Leeroy, neutral male argonian Ordinator H $.. .)@.@ ..$@) @ .@.# #@-- HH| HH [Leeroy the Bladefencer] St18/01 Dx5 Co11 In8 Wi8 Ch7 OrdArgMalNeu Min:5 $175 HP0(75) Pw71(71) AC6 Xp9/2990 Wt982/2080 T3385 Latest messages You can move again. There is a set of iron bars here. You begin bashing monsters with your tasteless potion. The flask crashes on the Grey-elf's head and breaks into shards. The tasteless potion evaporates. The Grey-elf looks sound and hale again. Call a tasteless potion: The Grey-elf swings his elven broadsword. The Grey-elf hits you! [-8 -> 30] The little giant thrusts his mare trident. The little giant hits you! [-17 -> 13] Warning: HP low! What do you want to wield? [- #################a-eopvwyBEFKWX or ?*] a - an uncursed +3 tsurugi (weapon in hands) {24}. You hit the Grey-elf! The Grey-elf swings his elven broadsword. The Grey-elf hits you! You die... Your inventory Weapons # - the uncursed +3 elven dagger named Shot Series {4} # - 12 cursed poisoned -1 elven arrows {0} # - an uncursed +0 scimitar {16} # - an uncursed +0 elven broadsword {30} # - a cursed -2 orcish spear {12} # - 2 uncursed +0 orcish spears {24} # - a blessed +4 dagger {4} # - an uncursed +0 bow {12} # - a blessed +0 short sword {12} # - an uncursed +0 dwarvish mattock {48} # - a cursed +0 axe {24} # - an uncursed +0 knife {2} # - 8 heavily cursed -4 frag grenades named Gloomstrap {0} # - an uncursed +0 dagger {4} # - an uncursed +1 rifle {12} a - an uncursed +3 tsurugi (weapon in hands) {24} b - an uncursed +3 runesword (alternate weapon; not wielded) {30} c - an uncursed +4 mallet {20} d - a * uncursed +3 droven crossbow {30} e - 50 * uncursed +8 droven bolts (in quiver) {1} o - 11 uncursed +1 darts named Gurthang {0} p - an uncursed +0 orcish short sword {12} v - an uncursed +0 axe {24} w - a cursed +0 short sword {12} y - an uncursed +0 crossbow {20} B - an uncursed +0 club {12} E - 14 cursed -1 caltrops {0} F - a cursed -2 flail {7} K - 27 uncursed +0 arrows {0} W - an uncursed +0 soft girl sneaker {2} X - an uncursed +0 dwarvish short sword {12} Armor # - an uncursed +0 cloak of shifting {4} # - an uncursed +0 dwarvish iron helm {16} # - an uncursed +0 dwarvish roundshield {40} # - an uncursed +0 dwarvish cloak {4} # - an uncursed +0 pair of leather gloves {4} # - a cursed +0 pair of low boots {4} # - an uncursed +0 plate mail {200} # - an uncursed +0 pair of low boots {4} # - an uncursed +0 ring mail {100} n - an uncursed +0 studded leather armor (being worn) {80} q - a blessed +1 pair of speed boots (being worn) {8} u - a blessed +1 pair of high boots {8} D - an uncursed +0 dwarvish cloak {4} G - a heavily cursed -1 pair of levitation boots {8} I - a blessed +1 orcish helm {12} J - a blessed +0 orcish helm {12} Comestibles # - an uncursed lembas wafer {0} # - an uncursed K-ration {0} r - 6 uncursed bananas {0} Scrolls # - a cursed scroll of girliness {0} # - an uncursed scroll of identify {0} # - a blessed scroll of healing {0} h - 7 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 4 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} A - an uncursed scroll of enchant armor {0} L - an uncursed scroll of enchant weapon {0} Spellbooks # - an uncursed spellbook of charging (0:1) {0} g - a blessed spellbook of enchant weapon (0:1) {0} C - an uncursed spellbook of turn undead (4:3) {0} M - an uncursed spellbook of random speed (3:2) {0} N - an uncursed spellbook of levitation (7:2) {0} O - an uncursed spellbook of wizard lock (0:0) {0} P - an uncursed spellbook of healing (0:0) {0} Q - an uncursed spellbook of cause fear (6:4) {0} R - an uncursed spellbook of knock (0:3) {0} S - an uncursed spellbook of create monster (4:2) {0} T - an uncursed spellbook of clone monster (0:3) {0} U - an uncursed spellbook of levitation (5:4) {0} V - an uncursed spellbook of blinding ray (0:4) {0} Y - an uncursed spellbook of genocide (0:2) {0} Z - an uncursed spellbook of detect unseen (1:4) {0} Potions # - an uncursed potion of levitation {0} H - a cursed potion of training {0} Rings f - an uncursed +5 ring of increase accuracy {0} z - an uncursed +2 ring of gain intelligence {0} Tools # - a cursed -2 pick-axe {32} # - an uncursed +0 unicorn horn {8} # - a cursed bugle {0} m - an uncursed can of grease (0:14) {0} s - an uncursed beartrap {20} t - a blessed grass whistle {0} Gems # - 3 uncursed +0 worthless pieces of green glass {3} # - an uncursed +1 worthless piece of green glass {1} Final attributes You were piously aligned Your alignment was 23 Your max alignment was 26 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: improved vision You could not have this property intrinsically: magical breathing Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 20 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 194 Scroll drop chance was reduced to 88% Wand drop chance was reduced to 60% Amulet drop chance was reduced to 44% Potion drop chance was reduced to 87% Armor drop chance was reduced to 98% Food drop chance was reduced to 70% Monster death drops spawned with only 91% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: implants The following skill was limited to skilled proficiency: polearms The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: crossbow (turn 43) The following skill became untrainable if you tried to train it too early: sling (turn 1350) The following skill became untrainable after a while: protection spells (turn 33271) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 23781) Number of artifacts generated was 1 Number of fake artifacts generated was 6 Monster spawn increase started at turn 124385 Monster spawn increase reached its maximum at turn 189311 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 453208 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: worm (freq bonus 2) The monster species that spawned more often: glare mushroom (freq bonus 24) The monster species that spawned more often: absent mushroom (freq bonus 14) The monster species that spawned more often: undead eye (freq bonus 10) The monster species that spawned more often: large potion trove (freq bonus 24) The monster species that spawned more often: disorder (freq bonus 6) The monster species that spawned more often: gyving teeter whereof oystered spiry (freq bonus 16) The monster species that spawned more often: shadow shape (freq bonus 9) The monster species that spawned more often: thickish lustful danging milling (freq bonus 24) The monster species that spawned more often: thorn force fungus (freq bonus 18) The monster species that spawned more often: unmodified skyjack (freq bonus 15) The monster species that spawned more often: weeping angel (freq bonus 6) The monster species that spawned more often: spherical laser (freq bonus 10) The monster species that spawned more often: Apollyon (freq bonus 5) The monster species that spawned more often: Jaken, the Small and Annoying Minion (freq bonus 16) The monster species that spawned more often: gorilla (freq bonus 6) The monster species that spawned more often: water thief (freq bonus 6) The monster species that spawned more often: heterodontosaurus (freq bonus 4) The monster species that spawned more often: guy with such a little penis (freq bonus 15) The monster species that spawned more often: boar aggravated (freq bonus 16) The monster species that spawned more often: Amon (freq bonus 36) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 1) The monster trait that was more common: monsters that make parrot sounds (freq bonus 4) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 4) The monster trait that was more common: monsters that have claw attacks (freq bonus 1) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 3) The monster species that never randomly spawned: spoonful dissatisfaction The monster species that never randomly spawned: decompensating qiana insurmountably The monster species that never randomly spawned: healing gremlin The monster species that never randomly spawned: ufo The monster species that never randomly spawned: indigo fungus The monster species that never randomly spawned: gastus sephirah The monster species that never randomly spawned: noncompetitive recordable The monster species that never randomly spawned: yochlol The monster species that never randomly spawned: permacloaker The monster species that never randomly spawned: old evil dragon The RNG hath decreed that this item was never generated: captcha stone (gray) The RNG hath decreed that this item was never generated: huge club ((null)) The RNG hath decreed that this item was never generated: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this item was never generated: elemental beam (wet) The RNG hath decreed that this item was never generated: oil (murky) The RNG hath decreed that this item was never generated: status stone (gray) The RNG hath decreed that this item was never generated: mancatcher ((null)) The RNG hath decreed that this item was never generated: delight helmet (thinking helmet) The RNG hath decreed that this item was never generated: elven leather helm (leather hat) The RNG hath decreed that this item was never generated: bituknife ((null)) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 8) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 6) The RNG hath decreed that this item was generated more often: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 15) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 72) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 32) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of magical drainage (deep cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 6) The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of wrong announcement (roadmap cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of acceleration (empowering, freq bonus 5) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 13) The RNG hath decreed that this item was generated more often: magical shield ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: lethe cloak (forgetful cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 5) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 11) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 49) The RNG hath decreed that this item was always generated cursed: fear resistance (branching) The RNG hath decreed that this item was always generated cursed: eucalyptus leaf ((null)) The RNG hath decreed that this item was always generated cursed: misfire (vajra orb) The RNG hath decreed that this item was always generated cursed: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) The RNG hath decreed that this item was always generated cursed: white flower sword (flower-pommeled broadsword) The RNG hath decreed that this item was always generated cursed: unlevitate (posh) The RNG hath decreed that this item was always generated cursed: cloak of peace (inka cloak) The RNG hath decreed that this item was always generated cursed: spawn cloak (voluminous cloak) The RNG hath decreed that this item was always generated cursed: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was always generated cursed: gauntlets (odd pair of gloves) The RNG hath decreed that this trap was always invisible: trap of no return The RNG hath decreed that this trap was generated more often: polymorph trap (freq bonus 2) Next attribute increase check would have come at turn 4479 Strength training was 2 Dexterity training was 50 Wisdom training was 28 Constitution training was 50 You were sleep resistant You were temporarily slower because you tried to hangup cheat (7) You had used the hangup function, which means you're either a FILTHY CHEAT0R or you have a shaky internet connection. Hopefully it's the latter so Amy doesn't have to reinstate the hangup penalty. (1) You had not decided on your sexuality yet You were prevented from having warning (0) You were prevented from having a sight bonus (0) You saw invisible You had infravision You had 596 points of nutrition remaining You could swim You were very fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Varda Elentari The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 567% b - turn undead 6 protect 98% 82% c - random speed 3 chaos 90% 83% d - levitation 4 body 90% 83% e - wizard lock 2 matter 29% 83% f - healing 1 healing 24% 83% g - cause fear 3 enchant 0% 83% h - knock 1 matter 11% 83% i - create monster 4 attack 90% 83% j - clone monster 8 occult 100% 96% k - blinding ray 2 occult 29% 96% l - genocide 8 enchant 100% 98% m - detect unseen 3 divine 90% 98% Techniques known in the end Name Level Status weapon practice 9X Prepared(0) turn undead 9X Prepared(0) healing hands 9 R Not Ready(2182) panic digging 9 R Prepared(0) appraisal 9 R Prepared(0) phase door 9 R Reloading(464) invoke deity 9 R Prepared(0) concentrating 5X Prepared(0) double thrownage 2X Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (spired helmet) * sedge hat (secret helmet) * skullcap (horned helmet) * flack helmet (poor helmet) * crystal helm (covered helmet) * mining helm (tribal helmet) * field helm (aluminium helmet) * helm of safeguard (water-pipe helmet) * war hat (resounding helmet) * plasteel gloves (white gloves) * leather gloves (tightly fitting gloves) * gauntlets of safeguard (digger gloves) * gauntlets of plugsuit (silk fingerlings) * commander gloves (slit gloves) * field gloves (orange gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (yellow sneakers) * field boots (spider boots) * boots of safeguard (heavy boots) speed boots (heroine mocassins) cloak of shifting (brown burnoose) levitation boots (erotic boots) Scrolls scroll of healing (NETHACK4 CRASHES WHEN IMPOSSIBLE IS CALLED) scroll of mana (CLONE MONSTER) scroll of phase door (NIYONIAI) scroll of standard id (JUBILEX HAS A SAVEGAME CORRUPTION SPIT ATTACK IN GRUNTHACK) scroll of cure (ARGA NECROMUTATION GDA) * scroll of extra healing (ONLY THE AMY WILL EVER ASCEND SLEX) * scroll of greater mana restoration (PUBLIC NETHACK SERVER WITH FLEECY COLORS) scroll of amnesia (ZAL BALAMAON EIEOY) scroll of girliness (THE ENEMY RUN AWAY BY BELLOW) scroll of identify (SAVE SOME POWER AFTER BEATTACK) scroll of enchant armor (NESRECA HROSCEV) scroll of enchant weapon (THE KURWA CHALLENGE CAUSED ELRONND TO DEVELOP PTSD) Spellbooks spellbook of enchant weapon (japanese) spellbook of turn undead (momentary) spellbook of random speed (rank) spellbook of levitation (gold) spellbook of wizard lock (adorable) spellbook of healing (dirty) spellbook of cause fear (sublime) spellbook of knock (incessant) spellbook of create monster (stinking) spellbook of clone monster (pure) spellbook of blinding ray (complicated) spellbook of genocide (shining) spellbook of detect unseen (velvet) spellbook of charging (dark) Potions potion of gain level (carcinogenic) potion of extra healing (green) potion called restore ability (tasteless) potion of levitation (baby's breath) potion of training (murky) Rings ring of increase accuracy (nickel) ring of gain intelligence (crop) Wands wand of sleep (vajra ring) Tools grass whistle (whistle) Gems worthless piece of green glass (green) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 4 to 6 Level 5: <- You are here Voluntary challenges You eaten 21 times You eaten food with animal by-products 12 times You eaten meat 9 times You have communicated with the gods 4 times You never prayed to the gods You hit with a wielded weapon 139 times You killed 102 monsters You read items or engraved 23 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (16 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (34 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (1 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (21 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (71 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (107 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator...