Leeroy, neutral male aquarian Paladin ---- ..| -..| |@.+ -f.| ..| ---- [Leeroy the Fighter of Law] St7 Dx15 Co15 In9 Wi11 Ch12 PalAquMalNeu Dlvl:1 $0 HP21(21) Pw21(21) AC-6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a neutral male aquarian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Be careful! New moon tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +3 long sword (weapon in hand) {16} Armor b - an uncursed +0 large shield (being worn) {40} c - an uncursed +0 helmet (being worn) {20} d - an uncursed +0 studded leather armor (being worn) {80} e - an uncursed +0 pair of leather gloves (being worn) {4} f - an uncursed +0 pair of low boots (being worn) {4} Comestibles h - 4 uncursed food rations {0} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of confuse monster (7:2) {0} Rings i - an uncursed ring of warning {0} Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: hallu party You could not have this property extrinsically: full nutrients You could not have this property intrinsically: stunnopathy Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 139 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 67% chance Scroll drop chance was reduced to 58% Weapon drop chance was reduced to 84% Armor drop chance was reduced to 61% Tool drop chance was reduced to 71% Monster death drops spawned with only 94% chance The following skill could not be trained at all: broadsword The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: lance The following skill became untrainable if you tried to train it too early: knife (turn 12) The following skill became untrainable if you tried to train it too early: searching (turn 5) The following skill became untrainable after a while: enchantment spells (turn 3617) The following skill couldn't be trained before a certain turn number is reached: spear (turn 24730) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 20312 Monster spawn increase reached its maximum at turn 60561 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 416016 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: unicorn or horse (freq bonus 1) The monster species that spawned more often: vietnamese beauty (freq bonus 18) The monster species that spawned more often: polka-dotted eye (freq bonus 16) The monster species that spawned more often: large beetle (freq bonus 6) The monster species that spawned more often: angry watchman (freq bonus 36) The monster species that spawned more often: petty slut with syphilis (freq bonus 20) The monster species that spawned more often: lilac warp fungus (freq bonus 15) The monster species that spawned more often: voracious force bee (freq bonus 42) The monster species that spawned more often: humming terminal (freq bonus 4) The monster species that spawned more often: denationalizing absurdly (freq bonus 42) The monster species that spawned more often: ice patch (freq bonus 12) The monster species that spawned more often: giant wood spider (freq bonus 4) The monster species that spawned more often: sledged somalia (freq bonus 2) The monster species that spawned more often: phase mold (freq bonus 6) The monster species that spawned more often: racist troll (freq bonus 22) The monster species that spawned more often: Daniel (freq bonus 8) The monster species that spawned more often: gray mewlip (freq bonus 4) The monster species that spawned more often: rogue captain (freq bonus 8) The monster species that spawned more often: The Beetle (freq bonus 8) The monster species that spawned more often: solvable burred (freq bonus 9) The monster species that spawned more often: harrumph decree (freq bonus 12) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 2) The monster trait that was more common: monsters that have sting attacks (freq bonus 2) The monster species that never randomly spawned: sounding sand The monster species that never randomly spawned: depowered mushroom The monster species that never randomly spawned: depression permamimic The monster species that never randomly spawned: spike smasher The monster species that never randomly spawned: Mother The monster species that never randomly spawned: Alrunes The monster species that never randomly spawned: wizrobe The monster species that never randomly spawned: moistful emaciation clattered polkaed The monster species that never randomly spawned: The Eastern Vampire The monster species that never randomly spawned: loud force fungus The RNG hath decreed that this item was never generated: PETA-compliant shirt ((null)) The RNG hath decreed that this item was never generated: block-heeled combat boot ((null)) The RNG hath decreed that this item was never generated: wedged little-girl sandal ((null)) The RNG hath decreed that this item was never generated: paranoia stone (gray) The RNG hath decreed that this item was never generated: golden saber ((null)) The RNG hath decreed that this item was never generated: cloak of invisibility (opera cloak) The RNG hath decreed that this item was never generated: paranoia stone (gray) The RNG hath decreed that this item was never generated: blood dragon scales ((null)) The RNG hath decreed that this item was never generated: trap disarming (elysium) The RNG hath decreed that this item was never generated: borderless helmet (grimace helmet) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 6) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of anthrax (chestnut, freq bonus 11) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 29) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 45) The RNG hath decreed that this item was generated more often: boss visor ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 4) The RNG hath decreed that this item was generated more often: energy bolt (infinity plus one, freq bonus 9) The RNG hath decreed that this item was generated more often: inka mithril-coat ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: geolysis (geological, freq bonus 10) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: white lightsaber (lightsaber, freq bonus 9) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: instant amnesia (HAKUNA MATATA, freq bonus 9) The RNG hath decreed that this item was generated more often: flood (watery, freq bonus 9) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 69) The RNG hath decreed that this item was always generated cursed: brass dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: sailor blouse ((null)) The RNG hath decreed that this item was always generated cursed: display loss stone (gray) The RNG hath decreed that this item was always generated cursed: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this item was always generated cursed: confusion resistance (signet) The RNG hath decreed that this item was always generated cursed: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was always generated cursed: gain strength (granite) The RNG hath decreed that this item was always generated cursed: banking gloves (paper gloves) The RNG hath decreed that this item was always generated cursed: difficult gloves (vampiric gloves) The RNG hath decreed that this item was always generated cursed: helm of sensory deprivation (tight helmet) The RNG hath decreed that this trap was always invisible: verisiert! The RNG hath decreed that this trap was generated more often: status trap (freq bonus 15) Next attribute increase check would have come at turn 305 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from hallu partying (0) You were prevented from having full nutrients (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You could swim You could breathe water You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Tyrael The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (170) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (tribal helmet) leather gloves (fatal gloves) low boots (walking shoes) Scrolls scroll of healing (DZIEWCZYNKA ZAMOCZENIA) scroll of mana (ASCHELIDONETH BATHARIBATH) scroll of phase door (V RATE RISE BY DISTURB) scroll of standard id (MAYBE GIVE FELLOW THE PROP) scroll of cure (MESSED AFTER RUSH AND WHIRLING) * scroll of extra healing (USING FRUITS TO ATTACK) * scroll of greater mana restoration (WEZZY WEZZAH) Spellbooks spellbook of confuse monster (starry) Rings ring of warning (above) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the kitten escaped from the dungeon with 3 points, Since you escaped early, the score list will not be checked.