Leeroy, neutral male inka Ordinator ----- |...| |.... |...| |...+ .@@.| ----- [Leeroy the Battler] St18/01 Dx5 Co7 In8 Wi6 Ch7 OrdInkMalNeu Dlvl:1 $0 HP13(13) Pw14(14) AC10 Exp1 T1 Dim Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a neutral male inka Ordinator. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Be careful! New moon tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! spellbook of nature beam - This is a spellbook. Color: red. Material: paper. Appearance: vermilion. Spell level: 8. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. This spell fires powerful rays of fire, cold, lightning or poison (randomly chosen). What do you want to wield? [- abcde or ?*] You don't have that object. What do you want to wield? [- abcde or ?*] Never mind. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +3 tsurugi (weapon in hands) {24} b - an uncursed +3 runesword (alternate weapon; not wielded) {30} c - an uncursed +4 mallet {20} d - the * blessed +3 droven crossbow named Journey to the Centre of the Earth {30} e - 50 * blessed +8 droven bolts (in quiver) {1} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of enchant weapon (6:5) {0} h - an uncursed spellbook of nature beam (2:0) {0} Rings f - an uncursed +5 ring of increase accuracy {0} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: speed You could not have this property intrinsically: glib combat Scroll identification only worked 100 times out of 192 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 23 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 173 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 73% Musable item generation frequency had a negative bias of 35% Ring drop chance was reduced to 54% Wand drop chance was reduced to 90% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 93% Armor drop chance was reduced to 79% Tool drop chance was reduced to 79% Food drop chance was reduced to 77% Concealing monsters were spawned underneath items 49% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: dagger The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: whip The following skill was limited to skilled proficiency: shuriken The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: divination spells (turn 6) The following skill became untrainable if you tried to train it too early: devices (turn 2678) The following skill became untrainable after a while: two-handed weapons (turn 31125) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 38543) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 23948 Monster spawn increase reached its maximum at turn 78577 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1031056 The monster class that cannot be genocided was Zouthern animal Today, this monster class was always generated invisible: light The monster class that was spawned more often: cat or other feline (freq bonus 12) The monster species that spawned more often: aggravate monster (freq bonus 26) The monster species that spawned more often: upheaver puffer (freq bonus 90) The monster species that spawned more often: vlasta (freq bonus 16) The monster species that spawned more often: Harro (freq bonus 78) The monster species that spawned more often: maud warp fungus (freq bonus 156) The monster species that spawned more often: flying Woodland-elf (freq bonus 84) The monster species that spawned more often: undead naga (freq bonus 32) The monster species that spawned more often: kimono girl (freq bonus 42) The monster species that spawned more often: voltaic storm (freq bonus 72) The monster species that spawned more often: deformed galltrit (freq bonus 34) The monster species that spawned more often: unfair prostitute (freq bonus 168) The monster species that spawned more often: urdar on crack (freq bonus 78) The monster species that spawned more often: rancid jelly (freq bonus 90) The monster species that spawned more often: admonished desiccating (freq bonus 56) The monster species that spawned more often: magnetic mold (freq bonus 72) The monster species that spawned more often: admirer linearly (freq bonus 104) The monster species that spawned more often: Ksenia (freq bonus 56) The monster species that spawned more often: skeletal warrior (freq bonus 30) The monster species that spawned more often: marathon lager (freq bonus 60) The monster species that spawned more often: great wyrm of the nexus (freq bonus 40) The monster trait that was more common: monsters that squeek (freq bonus 2) The monster trait that was more common: monsters whose attacks slow you (freq bonus 3) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 1) The monster trait that was more common: monsters that wail (freq bonus 6) The monster trait that was more common: monsters that count as prince (freq bonus 1) The monster trait that was more common: monsters that have infravision (freq bonus 1) The monster trait that was more common: monsters that have no eyes (freq bonus 1) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 2) The monster species that never randomly spawned: large tool trove The monster species that never randomly spawned: stogie joltier gantry inmost The monster species that never randomly spawned: nictitate boomtown The monster species that never randomly spawned: time machine The monster species that never randomly spawned: owlbear The monster species that never randomly spawned: living bonfire The monster species that never randomly spawned: gallantry silvery The monster species that never randomly spawned: Non-Pretty Melanie The monster species that never randomly spawned: mazewalker The monster species that never randomly spawned: djinn elemental The RNG hath decreed that this item was never generated: heavy iron ball ((null)) The RNG hath decreed that this item was never generated: high-elven warsword (runed curved sword) The RNG hath decreed that this item was never generated: worthless piece of red glass (red) The RNG hath decreed that this item was never generated: wind (blowing) The RNG hath decreed that this item was never generated: plastic mace ((null)) The RNG hath decreed that this item was never generated: robe of permanence (purple robe) The RNG hath decreed that this item was never generated: rainbow dragon scale shield (rainbow dragonhide shield) The RNG hath decreed that this item was never generated: anti-curse boots (winter stilettos) The RNG hath decreed that this item was never generated: bec de corbin (beaked polearm) The RNG hath decreed that this item was never generated: fear resistance (branching) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 44) The RNG hath decreed that this item was generated more often: fuckup melee gauntlets (slaying gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 13) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 5) The RNG hath decreed that this item was generated more often: repeatable boots (heap of shit boots, freq bonus 16) The RNG hath decreed that this item was generated more often: discount action (cashed, freq bonus 10) The RNG hath decreed that this item was generated more often: radar (everlasting, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of depression (psychosomatic, freq bonus 22) The RNG hath decreed that this item was generated more often: porter (peppermint, freq bonus 6) The RNG hath decreed that this item was generated more often: disgusting chain ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 9) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 10) The RNG hath decreed that this item was generated more often: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION, freq bonus 48) The RNG hath decreed that this item was generated more often: geolysis (GICCC, freq bonus 9) The RNG hath decreed that this item was generated more often: immunity to drawbridges (drawn, freq bonus 11) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 2) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 11) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 16) The RNG hath decreed that this item was generated more often: unstable stethoscope ((null), freq bonus 2) The RNG hath decreed that this item was always generated cursed: incorrectly adjusted helmet (mechanical helmet) The RNG hath decreed that this item was always generated cursed: Hawaiian shorts (flowery shorts and lei) The RNG hath decreed that this item was always generated cursed: anger peaceful monster (volatile) The RNG hath decreed that this item was always generated cursed: hugging boot ((null)) The RNG hath decreed that this item was always generated cursed: sawed-off shotgun ((null)) The RNG hath decreed that this item was always generated cursed: orange dragon scale shield (orange dragonhide shield) The RNG hath decreed that this item was always generated cursed: bone stone (gray) The RNG hath decreed that this item was always generated cursed: summon elm (celestial) The RNG hath decreed that this item was always generated cursed: identify (bronze) The RNG hath decreed that this item was always generated cursed: final explosion (venerable) The RNG hath decreed that this trap was always invisible: faint trap The RNG hath decreed that this trap was generated more often: automatic switcher (freq bonus 5) Next attribute increase check would have come at turn 981 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You were dimmed (0) You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You were prevented from having speed (0) You saw invisible You recognized peaceful creatures You had infravision You had 1500 points of nutrition remaining You had improved technique levels Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Varda Elentari The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (542) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% b - nature beam 8 elemental 100% 700% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (celtic helmet) * sedge hat (tight helmet) * skullcap stone (gemmed helmet) * flack helmet (tasseled helmet) * crystal helm (meso helmet) * mining helm (steel helmet) * field helm (dim colored helmet) * helm of safeguard (silk helmet) * war hat (translucent helmet) * plasteel gloves (white gloves) * leather gloves (ice-cold gloves) * gauntlets of safeguard (polnish gloves) * gauntlets of plugsuit (english gloves) * commander gloves (fencing gloves) * field gloves (sensor gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (heap of shit boots) * field boots (buffalo boots) * boots of safeguard (korean sandals) Scrolls scroll of healing (MIXING FUCK) scroll of mana (VIK LADY) scroll of phase door (HAS README) scroll of standard id (PROKLINJATI SVOJ ZIVOT) scroll of cure (SENIOR ASSWIPE) * scroll of extra healing (WAND BALANCE PATCH MY ASS) * scroll of greater mana restoration (TSVETOCHNYYE SHORTY I LEY) Spellbooks spellbook of enchant weapon (peaceful) spellbook of nature beam (vermilion) Rings ring of increase accuracy (zircon) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 fuel barrels (1 created) 0 jackals (2 created) 0 fluffy cats (1 created) 0 kobolds (1 created) 0 mini leprechauns (1 created) 0 lichens (1 created) 0 dancing girls (1 created) 8 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Basic) (0 of 20) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (20 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Ordinator... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 13 hit points when you escaped. Since you escaped early, the score list will not be checked.