monster class that was spawned more often: trapper or lurker above (freq bonus 3) The monster species that spawned more often: windiest repose nailhead (freq bonus 10) The monster species that spawned more often: living lecturn (freq bonus 30) The monster species that spawned more often: lesser intrinsic eating mimic (freq bonus 21) The monster species that spawned more often: silver devil (freq bonus 10) The monster species that spawned more often: Maeglin, the Traitor of Gondolin (freq bonus 12) The monster species that spawned more often: rabbit (freq bonus 5) The monster species that spawned more often: giant tree ant (freq bonus 10) The monster species that spawned more often: aztec gang member (freq bonus 27) The monster species that spawned more often: reddish colony (freq bonus 30) The monster species that spawned more often: cat man (freq bonus 32) The monster species that spawned more often: Sir Lorimer (freq bonus 15) The monster species that spawned more often: radspider (freq bonus 30) The monster species that spawned more often: ferrous laser (freq bonus 21) The monster species that spawned more often: secondary libelled (freq bonus 30) The monster species that spawned more often: Laurens (freq bonus 15) The monster species that spawned more often: giant rotting jellyfish (freq bonus 48) The monster species that spawned more often: reaped squattest (freq bonus 14) The monster species that spawned more often: Emmelie (freq bonus 18) The monster species that spawned more often: cockle epiphenomenalism tabooing grooved (freq bonus 12) The monster species that spawned more often: great white wyrm (freq bonus 4) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 4) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 1) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 4) The monster trait that was more common: monsters that can see invisible (freq bonus 1) The monster trait that was more common: monsters that have scratch attacks (freq bonus 6) The monster trait that was more common: monsters that wail (freq bonus 1) The monster trait that was more common: monsters that gurgle (freq bonus 1) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 5) The monster trait that was more common: monsters that squeek (freq bonus 2) The monster species that never randomly spawned: aquamarine marine The monster species that never randomly spawned: storm of unmagic The monster species that never randomly spawned: unexpurgated atrium The monster species that never randomly spawned: remonetization childbearing The monster species that never randomly spawned: volt stalk The monster species that never randomly spawned: deceiving warp patch The monster species that never randomly spawned: firewall The monster species that never randomly spawned: abnormal program termination The monster species that never randomly spawned: klingon captain The monster species that never randomly spawned: maud patch The monster class that always generated with extra speed: zombie The RNG hath decreed that this item was never generated: gravity beam (heavy) The RNG hath decreed that this item was never generated: blue spell helmet (bluy helmet) The RNG hath decreed that this item was never generated: ice (iceblock) The RNG hath decreed that this item was never generated: cyanide (vermillion) The RNG hath decreed that this item was never generated: gauntlets of fumbling (padded gloves) The RNG hath decreed that this item was never generated: quite heavy iron ball ((null)) The RNG hath decreed that this item was never generated: process card ((null)) The RNG hath decreed that this item was never generated: ice beam (chilly) The RNG hath decreed that this item was never generated: genocide (ELBIB YLOH) The RNG hath decreed that this item was never generated: gold detection (THARR) The RNG hath decreed that this item was generated more often: greyout cloak (colorfade cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: novice hammer ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 8) The RNG hath decreed that this item was generated more often: discharge stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: anti-magic shell (fugacious, freq bonus 19) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 39) The RNG hath decreed that this item was generated more often: shield of peace ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: oldest staff ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 4) The RNG hath decreed that this item was generated more often: infofuck stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 6) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 11) The RNG hath decreed that this item was generated more often: pink spell cloak (glaring cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 19) The RNG hath decreed that this item was generated more often: inka saddle (saddle, freq bonus 10) The RNG hath decreed that this item was generated more often: kelp frond ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 2) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 35) The RNG hath decreed that this item was always generated cursed: hallucination (rainbow) The RNG hath decreed that this item was always generated cursed: confusion resistance (signet) The RNG hath decreed that this item was always generated cursed: anti drinker helmet (gemmed helmet) The RNG hath decreed that this item was always generated cursed: protective gloves (english gloves) The RNG hath decreed that this item was always generated cursed: infoless helmet (twisted visor helmet) The RNG hath decreed that this item was always generated cursed: extra healing (HEALHEALHEALHEAL) The RNG hath decreed that this item was always generated cursed: fire resistance (cooling) The RNG hath decreed that this item was always generated cursed: immunity to drawbridges (drawn) The RNG hath decreed that this item was always generated cursed: polymorph (silver) The RNG hath decreed that this item was always generated cursed: alter reality (mysterious) The RNG hath decreed that this trap was always invisible: crap trap The RNG hath decreed that this trap was generated more often: confusion trap (freq bonus 10) Next attribute increase check would have come at turn 3231 Strength training was 3 Dexterity training was 10 Wisdom training was 1 Constitution training was 13 You were sleep resistant You had not decided on your sexuality yet You were being chased by the kops. (290) You were prevented from having automatic searching (0) You were prevented from having glib combat (0) You saw invisible You had infravision You had 797 points of nutrition remaining You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Varda Elentari The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 594% Techniques known in the end Name Level Status weapon practice 5X Prepared(0) turn undead 5X Prepared(0) appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) concentrating 1X Prepared(0) polyform 1 R Prepared(0) Discoveries Amulets amulet of change (dragon tooth) Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (meso helmet) * sedge hat (kitchen hat) * skullcap (wide metal helm) * flack helmet (organic helmet) * crystal helm (spired helmet) * mining helm (orange visored helmet) * field helm (ruined helmet) * helm of safeguard (padded helmet) * war hat (eternal helmet) * plasteel gloves (white gloves) * leather gloves (nondescript gloves) * gauntlets of safeguard (slaying gloves) * gauntlets of plugsuit (black gloves) * commander gloves (clumsy gloves) * field gloves (fighting gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (riding boots) * field boots (radiant heels) * boots of safeguard (irregular boots) Scrolls scroll of healing (FWQWGADZ) scroll of mana (OSTRO BIRDO AND CLAWGLIP ARE NO MISSPELLINGS) scroll of phase door (AJMO TO UCINITI) scroll of standard id (SWEET FEET) scroll of cure (WHIRL WITH VACUUM PERFORATO TO FIRST) * scroll of extra healing (YOU STEPPED INTO A HEAP OF SHIT) * scroll of greater mana restoration (OH CAPTAIN MY CAPTAIN) scroll of remove curse (HELPING SUM STARE CAVITY TOFU) Spellbooks spellbook of enchant weapon (tender) Rings ring of increase accuracy (thumb screwing) Tools large box (wooden box) ice box (cooling box) Gems worthless piece of radiant glass (radiant) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 20 times You killed 20 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (1 of 20) general combat [Basic] (max Grand Master) (22 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) implants [Unskilled] (max Skilled) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (37 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (23 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator...