Leeroy, neutral male argonian Ordinator ##-------- ----- #,.......`| |<..| #,|.`.....|##|...| #,|.......-,,-...| #,|...`...|,,|.... #,|....`..| ----- #,|.......| ####,-------.- I,@,,, ####`# [Leeroy the Duelist] St18/01 Dx6 Co8 In11 Wi10 Ch8 OrdArgMalNeu Dlvl:2 $21 HP-3(25) Pw35(35) AC10 Xp3/79 Wt232/1660 T810 Latest messages z - a spear {12}. You hear a flinging sound. You are hit by a spear. [-2 -> 14] The spear turret touches you! [-1 -> 13] You're pushed back! [-2 -> 11] The spear turret thrusts its spear. The spear turret hits you! [-9 -> 4] Warning: HP low! The spear turret touches you! [-1 -> 3] Warning: HP low! You're pushed back! You hear the howling of the CwnAnnwn... [-1 -> 2] Warning: HP low! You die... Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 14 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: fear factor You could not have this property intrinsically: flying Scroll identification only worked 100 times out of 264 Potion identification only worked 3 times out of 15 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 40 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 165 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 96% chance Scroll drop chance was reduced to 94% Ring drop chance was reduced to 10% Wand drop chance was reduced to 95% Implant drop chance was reduced to 80% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 87% of the time only The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: crossbow The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: spear The following skill became untrainable if you tried to train it too early: body spells (turn 4) The following skill became untrainable if you tried to train it too early: chaos spells (turn 170) The following skill became untrainable after a while: boomerang (turn 53274) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 80984) Number of artifacts generated was 0 Number of fake artifacts generated was 5 Monster spawn increase started at turn 29480 Monster spawn increase reached its maximum at turn 150410 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1463613 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: vampire (freq bonus 6) The monster color that was spawned more often: brown (freq bonus 2) The monster species that spawned more often: ghost (freq bonus 27) The monster species that spawned more often: admonisher type (freq bonus 78) The monster species that spawned more often: cigarette-smoking prostitute (freq bonus 27) The monster species that spawned more often: petty venom slime (freq bonus 96) The monster species that spawned more often: undead chevalier (freq bonus 60) The monster species that spawned more often: revelled polonium camerawomen burnt shellack (freq bonus 36) The monster species that spawned more often: ghetto stalk (freq bonus 7) The monster species that spawned more often: Domiel (freq bonus 24) The monster species that spawned more often: skilful salvably saddlebow (freq bonus 11) The monster species that spawned more often: dreggiest navigability (freq bonus 16) The monster species that spawned more often: solely spectral disemboweling ciphered unbelievably sprawled (freq bonus 24) The monster species that spawned more often: decayed warp fungus (freq bonus 16) The monster species that spawned more often: RNG Sergeant (freq bonus 18) The monster species that spawned more often: wereblockheeledcombatboot (freq bonus 30) The monster species that spawned more often: young red dragon (freq bonus 60) The monster species that spawned more often: cinder disinterested (freq bonus 16) The monster species that spawned more often: infect iambi khalif (freq bonus 108) The monster species that spawned more often: dream monster (freq bonus 14) The monster species that spawned more often: dear deer lady (freq bonus 16) The monster species that spawned more often: Little Marie (freq bonus 36) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 1) The monster trait that was more common: monsters whose attacks do random things (freq bonus 4) The monster trait that was more common: monsters that can see invisible (freq bonus 4) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 3) The monster trait that was more common: monsters that conceal under items (freq bonus 2) The monster trait that was more common: monsters of medium size (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 6) The monster trait that was more common: monsters of gigantic size (freq bonus 2) The monster trait that was more common: monsters that squawk (freq bonus 2) The monster trait that was more common: monsters that count as mercenaries (freq bonus 2) The monster species that never randomly spawned: Miss Nicolas The monster species that never randomly spawned: Leutkak The monster species that never randomly spawned: dingo The monster species that never randomly spawned: lapidating gyratory machree The monster species that never randomly spawned: loud force patch The monster species that never randomly spawned: werenaga The monster species that never randomly spawned: drow rogue The monster species that never randomly spawned: deluge agent The monster species that never randomly spawned: harmonize taping The monster species that never randomly spawned: Daemon The RNG hath decreed that this item was never generated: ice beam (nebulous) The RNG hath decreed that this item was never generated: toxic (holed) The RNG hath decreed that this item was never generated: shoulder rings (strange rings) The RNG hath decreed that this item was never generated: extreme power (turquoise) The RNG hath decreed that this item was never generated: scaler mittens (dusty gloves) The RNG hath decreed that this item was never generated: doom (one) The RNG hath decreed that this item was never generated: disengraving (Elbereth-inscribed) The RNG hath decreed that this item was never generated: black halberd (black polearm) The RNG hath decreed that this item was never generated: mancatcher ((null)) The RNG hath decreed that this item was never generated: chloroform (impregnated) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 6) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 10) The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 29) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: unwanted helmet (bug-tracking helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of prosperity (brisk, freq bonus 6) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 16) The RNG hath decreed that this item was generated more often: trump coat (residential cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 11) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 5) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 2) The RNG hath decreed that this item was generated more often: lockout (molded, freq bonus 4) The RNG hath decreed that this item was always generated cursed: skeleton key (key) The RNG hath decreed that this item was always generated cursed: tar chain mail ((null)) The RNG hath decreed that this item was always generated cursed: hellish bolt (hellish) The RNG hath decreed that this item was always generated cursed: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this item was always generated cursed: infofuck stone (gray) The RNG hath decreed that this item was always generated cursed: starlit sky stone (gray) The RNG hath decreed that this item was always generated cursed: iron chain ((null)) The RNG hath decreed that this item was always generated cursed: destroy armor (destructive) The RNG hath decreed that this item was always generated cursed: force bolt (red) The RNG hath decreed that this item was always generated cursed: banishment (cocky) The RNG hath decreed that this trap was always invisible: melee prefix trap The RNG hath decreed that this trap was generated more often: glyph of animation (freq bonus 1) Next attribute increase check would have come at turn 954 Strength training was 1 Dexterity training was 14 Wisdom training was 3 Constitution training was 50 You were sleep resistant You had not decided on your sexuality yet You were prevented from having fear resistance (0) You were prevented from having an increased fear factor (0) You saw invisible You had infravision You had 906 points of nutrition remaining You could swim You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Varda Elentari The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 592% Techniques known in the end Name Level Status weapon practice 3X LIMIT(0) turn undead 3X LIMIT(0) healing hands 3 R LIMIT(0) panic digging 3 R LIMIT(0) appraisal 3 R LIMIT(0) phase door 3 R LIMIT(0) invoke deity 3 R LIMIT(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (brick helmet) * sedge hat (mechanical helmet) * skullcap (scuba helmet) * flack helmet (green bowel) * crystal helm (etheric helmet) * mining helm (viking helmet) * field helm stone (gemmed helmet) * helm of safeguard (crazy helmet) * war hat (yellow helmet) * plasteel gloves (white gloves) * leather gloves (silk fingerlings) * gauntlets of safeguard (velvet gloves) * gauntlets of plugsuit (spacey gloves) * commander gloves (old gloves) * field gloves (fingerless gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (area boots) * field boots (plateau boots) * boots of safeguard (explosive boots) Scrolls scroll of healing (BERUEHRSKI NIXI SONST IS FEHLVERSUCHSKI) scroll of mana (TROPHY GET) scroll of phase door (SABRA BRIATHA BRISARA) scroll of standard id (TIP BLOKA L DA NENAVIDIT VAS) scroll of cure (PHOL ENDE WODAN) * scroll of extra healing (IGNITE IGNITION IMMOLATION) * scroll of greater mana restoration (UMUTO QUACK) Spellbooks spellbook of enchant weapon (polished) Rings ring of increase accuracy (indestructible) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 19 times You killed 19 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (25 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (35 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (24 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator...