Leeroy, neutral male incantifier Fencer ... |G@. |..Z --.| .<.| .[.| --- [Leeroy the Merak] St8 Dx13 Co12 In13 Wi7 Ch11 FenIncMalNeu Min:5 $27 HP-5(64) Pw90(90) AC4 Xp6/397 Wt714/1480 T2708 Ftd Par Latest messages You hit the intermediate gnome! The intermediate gnome turns to flee! The golden heart claws you! [-10 -> 25] The golden heart claws you! [-1 -> 24] You faint from lack of food. The controller swings his two-handed sword. The controller hits you! You hear the howling of the CwnAnnwn... [-19 -> 5] Warning: HP low! The golden heart claws you! [-2 -> 3] Warning: HP low! The golden heart misses. The controller swings his two-handed sword. The controller just misses! The golden heart claws you! You die... Your inventory Amulets n - an uncursed amulet versus poison {0} E - a cursed amulet of restful sleep {0} Weapons a - an uncursed thoroughly rusty +1 short sword {12} b - 3 blessed +0 daggers (alternate weapon; not wielded) {12} B - an uncursed +0 club {12} M - an uncursed +0 elven broadsword (weapon in hand) {30} N - a cursed +0 inkutlass {16} S - an uncursed +0 dwarvish short sword {12} Armor c - an uncursed +1 leather armor (being worn) {60} T - an uncursed +0 dwarvish cloak {4} U - an uncursed +0 pair of iron shoes {20} W - an uncursed +0 dwarvish iron helm {16} Comestibles e - 12 uncursed oranges {0} f - 15 uncursed pears {0} l - 2 uncursed tripe rations {0} D - 2 uncursed cream pies {0} Scrolls g - 6 uncursed scrolls of healing {0} h - 5 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of cure {0} o - an uncursed scroll of blank paper {0} r - an uncursed scroll of enchant armor {0} v - an uncursed scroll of charging {0} G - a cursed scroll of gold detection {0} Q - a blessed scroll of greater mana restoration {0} Spellbooks F - an uncursed spellbook of knock (7:3) {0} Wands H - an uncursed wand of magic missile (0:3) {0} I - an uncursed wand of solar beam (0:7) {0} J - an uncursed wand of magic missile (0:6) {0} K - an uncursed wand of cancellation (0:3) {0} Tools q - an uncursed large box {500} w - an uncursed very rusty beartrap {20} The large box is empty. Final attributes You were piously aligned Your alignment was 22 Your max alignment was 22 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: discount action You could not have this property intrinsically: dimmopathy Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 49 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 118 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 50% chance Monsters only dropped their equipment with 65% chance Scroll drop chance was reduced to 98% Amulet drop chance was reduced to 95% Potion drop chance was reduced to 75% Weapon drop chance was reduced to 82% Food drop chance was reduced to 94% Monster death drops spawned with only 99% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: long sword The following skill was limited to skilled proficiency: scimitar The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: lightsaber (turn 18) The following skill became untrainable if you tried to train it too early: techniques (turn 1363) The following skill became untrainable after a while: general combat (turn 18878) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 70054) Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 60795 Monster spawn increase reached its maximum at turn 202425 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1676696 The monster class that cannot be genocided was archfiend Today, this monster class was always generated invisible: turret The monster class that was spawned more often: vampire (freq bonus 1) The monster species that spawned more often: rothe (freq bonus 40) The monster species that spawned more often: sexy sports lady (freq bonus 3) The monster species that spawned more often: spoken cheaper (freq bonus 24) The monster species that spawned more often: skeleton troll (freq bonus 4) The monster species that spawned more often: exploding rubber (freq bonus 8) The monster species that spawned more often: blinding monster (freq bonus 12) The monster species that spawned more often: ice wyrm (freq bonus 4) The monster species that spawned more often: flaming bear on a bicycle (freq bonus 12) The monster species that spawned more often: old yellow dragon (freq bonus 6) The monster species that spawned more often: snake elite sniper (freq bonus 48) The monster species that spawned more often: sconce kenya plausibly (freq bonus 12) The monster species that spawned more often: educator (freq bonus 24) The monster species that spawned more often: bright white force fungus (freq bonus 8) The monster species that spawned more often: giant brown tick (freq bonus 3) The monster species that spawned more often: Friederike's lady pump (freq bonus 6) The monster species that spawned more often: troll priest (freq bonus 60) The monster species that spawned more often: Oremorj, the Cyberdemon Lord (freq bonus 12) The monster species that spawned more often: pearl unicorn (freq bonus 42) The monster species that spawned more often: crazy chemist (freq bonus 15) The monster species that spawned more often: strumpet swarmer (freq bonus 48) The monster trait that was more common: monsters that count as hobbit (freq bonus 1) The monster trait that was more common: monsters that count as mercenaries (freq bonus 6) The monster trait that was more common: monsters with nurse dialogue (freq bonus 1) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 13) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 1) The monster trait that was more common: monsters that are humanoid (freq bonus 1) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 4) The monster species that never randomly spawned: old green dragon The monster species that never randomly spawned: intend indicate trailblazing hose anticancer The monster species that never randomly spawned: doll mistress The monster species that never randomly spawned: scarlet spore The monster species that never randomly spawned: large pseudodragon The monster species that never randomly spawned: outmaneuvered mucker The monster species that never randomly spawned: ipoo The monster species that never randomly spawned: soft warp patch The monster species that never randomly spawned: sticky warp fungus The monster species that never randomly spawned: psychic elemental The monster class that always generated with extra speed: grue The RNG hath decreed that this item was never generated: sinful heels (red sneakers) The RNG hath decreed that this item was never generated: pink spell stone (gray) The RNG hath decreed that this item was never generated: steel-capped sandal ((null)) The RNG hath decreed that this item was never generated: rock ((null)) The RNG hath decreed that this item was never generated: difficult gloves (vampiric gloves) The RNG hath decreed that this item was never generated: guisarme (pruning hook) The RNG hath decreed that this item was never generated: terces dlu (bird's eye) The RNG hath decreed that this item was never generated: robe of psionics (pink robe) The RNG hath decreed that this item was never generated: heavy status cloak (phantom cloak) The RNG hath decreed that this item was never generated: naylight cloak (hearing cloak) The RNG hath decreed that this item was generated more often: hostage chain ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 13) The RNG hath decreed that this item was generated more often: cure random status (fleecy-colored, freq bonus 24) The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 58) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: implant of terror (sanguinary, freq bonus 3) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 33) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 21) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 2) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 8) The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 6) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: robe of energy suction (gray robe, freq bonus 10) The RNG hath decreed that this item was generated more often: message filter helmet (netradiation helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: helmet beard ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 9) The RNG hath decreed that this item was generated more often: cure random status (fleecy-colored, freq bonus 11) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 52) The RNG hath decreed that this item was always generated cursed: sleep (I AM SO FUCKING TIRED) The RNG hath decreed that this item was always generated cursed: platinum dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: fortune cookie ((null)) The RNG hath decreed that this item was always generated cursed: unidentify stone (gray) The RNG hath decreed that this item was always generated cursed: boat oar ((null)) The RNG hath decreed that this item was always generated cursed: cloak of magical breathing (void cloak) The RNG hath decreed that this item was always generated cursed: slow digestion (steel) The RNG hath decreed that this item was always generated cursed: tin opener ((null)) The RNG hath decreed that this item was always generated cursed: identify (bronze) The RNG hath decreed that this item was always generated cursed: clockloak (reliance cloak) The RNG hath decreed that this trap was always invisible: cannon trap The RNG hath decreed that this trap was generated more often: fleecescript trap (freq bonus 4) Next attribute increase check would have come at turn 8196 Strength training was 29 Dexterity training was 15 Wisdom training was 8 Constitution training was -4 You were magic-protected You were paralyzed (-5) You had not decided on your sexuality yet You were prevented from having phasing (0) You were prevented from having discount action (0) You leeched mana You had -883 points of nutrition remaining You had a +2 bonus to hit Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Terra The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status critical strike 6X LIMIT(0) eddy wind 6X LIMIT(0) appraisal 6 R LIMIT(0) panic digging 6 R LIMIT(0) phase door 6 R LIMIT(0) invoke deity 6 R LIMIT(0) Discoveries Amulets amulet versus poison (nut) amulet of restful sleep (heart) Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (winged helmet) * sedge hat (ruined helmet) * skullcap (long-hair helmet) * flack helmet (masked helmet) * crystal helm (red helmet) * mining helm (anachrononononaut helmet) * field helm (great helmet) * helm of safeguard (silk helmet) * war hat (spired helmet) * plasteel gloves (white gloves) * leather gloves (riding gloves) * gauntlets of safeguard (slit gloves) * gauntlets of plugsuit (fatal gloves) * commander gloves (runic gloves) * field gloves (viva gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (jungle boots) * field boots (explosive boots) * boots of safeguard (turbo boots) Scrolls scroll of healing (CWAEWL DAEWL) scroll of mana (CURSED PLUS3 DOUBLE BREXIT) scroll of phase door (SOME THING YOU CHOOSE) scroll of standard id (HALLS OF MANDOS) scroll of cure (SPRING NO HAPPEN) * scroll of extra healing (GODDAMN FIQ YOUR BLUE STATUS LINES ARE VERY EYE STRAINING) * scroll of greater mana restoration (RANDOM STAT CHANGE MANY) scroll of blank paper (unlabeled) scroll of enchant armor (890 C PROPERTY) scroll of charging (SATAN AND FLOAT EYELER JOIN THE DEV TEAM) scroll of gold detection (BIEN TACHYMETRE GRESILLEMENT) Spellbooks spellbook of knock (stinking) Potions potion of levitation (greenish-blue) Rings ring of increase accuracy (transparent) Wands wand of magic missile (secree) wand of solar beam (smelly) wand of cancellation (chemical) Tools large box (wooden box) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: Level 5: <- You are here Voluntary challenges You followed a strict vegan diet You eaten 38 times You have communicated with the gods 4 times You never prayed to the gods You hit with a wielded weapon 81 times You killed 51 monsters You read items or engraved 8 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (28 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (5 of 20) techniques [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (95 of 160) broadsword [Basic] (max Master) (26 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer...