Leeroy, neutral male borg Ordinator ---- ----..----# |.....{...,# -------- |........|,# |......+ |........|,,# |......| ----.@----#,##|......| --|- #,,#|{.`...| #@# ##,,|......| ,,# ##,|....... #,-......| ##|.<....| |......| |......| -------- [Leeroy the Battler] St18 Dx8 Co11 In8 Wi7 Ch7 OrdBorMalNeu Dlvl:1 $10 HP11(11) Pw11(11) AC6 Xp1/0 Wt125/1630 T32 Latest messages Thaedil picks up 10 gold pieces {0}. There is nothing here to pick up. This is a bubble, which causes stunning. Really step into it? [yn] (n) Thaedil drops 10 gold pieces. You see here 10 gold pieces {0}. 10 gold pieces. # Do you want to turn on the number pad? [yn] (n) Do you want to turn this annoying message off? [yn] (n) In order to turn the message off for all subsequent games too, add OPTIONS=nonumpadmessage to your configuration file. You cannot diagonally move through a door! You hear a crunching sound. There is a wall in the way! (2x) What do you want to eat? [$abh or ?*] Never mind. In what direction? [hykulnjb><] Never mind. What do you want to eat? [$abh or ?*] This red lightsaber is delicious! Really quit [yes/no]? Your inventory Weapons a - a blessed +3 tsurugi (weapon in hands) {24} b - an uncursed +3 runesword (alternate weapon; not wielded) {30} c - an uncursed +4 mallet {20} d - a * uncursed +3 droven crossbow {30} e - 50 * uncursed +8 droven bolts (in quiver) {1} Armor i - an uncursed +1 robe (being worn) {16} j - an uncursed +0 pair of leather gloves (being worn) {4} Scrolls k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of enchant weapon (0:3) {0} Rings f - an uncursed +5 ring of increase accuracy {0} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: reflection You could not have this property intrinsically: telepathy Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 29 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 11 Monsters only dropped their musable items with 38% chance Monsters only dropped their equipment with 84% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 77% Amulet drop chance was reduced to 76% Potion drop chance was reduced to 74% Weapon drop chance was reduced to 88% Tool drop chance was reduced to 71% Concealing monsters were spawned underneath items 91% of the time only The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: flail The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: matter spells (turn 12) The following skill became untrainable if you tried to train it too early: body armor (turn 935) The following skill became untrainable after a while: enchantment spells (turn 37153) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 16132) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 99160 Monster spawn increase reached its maximum at turn 166065 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 3915290 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: turret (freq bonus 8) The monster species that spawned more often: undead gangster (freq bonus 10) The monster species that spawned more often: smoke spirit (freq bonus 22) The monster species that spawned more often: blink warp patch (freq bonus 78) The monster species that spawned more often: arbok (freq bonus 28) The monster species that spawned more often: big bug (freq bonus 132) The monster species that spawned more often: Isabel (freq bonus 33) The monster species that spawned more often: Ruea (freq bonus 22) The monster species that spawned more often: leocentaur king (freq bonus 30) The monster species that spawned more often: wereflyfish (freq bonus 15) The monster species that spawned more often: Molek (freq bonus 24) The monster species that spawned more often: Kisame Hoshigaki of the Mist (freq bonus 12) The monster species that spawned more often: card mold (freq bonus 10) The monster species that spawned more often: korean lady (freq bonus 10) The monster species that spawned more often: elf-lord rogue (freq bonus 9) The monster species that spawned more often: egyptian pope (freq bonus 204) The monster species that spawned more often: zephyr lord (freq bonus 54) The monster species that spawned more often: evil elemental (freq bonus 30) The monster species that spawned more often: Azo (freq bonus 22) The monster species that spawned more often: buddha consecratory meticulosity (freq bonus 18) The monster species that spawned more often: hillbilly antagonizing (freq bonus 10) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 1) The monster trait that was more common: monsters that can fly (freq bonus 4) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 3) The monster trait that was more common: monsters of medium size (freq bonus 4) The monster trait that was more common: monsters that mutter cantrips (freq bonus 9) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 4) The monster trait that was more common: monsters of medium size (freq bonus 4) The monster trait that was more common: monsters of large size (freq bonus 8) The monster species that never randomly spawned: battle-bat The monster species that never randomly spawned: imitatee whipping motorcar jab The monster species that never randomly spawned: Kerstin's lovely sneaker The monster species that never randomly spawned: basilisk The monster species that never randomly spawned: home seeker The monster species that never randomly spawned: demimondaine The monster species that never randomly spawned: nasty monster The monster species that never randomly spawned: spellslinger horse The monster species that never randomly spawned: undead dragon The monster species that never randomly spawned: semiformal stooling The RNG hath decreed that this item was never generated: senzu ((null)) The RNG hath decreed that this item was never generated: chatter stone (gray) The RNG hath decreed that this item was never generated: thorns (crepuscle) The RNG hath decreed that this item was never generated: earth (KIRJE) The RNG hath decreed that this item was never generated: charging (stellar) The RNG hath decreed that this item was never generated: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was never generated: fumbling (trippy) The RNG hath decreed that this item was never generated: cloak of sliming (mauve cloak) The RNG hath decreed that this item was never generated: confusion stone (gray) The RNG hath decreed that this item was never generated: psionic cloak (eldritch cloak) The RNG hath decreed that this item was generated more often: bulletproof chainwhip ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: giant scythe ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 16) The RNG hath decreed that this item was generated more often: flood (watery, freq bonus 9) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 30) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 38) The RNG hath decreed that this item was generated more often: coveted boots (pink sneakers, freq bonus 20) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 16) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 12) The RNG hath decreed that this item was generated more often: bionic cloak (avenger cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of desire (camphor, freq bonus 15) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 7) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 4) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: wax candle (candle) The RNG hath decreed that this item was always generated cursed: cloak of banishing fear (magenta cloak) The RNG hath decreed that this item was always generated cursed: water dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: psybeam (avada kedavra) The RNG hath decreed that this item was always generated cursed: acid (white) The RNG hath decreed that this item was always generated cursed: tin ((null)) The RNG hath decreed that this item was always generated cursed: blank paper (plain) The RNG hath decreed that this item was always generated cursed: grass whistle (whistle) The RNG hath decreed that this item was always generated cursed: sleepstone (gray) The RNG hath decreed that this item was always generated cursed: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this trap was always invisible: drain trap The RNG hath decreed that this trap was generated more often: venom sprinkler (freq bonus 4) Next attribute increase check would have come at turn 883 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 1 You were sleep resistant You were level-drain resistant You had not decided on your sexuality yet You were prevented from having reflection (0) You were prevented from having freezopathy (0) You saw invisible You had infravision You had 1541 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Varda Elentari The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (229) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (visored helmet) * sedge hat (crazy helmet) * skullcap (long-hair helmet) * flack helmet (strip bandana) * crystal helm (frequent helmet) * mining helm (red helmet) * field helm (knowledgeable helmet) * helm of safeguard (etheric helmet) * war hat (arduous helmet) * plasteel gloves (white gloves) * leather gloves (natural gloves) * gauntlets of safeguard (fatal gloves) * gauntlets of plugsuit (brand-new gloves) * commander gloves (orange gloves) * field gloves (even pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (lolita boots) * field boots (winter boots) * boots of safeguard (fin boots) Scrolls scroll of healing (CAN SEE WHAT ITEM) scroll of mana (HITME) scroll of phase door (XNETHACK SPONTANEOUSLY UPDATES ITS VERSIONS AND BREAKS YOUR SAVE) scroll of standard id (CHALCHAK CHALKOUM CHIAM CHARCHROUM) scroll of cure (KNIRHS YMEV OLI) * scroll of extra healing (AS ISE DAT) * scroll of greater mana restoration (YOU REALLY BECOME STRONGER) Spellbooks spellbook of enchant weapon (powered) Rings ring of increase accuracy (lapis lazuli) Tools red lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (20 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... Since you quit, the score list will not be checked.