Leeroy, neutral male illithid Ordinator ##### #*@,,# ------------------------ #,,,## |..<...................| --....---- |....................... ##|........| |......................| #,....--...| --------------------|--- #,|..| .... ####,# ##,|..| ..| ------ ###,,,,# #,,|..- ..| |....- #,,,####,-------- #,#|... .| |>...|,###############,######,.......| #,#----- -- | |.....,,,,,,,,,,,,,,,,,,,,,,,,|......|,,,, .......|.| --------.-----------,,,,,,,,,,|......|,,,# | |............|,### |......-,,## |..........$.| --------,## |............| +............| |..(`........| -------------- [Leeroy the Battler] St15 Dx9 Co8 In9 Wi6 Ch10 OrdIllMalNeu Dlvl:1 $0 HP11(11) Pw2(12) AC9 Exp1 T134 Latest messages The door resists! The door opens. You hear crashing rock. There is a wall in the way! (6x) # Do you want to emit a mind blast? [yn] (n) A wave of psychic energy pours out. Really attack the dwarven child? [yn] (n) # Do you want to emit a mind blast? [yn] (n) You concentrate but lack the energy to maintain doing so. Wimp, you don't even have 10 mana to spare?! There is a wall in the way! (2x) Really attack the dwarven child? [yn] (n) Are you really sure [yes/no]? The dwarven child gets angry! You kill the dwarven child! It feels like hurting this monster in melee was a bad idea. You see here a pick-axe {32}. m - a pick-axe {32}. Really quit [yes/no]? Your inventory Weapons a - an uncursed +3 tsurugi (weapon in hands) {24} b - a blessed +3 runesword (alternate weapon; not wielded) {30} c - an uncursed +4 mallet {20} d - a * uncursed +3 droven crossbow {30} e - 50 * uncursed +8 droven bolts (in quiver) {1} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of enchant weapon (1:4) {0} Rings f - a blessed +5 ring of increase accuracy {0} Tools m - an uncursed +0 pick-axe {32} Final attributes You have transgressed Your alignment was -13 Your max alignment was 10 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: manaleech You could not have this property intrinsically: reflection Scroll identification only worked 100 times out of 148 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 33 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 83% chance Amulet drop chance was reduced to 66% Weapon drop chance was reduced to 87% Tool drop chance was reduced to 94% Food drop chance was reduced to 94% The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: knife The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: body spells (turn 257) The following skill became untrainable if you tried to train it too early: broadsword (turn 104) The following skill became untrainable after a while: form I (Shii-Cho) (turn 47014) The following skill couldn't be trained before a certain turn number is reached: javelin (turn 66351) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28907 Monster spawn increase reached its maximum at turn 80559 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 681345 The monster class that cannot be genocided was jelly The monster class that was spawned more often: trapper or lurker above (freq bonus 4) The monster species that spawned more often: big bill (freq bonus 12) The monster species that spawned more often: falling stalk (freq bonus 9) The monster species that spawned more often: porter cursed stalk (freq bonus 18) The monster species that spawned more often: huge rock mole (freq bonus 36) The monster species that spawned more often: ant captain (freq bonus 24) The monster species that spawned more often: contamination laser (freq bonus 7) The monster species that spawned more often: nymph (freq bonus 5) The monster species that spawned more often: null growth (freq bonus 15) The monster species that spawned more often: rumpling coke curdling (freq bonus 14) The monster species that spawned more often: sokosolver (freq bonus 12) The monster species that spawned more often: bigoted math teacher (freq bonus 54) The monster species that spawned more often: isocline fail (freq bonus 21) The monster species that spawned more often: trap mold (freq bonus 40) The monster species that spawned more often: grievance croquette reorganizer (freq bonus 44) The monster species that spawned more often: sniper (freq bonus 15) The monster species that spawned more often: gold golem (freq bonus 24) The monster species that spawned more often: demonic black widow (freq bonus 5) The monster species that spawned more often: dim colony (freq bonus 216) The monster species that spawned more often: clear slime (freq bonus 30) The monster species that spawned more often: pathogen tapper debouche (freq bonus 10) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 5) The monster trait that was more common: monsters that regenerate health (freq bonus 4) The monster species that never randomly spawned: bleach ghost The monster species that never randomly spawned: poison ivy The monster species that never randomly spawned: nether fungus The monster species that never randomly spawned: Miss House Worker The monster species that never randomly spawned: currie telephonically The monster species that never randomly spawned: fungoid mold The monster species that never randomly spawned: vlasta The monster species that never randomly spawned: fantastic gelatinous cube The monster species that never randomly spawned: chummier dybbuk The monster species that never randomly spawned: deepest tuberculin The monster class that always generated with extra speed: grue The RNG hath decreed that this item was never generated: genocide (ELBIB YLOH) The RNG hath decreed that this item was never generated: blesscursing (above) The RNG hath decreed that this item was never generated: banishing fear (fearsome) The RNG hath decreed that this item was never generated: elements (multi-hued) The RNG hath decreed that this item was never generated: C-ration ((null)) The RNG hath decreed that this item was never generated: amnesia (DUAM XNAHT) The RNG hath decreed that this item was never generated: implant of joy (forceful) The RNG hath decreed that this item was never generated: gain ability (ruby) The RNG hath decreed that this item was never generated: implant of bile (pure) The RNG hath decreed that this item was never generated: loadboulder (gray) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 11) The RNG hath decreed that this item was generated more often: dragon spear ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 2) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: random intrinsic (finicky, freq bonus 12) The RNG hath decreed that this item was generated more often: heavy grabbing gloves (digger gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: know enchantment (sky blue, freq bonus 18) The RNG hath decreed that this item was generated more often: implant of knowledge (shouting, freq bonus 4) The RNG hath decreed that this item was generated more often: random speed (impenetrable, freq bonus 15) The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 15) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 16) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 3) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 4) The RNG hath decreed that this item was generated more often: create altar (WELCOME TO THE ASTRAL PLANE, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 11) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 5) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 36) The RNG hath decreed that this item was always generated cursed: cutting (inane) The RNG hath decreed that this item was always generated cursed: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was always generated cursed: checker boots (fetish heels) The RNG hath decreed that this item was always generated cursed: morning star ((null)) The RNG hath decreed that this item was always generated cursed: muting helm (covered helmet) The RNG hath decreed that this item was always generated cursed: fixing (complete) The RNG hath decreed that this item was always generated cursed: blood dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: ESP (muddy) The RNG hath decreed that this item was always generated cursed: freeze sphere (hardcover) The RNG hath decreed that this item was always generated cursed: nonintrinsical stone (gray) The RNG hath decreed that this trap was always invisible: underlayer trap The RNG hath decreed that this trap was generated more often: contamination trap (freq bonus 3) Next attribute increase check would have come at turn 362 Strength training was 2 Dexterity training was 1 Wisdom training was 1 Constitution training was 7 You were sleep resistant You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You were prevented from having manaleech (0) You saw invisible You were telepathic You had infravision You had 1363 points of nutrition remaining You could fly You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Varda Elentari The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (527) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 599% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (red helmet) * sedge hat (narrow helmet) * skullcap (plumed helmet) * flack helmet (wide metal helm) * crystal helm (thinking helmet) * mining helm (etched helmet) * field helm (brick helmet) * helm of safeguard (water-pipe helmet) * war hat (basin helmet) * plasteel gloves (white gloves) * leather gloves (paper gloves) * gauntlets of safeguard (awesome gloves) * gauntlets of plugsuit (fighting gloves) * commander gloves (warped gloves) * field gloves (slaying gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (jade boots) * field boots (irregular boots) * boots of safeguard (calf-leather sandals) Scrolls scroll of healing (OSTRO BIRDO AND CLAWGLIP ARE NO MISSPELLINGS) scroll of mana (HP RECOVERY BY GRAUP) scroll of phase door (YOU PLAY NETHACK 25 HOURS PER DAY) scroll of standard id (HIT THE KEY BY VACUUM LEAF) scroll of cure (OBI WAN CANOPY) * scroll of extra healing (YET ANOTHER SCROLL LABEL) * scroll of greater mana restoration (NADSIL SEETRURA) Spellbooks spellbook of enchant weapon (emanating) Rings ring of increase accuracy (draconian) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (22 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator...