Leeroy, neutral male incantifier Fencer ##------ - #,.....|######,# .| #,|....|#,,,,,,,.>..| #,|....-,,###,,# .- ##,|....|,## #,# #,,|....|,# #,# #,#------,# #,# -.-----,#####,,,# ##,# |......,,,,,,,#,# #,,# |.....|,####,,,,# #,## |.....|,# #,------,# ||.....,# #,|....|,# -------## #,......?# ##|..@.|## ------ [Leeroy the Alcor] St8 Dx12 Co9 In5 Wi8 Ch9 FenIncMalNeu Dlvl:1 $41 HP14(14) Pw14(14) AC5 Xp1/4 Wt592/1000 T202 Latest messages This door is locked. (2x) You hear some noises. In what direction? [hykulnjb><] WHAMMM!!! In what direction? [hykulnjb><] WHAMMM!!! In what direction? [hykulnjb><] WHAMMM!!! In what direction? [hykulnjb><] WHAMMM!!! In what direction? [hykulnjb><] WHAMMM!!! This door is locked. In what direction? [hykulnjb><] WHAMMM!!! What do you want to drop? [$a-l or ?*] You drop 4 uncursed scrolls of mana {0}. In what direction? [hykulnjb><] As you kick the door, it crashes open! Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +1 short sword (weapon in hand) {12} b - 5 uncursed +0 daggers (wielded in other hand) {20} Armor c - an uncursed +1 leather armor (being worn) {60} Comestibles e - 18 uncursed oranges {0} f - 17 uncursed pears {0} Scrolls g - 5 uncursed scrolls of healing {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Potions l - an uncursed potion of oil {0} Tools d - an uncursed large box {500} The large box is empty. Final attributes You have strayed Your alignment was -3 Your max alignment was 11 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: detect monsters You could not have this property intrinsically: wallwalking Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 34 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 26 Monsters only dropped their musable items with 84% chance Scroll drop chance was reduced to 89% Wand drop chance was reduced to 87% Implant drop chance was reduced to 91% Potion drop chance was reduced to 96% Armor drop chance was reduced to 61% Tool drop chance was reduced to 63% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: dart The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: flail (turn 10) The following skill became untrainable if you tried to train it too early: occult spells (turn 5250) The following skill became untrainable after a while: implants (turn 48841) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 34516) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 48356 Monster spawn increase reached its maximum at turn 179236 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2481588 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: golem (freq bonus 4) The monster species that spawned more often: unknown woman (freq bonus 5) The monster species that spawned more often: death sword (freq bonus 15) The monster species that spawned more often: skeleton moogle (freq bonus 21) The monster species that spawned more often: Kristin's lacquered noble sandal (freq bonus 20) The monster species that spawned more often: thestral (freq bonus 12) The monster species that spawned more often: burner (freq bonus 18) The monster species that spawned more often: crimson warp patch (freq bonus 48) The monster species that spawned more often: hells fishing rod (freq bonus 14) The monster species that spawned more often: Olog-hai spikethrower (freq bonus 5) The monster species that spawned more often: swearer somersaulting (freq bonus 45) The monster species that spawned more often: carpel leadenly (freq bonus 18) The monster species that spawned more often: chemical force fungus (freq bonus 14) The monster species that spawned more often: epidote force patch (freq bonus 48) The monster species that spawned more often: fancy spore (freq bonus 36) The monster species that spawned more often: pink force patch (freq bonus 10) The monster species that spawned more often: hidden forest centaur (freq bonus 12) The monster species that spawned more often: snatchiest scragging (freq bonus 7) The monster species that spawned more often: Chaugnar Faugn, Horror from the Hills (freq bonus 5) The monster species that spawned more often: Ascodel (freq bonus 32) The monster species that spawned more often: child doctor (freq bonus 8) The monster trait that was more common: monsters that have no head (freq bonus 4) The monster species that never randomly spawned: Nadine's ankle strap sandal The monster species that never randomly spawned: sukkiri flower The monster species that never randomly spawned: dreadful soul The monster species that never randomly spawned: cooled dependently romanticized sidearm The monster species that never randomly spawned: big ghost The monster species that never randomly spawned: minion The monster species that never randomly spawned: great wyrm of elements The monster species that never randomly spawned: novice quickling The monster species that never randomly spawned: urdar on crack The monster species that never randomly spawned: centaur lord The monster class that always generated with extra speed: umber hulk The RNG hath decreed that this item was never generated: sinful heels (red sneakers) The RNG hath decreed that this item was never generated: amulet of polymorph control (transformer) The RNG hath decreed that this item was never generated: gain level (overpowered) The RNG hath decreed that this item was never generated: silver short sword ((null)) The RNG hath decreed that this item was never generated: raygun ((null)) The RNG hath decreed that this item was never generated: time (ticking) The RNG hath decreed that this item was never generated: spellbinder (bound) The RNG hath decreed that this item was never generated: antilevel stone (gray) The RNG hath decreed that this item was never generated: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was never generated: speed monster (brass) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 9) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 22) The RNG hath decreed that this item was generated more often: lava (red-hot, freq bonus 26) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 19) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 138) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: radioactive dagger ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: implant of virility (frantic, freq bonus 11) The RNG hath decreed that this item was generated more often: quasimodular boots (femmy boots, freq bonus 6) The RNG hath decreed that this item was generated more often: gothic plate mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: wonder (GIMMIE ALL THE SPELLS, freq bonus 10) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: unknown gauntlets (awesome gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: antiprayer stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 5) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 48) The RNG hath decreed that this item was always generated cursed: stinking cloud (vaporized) The RNG hath decreed that this item was always generated cursed: mana bolt (irresistible) The RNG hath decreed that this item was always generated cursed: meter gauntlets (parked gloves) The RNG hath decreed that this item was always generated cursed: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was always generated cursed: trap creation (endangered) The RNG hath decreed that this item was always generated cursed: dart of disintegration ((null)) The RNG hath decreed that this item was always generated cursed: really heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: bent sable (bent sword) The RNG hath decreed that this item was always generated cursed: exercise stone (gray) The RNG hath decreed that this item was always generated cursed: stone of fainting (gray) The RNG hath decreed that this trap was always invisible: knowledge trap The RNG hath decreed that this trap was generated more often: madeleine trap (freq bonus 2) Next attribute increase check would have come at turn 3337 Strength training was 4 Dexterity training was 6 Wisdom training was 3 Constitution training was 10 You were magic-protected You had not decided on your sexuality yet You were prevented from having detect monsters (0) You were prevented from having free action (0) You leeched mana You had 1339 points of nutrition remaining You were wielding two weapons at once Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Terra The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (1) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (RNG helmet) * sedge hat (wide metal helm) * skullcap stone (rubynus helmet) * flack helmet (inkcoat helmet) * crystal helm (hacker helmet) * mining helm (musical helmet) * field helm (spinning helmet) * helm of safeguard (tribal helmet) * war hat (organic helmet) * plasteel gloves (white gloves) * leather gloves (yellow gloves) * gauntlets of safeguard (nonexistant gloves) * gauntlets of plugsuit (odd pair of gloves) * commander gloves (english gloves) * field gloves (tightly fitting gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (chess boots) * field boots (wedge boots) * boots of safeguard (nature boots) Scrolls scroll of healing (PSINA PSINA KRADIDA PSIOMOIPS) scroll of mana (GET YOUR PET GIRL IN SLEX) scroll of phase door (CLITUS DISCUS) scroll of standard id (HIT SHIFTLY AND GHOS WHEN USED) scroll of cure (FEAKONALEASH CRAWLINGINMYSKIN EMOS) * scroll of extra healing (NEED MORE ID IS THE TITLE OF THE SLEX ANTHEM) * scroll of greater mana restoration (APEC AMMUNITION PRODUCERS EXPLOITING CUSTOMERS) Potions potion of oil (black lily) Rings ring of increase accuracy (pearl) Tools large box (wooden box) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (21 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 57 points,