Leeroy, neutral male naga Paladin ------ ------------## ###------------- |....| |...........,# #,,............| |....| |..........|,# #,#|...........|#####|...{| |..........|,## ####,#----.--------,,,,,.....| |..........|,,####------ #,,,,# ##,,,,,,,,,`####--|--- -----|------#,##,,%....| #,#######,,######### ##,,,,,,|....| #,# #,,,,# ##,,####,|....|##,# ####,#### ,,,,# ##|....|#,,# #,,,,# #,## -.....,,## ####,# #,##### |....|### #,### #,,,,,# ------ #,,,# -------------.- --------|- |.............| |........| |..*..........| |........| .......@d.....| |........+ |....d........| |..<.....| --------------- ---------- [Leeroy the Fighter of Law] St7 Dx13 Co8 In8 Wi8 Ch11 PalNagMalNeu Dlvl:1 $0 HP23(23) Pw21(21) AC-5 Exp1 T160 Latest messages Never mind. You hear a door open. There is a wall in the way! (3x) You kill the pack jackal Sounder! There is a doorway here. You see here a pack jackal corpse {300}. There is a wall in the way! (2x) You see here a cornflower potion {0}. p - a cornflower potion {0}. What do you want to drink? [p or ?*] You start to float in the air! There is a wall in the way! (12x) You hear a door open. There is a wall in the way! (2x) You float gently to the floor. Really attack the pack jackal? [yn] (n) # Autopickup: ON, for all objects. Autopickup: OFF. Really quit [yes/no]? Your inventory Weapons a - an uncursed +3 long sword (weapon in hand) {16} Armor b - an uncursed +0 large shield (being worn) {40} c - an uncursed +0 helmet (being worn) {20} d - an uncursed +0 studded leather armor (being worn) {80} e - an uncursed +0 pair of leather gloves (being worn) {4} f - an uncursed +0 pair of low boots (being worn) {4} Comestibles h - 2 blessed food rations {0} i - 2 uncursed food rations {0} Scrolls k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Spellbooks g - an uncursed spellbook of cancellation (0:3) {0} Potions p - an uncursed potion of levitation {0} Rings j - an uncursed ring of warning {0} Final attributes You have strayed Your alignment was -3 Your max alignment was 11 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: quad attacks You could not have this property intrinsically: petrification resistance Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 27 Armor identification only worked 15 times out of 66 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 126 Monsters only dropped their musable items with 66% chance Monsters only dropped their equipment with 49% chance Scroll drop chance was reduced to 88% Amulet drop chance was reduced to 72% Potion drop chance was reduced to 81% Weapon drop chance was reduced to 78% Food drop chance was reduced to 81% Concealing monsters were spawned underneath items 80% of the time only The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: petkeeping (turn 33) The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 7392) The following skill became untrainable after a while: paddle (turn 50715) The following skill couldn't be trained before a certain turn number is reached: implants (turn 50413) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20177 Monster spawn increase reached its maximum at turn 203805 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 7351344 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: vampire (freq bonus 5) The monster species that spawned more often: jealousy (freq bonus 27) The monster species that spawned more often: black mushroom patch (freq bonus 14) The monster species that spawned more often: cool guy (freq bonus 36) The monster species that spawned more often: proceed circumcising (freq bonus 9) The monster species that spawned more often: complaisantly british multiparty verged (freq bonus 6) The monster species that spawned more often: listener (freq bonus 36) The monster species that spawned more often: spirit thrower (freq bonus 42) The monster species that spawned more often: big bug (freq bonus 10) The monster species that spawned more often: jurywomen flail (freq bonus 28) The monster species that spawned more often: personifying thirteenth (freq bonus 28) The monster species that spawned more often: obnoxious naiad (freq bonus 44) The monster species that spawned more often: drone warp patch (freq bonus 20) The monster species that spawned more often: faction sulkiest ration (freq bonus 16) The monster species that spawned more often: mastodon squawked (freq bonus 112) The monster species that spawned more often: Gunter (freq bonus 63) The monster species that spawned more often: arachnotron (freq bonus 27) The monster species that spawned more often: Apollyon (freq bonus 32) The monster species that spawned more often: dungeon master (freq bonus 24) The monster species that spawned more often: null patch (freq bonus 30) The monster species that spawned more often: Thorwald (freq bonus 36) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 4) The monster trait that was more common: monsters that never leave a corpse (freq bonus 4) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 2) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 1) The monster species that never randomly spawned: blue naga The monster species that never randomly spawned: horned reaper The monster species that never randomly spawned: trousershitter man The monster species that never randomly spawned: king cobra The monster species that never randomly spawned: sapphire dragon The monster species that never randomly spawned: 4chan horse The monster species that never randomly spawned: statesmanship expertise The monster species that never randomly spawned: burner The monster species that never randomly spawned: shock ant The monster species that never randomly spawned: cursing point The RNG hath decreed that this item was never generated: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was never generated: sawed-off shotgun ((null)) The RNG hath decreed that this item was never generated: sleeping (effervescent) The RNG hath decreed that this item was never generated: vaporize (illgotten) The RNG hath decreed that this item was never generated: implant of fervor (stalwart) The RNG hath decreed that this item was never generated: mercurial dragon scales ((null)) The RNG hath decreed that this item was never generated: cloak of grounding (granite cloak) The RNG hath decreed that this item was never generated: jade (green) The RNG hath decreed that this item was never generated: diamond smasher ((null)) The RNG hath decreed that this item was never generated: undroppable gloves (concrete gloves) The RNG hath decreed that this item was generated more often: floatcloak (levuntation cloak, freq bonus 108) The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of technicality (brick cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: unfair attack stone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 24) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 36) The RNG hath decreed that this item was generated more often: unaffected candle (candle, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of maggots (hexing, freq bonus 6) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 90) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 9) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 7) The RNG hath decreed that this item was generated more often: discount action (cashed, freq bonus 5) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: magic dragon scale mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 54) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 2) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 77) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 46) The RNG hath decreed that this item was always generated cursed: ya (bamboo arrow) The RNG hath decreed that this item was always generated cursed: light (cloth) The RNG hath decreed that this item was always generated cursed: hugging boot ((null)) The RNG hath decreed that this item was always generated cursed: magic candle (candle) The RNG hath decreed that this item was always generated cursed: orcish spear (crude spear) The RNG hath decreed that this item was always generated cursed: shotgun ((null)) The RNG hath decreed that this item was always generated cursed: apple ((null)) The RNG hath decreed that this item was always generated cursed: urine (manky) The RNG hath decreed that this item was always generated cursed: robe of weakness (green robe) The RNG hath decreed that this item was always generated cursed: graphite (gray) The RNG hath decreed that this trap was always invisible: falling boulder trap The RNG hath decreed that this trap was generated more often: relocation trap (freq bonus 4) Next attribute increase check would have come at turn 2176 Strength training was 1 Dexterity training was 1 Wisdom training was 1 Constitution training was 7 You had not decided on your sexuality yet You were prevented from having quad attacks (0) You were prevented from drunken boxing (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1334 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Tyrael The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (257) You survived Spells known in the end Name Level Category Fail Memory a - cancellation 7 matter 99% 599% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (twisted visor helmet) leather gloves (tar gloves) low boots (walking shoes) Scrolls scroll of healing (STUNT PROTECTED HAS NO SUPESTATE) scroll of mana (EATING CATS IN ELONA SHOULD INCREASE YOUR KARMA RATHER THAN DECREASE IT) scroll of phase door (LIANSAI ZHONG DU DE GUANJUN XIANZAI LAI ZHUNBEI BODOU) scroll of standard id (ELF USED TO TELL SECRET TO EN LOSE SIGHT OF WHY COMPETE) scroll of cure (THE LITTLE GIRL GETS WET) * scroll of extra healing (AMICHAMCHOU CHOUCHAO CHEROEI OUEIACHO ODOU PROSEIOGGES) * scroll of greater mana restoration (JUFFO WUP) Spellbooks spellbook of cancellation (biting) Potions potion of levitation (cornflower) Rings ring of warning (constant) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (21 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (21 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin...