Leeroy, neutral male argonian Ordinator -------- |<.....|##, |......|#@, |......|@,, |....%.-,,# +......|#,# -------- [Leeroy the Battler] St18 Dx7 Co6 In7 Wi6 Ch8 OrdArgMalNeu Dlvl:1 $0 HP12(12) Pw12(12) AC10 Exp1 T16 Leg Latest messages You have no legs to kick with. Try a full-body tackle instead? [yn] (n) In what direction? [hykulnjb><] You kick the generic error. You kill the generic error! Thaedil hits the generic error. The generic error is killed! Thaedil hits the generic error. The generic error is killed! You displaced Thaedil. The generic error scratches your right rear region! [-1 -> 11] You kill the generic error! Thaedil picks up a flail {7}. Thaedil wields a flail {7}! Thaedil picks up a tin {0}. The door opens. Thaedil drops a tin {0}. There is a wall in the way! (8x) Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: cold resistance You could not have this property intrinsically: acid resistance Scroll identification only worked 100 times out of 194 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 83 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 28 Gem identification only worked 100 times out of 334 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 97% chance Monsters only dropped their equipment with 74% chance Scroll drop chance was reduced to 80% Amulet drop chance was reduced to 39% Implant drop chance was reduced to 98% Potion drop chance was reduced to 74% Weapon drop chance was reduced to 98% Armor drop chance was reduced to 84% The following skill could not be trained at all: crossbow The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: saber The following skill was limited to expert proficiency: quarterstaff The following skill became untrainable if you tried to train it too early: two-handed sword (turn 7) You had blown your chance of training the two-handed sword skill The following skill became untrainable if you tried to train it too early: spirituality (turn 144) The following skill became untrainable after a while: matter spells (turn 50921) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 39503) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 73246 Monster spawn increase reached its maximum at turn 162236 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2814775 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: piece of food (freq bonus 4) The monster species that spawned more often: unreal force fungus (freq bonus 20) The monster species that spawned more often: orc mummy (freq bonus 12) The monster species that spawned more often: slow stalk (freq bonus 40) The monster species that spawned more often: low centaur (freq bonus 6) The monster species that spawned more often: lethe monster (freq bonus 42) The monster species that spawned more often: fire demon (freq bonus 18) The monster species that spawned more often: Tanja's soft sneaker (freq bonus 36) The monster species that spawned more often: beriberi abnegated (freq bonus 14) The monster species that spawned more often: homily casava biotin psychiatrical strikeover (freq bonus 10) The monster species that spawned more often: clocking troutiest curetted (freq bonus 21) The monster species that spawned more often: Bitchy Lara (freq bonus 36) The monster species that spawned more often: corpse hound (freq bonus 6) The monster species that spawned more often: novice ranger (freq bonus 12) The monster species that spawned more often: volt warp patch (freq bonus 132) The monster species that spawned more often: Microsoft employee (freq bonus 32) The monster species that spawned more often: chaotic lizard (freq bonus 8) The monster species that spawned more often: time mushroom (freq bonus 5) The monster species that spawned more often: gore mushroom (freq bonus 52) The monster species that spawned more often: centipede swarm (freq bonus 24) The monster species that spawned more often: Mare (freq bonus 24) The monster trait that was more common: silent monsters (freq bonus 2) The monster trait that was more common: monsters that walk through walls (freq bonus 4) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 1) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 4) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 2) The monster trait that was more common: monsters that mew (freq bonus 6) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 4) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 8) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 1) The monster species that never randomly spawned: cure slangy The monster species that never randomly spawned: crimson force patch The monster species that never randomly spawned: jolteon The monster species that never randomly spawned: siege door The monster species that never randomly spawned: banana peel golem The monster species that never randomly spawned: colorless force patch The monster species that never randomly spawned: klingon The monster species that never randomly spawned: small turret The monster species that never randomly spawned: karmic patch The monster species that never randomly spawned: animated armor The monster class that always generated with extra speed: blob The RNG hath decreed that this item was never generated: mana battery (gloaming) The RNG hath decreed that this item was never generated: mithril whip ((null)) The RNG hath decreed that this item was never generated: whetstone (gray) The RNG hath decreed that this item was never generated: lembas wafer ((null)) The RNG hath decreed that this item was never generated: worthless piece of violet glass (violet) The RNG hath decreed that this item was never generated: evil dragon scale mail ((null)) The RNG hath decreed that this item was never generated: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was never generated: sniper beam (corrupted) The RNG hath decreed that this item was never generated: mana bolt (irresistible) The RNG hath decreed that this item was never generated: water flame (complementary) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 12) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 18) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 3) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 19) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 10) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of paralysis (red cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: stormy cloak (storm coat, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of avarice (adroit, freq bonus 8) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 6) The RNG hath decreed that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: boots of interruption (velcro sandals, freq bonus 10) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 11) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 6) The RNG hath decreed that this item was always generated cursed: nuclear hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: shield of light (shiny shield) The RNG hath decreed that this item was always generated cursed: chrysoberyl (yellow) The RNG hath decreed that this item was always generated cursed: cloak of nakedness (wafer-thin cloak) The RNG hath decreed that this item was always generated cursed: maximum damage stone (gray) The RNG hath decreed that this item was always generated cursed: protection (black onyx) The RNG hath decreed that this item was always generated cursed: impossibly heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: psybeam (psionic) The RNG hath decreed that this item was always generated cursed: gauntlets of swimming (black gloves) The RNG hath decreed that this item was always generated cursed: stun self (trembling) The RNG hath decreed that this trap was always invisible: automatic vulnerability trap The RNG hath decreed that this trap was generated more often: dimness trap (freq bonus 1) Next attribute increase check would have come at turn 1001 Strength training was -1 Dexterity training was 0 Wisdom training was 0 Constitution training was 1 You were sleep resistant You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having clairvoyance (0) You had wounded rear regions (37) You saw invisible You had infravision You had 1482 points of nutrition remaining You could swim You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Varda Elentari The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could have safely prayed (73) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) healing hands 1 R Prepared(0) panic digging 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (spinning helmet) * sedge hat (chain-aventailed helmet) * skullcap (scuba helmet) * flack helmet (spired helmet) * crystal helm (ruined helmet) * mining helm (viking helmet) * field helm (cone-shaped helmet) * helm of safeguard (full helmet) * war hat (dim colored helmet) * plasteel gloves (white gloves) * leather gloves (digger gloves) * gauntlets of safeguard (tightly fitting gloves) * gauntlets of plugsuit (uncanny gloves) * commander gloves (old gloves) * field gloves (viva gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fleecy boots) * field boots (gentle boots) * boots of safeguard (side zip boots) Scrolls scroll of healing (MASKELLI EREKISIPHTHE IABEZEBYTH) scroll of mana (F4 E6 G4 DH4PLUSPLUS FOOLS MATE) scroll of phase door (ADA ILIKET) scroll of standard id (PURE VIRTUAL FUNCTION CALL) scroll of cure (THE SAVEGAME ERROR IS AMYS QUEST NEMESIS) * scroll of extra healing (PROKLINJATI SVOJ ZIVOT) * scroll of greater mana restoration (TOME IS A CREATION BY DARKGOD) Spellbooks spellbook of enchant weapon (fadeless) Rings ring of increase accuracy (styropor) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (20 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... Since you quit, the score list will not be checked.