Leeroy, neutral male bat Medium ------ .....- |....| |....| |....| |@..u+ ------ [Leeroy the Pure Boy] St4 Dx3 Co4 In18 Wi16 Ch17 MedBatMalNeu Dlvl:1 $0 HP17(17) Pw28(28) AC10 Exp1 T11 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a neutral male bat Medium. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Be careful! New moon tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # Pick an object. u a unicorn or horse (tame white unicorn foal called Rastafari) (base level 3) Accessing Pokedex entry for white unicorn foal... Base statistics of this monster type: Base level = 3, difficulty = 5, AC = 6, magic resistance = 20, alignment 7. Fast (16). Normal generation, with frequency 2. Resists poison. Conveys poison resistance. Genocidable, herbivorous. Can be seen with infravision. Is a valid polymorph form. Attacks: 1d2, bite - ordinary physical 1d6, kick - ordinary physical There is a wall in the way! (3x) You displaced Rastafari. Unix SlashEMExtended Version 2.2.2 (ef8cc679) - last build Tue Jun 12 01:27:29 2018. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +1 silver dagger (weapon in hand) {4} b - an uncursed +0 yumi (alternate weapon; not wielded) {12} c - 57 uncursed +2 ya (in quiver) {1} d - 34 uncursed +0 ya {1} m - an uncursed +0 boomerang {0} Armor e - an uncursed +1 robe (being worn) {16} Comestibles h - 4 uncursed bota mochis {0} i - 20 uncursed beans {0} j - 36 uncursed apples {0} k - 32 uncursed oranges {0} Scrolls n - 5 uncursed scrolls of healing {0} o - 4 uncursed scrolls of mana {0} p - 3 uncursed scrolls of phase door {0} q - 2 uncursed scrolls of standard id {0} r - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of healing (7:2) {0} Potions f - 4 potions of holy water {0} Wands l - a blessed wand of psybeam (0:3) {0} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: stoned chilling Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 23 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 152 Tool identification only worked 5 times out of 34 Monsters only dropped their equipment with 78% chance Scroll drop chance was reduced to 80% Musable item generation frequency had a negative bias of 22% Wand drop chance was reduced to 70% Potion drop chance was reduced to 82% Weapon drop chance was reduced to 95% Armor drop chance was reduced to 77% Tool drop chance was reduced to 89% Food drop chance was reduced to 85% Monster death drops spawned with only 99% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: techniques The following skill became untrainable if you tried to train it too early: lance (turn 55) The following skill became untrainable if you tried to train it too early: devices (turn 504) The following skill became untrainable after a while: club (turn 42183) The following skill couldn't be trained before a certain turn number is reached: petkeeping (turn 21943) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 59225 Monster spawn increase reached its maximum at turn 195035 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 3983105 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: piercer (freq bonus 2) The monster species that spawned more often: rainbow warp patch (freq bonus 8) The monster species that spawned more often: suffocation cube (freq bonus 20) The monster species that spawned more often: bewitched maia (freq bonus 24) The monster species that spawned more often: Eheieh AGLA, Prince of Void (freq bonus 36) The monster species that spawned more often: goblin zombie (freq bonus 22) The monster species that spawned more often: scientific blindfolded reconstruction (freq bonus 32) The monster species that spawned more often: pink force patch (freq bonus 9) The monster species that spawned more often: negotiation calcimined merganser inefficaciously profanity heretofore (freq bonus 30) The monster species that spawned more often: romanistic thermometric (freq bonus 27) The monster species that spawned more often: fright (freq bonus 15) The monster species that spawned more often: duergar king (freq bonus 8) The monster species that spawned more often: stygian fetish (freq bonus 16) The monster species that spawned more often: twilight vampire (freq bonus 28) The monster species that spawned more often: miss gentle-soft (freq bonus 40) The monster species that spawned more often: petty wild dog (freq bonus 5) The monster species that spawned more often: secluded growth (freq bonus 3) The monster species that spawned more often: legendary hobbit rogue (freq bonus 4) The monster species that spawned more often: beaumont weensier (freq bonus 10) The monster species that spawned more often: fucking deva (freq bonus 12) The monster species that spawned more often: loonite (freq bonus 6) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 4) The monster species that never randomly spawned: frogman guide The monster species that never randomly spawned: cuttenclip soldier The monster species that never randomly spawned: staler flakier resistor The monster species that never randomly spawned: aureolin fungus The monster species that never randomly spawned: cat emergency service The monster species that never randomly spawned: black mage The monster species that never randomly spawned: rat swarm The monster species that never randomly spawned: bassly soggily The monster species that never randomly spawned: phaser giant oread The monster species that never randomly spawned: Tuxedo Mask The RNG hath decreed that this item was never generated: inka blade ((null)) The RNG hath decreed that this item was never generated: amulet versus poison (pyramidal) The RNG hath decreed that this item was never generated: slow monster (light green) The RNG hath decreed that this item was never generated: vanishing (fading) The RNG hath decreed that this item was never generated: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was never generated: impact staff ((null)) The RNG hath decreed that this item was never generated: fire golem (jetting) The RNG hath decreed that this item was never generated: verisiert stone (gray) The RNG hath decreed that this item was never generated: clouds (VOLARE) The RNG hath decreed that this item was never generated: speed monster (brass) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: redemption (sweet, freq bonus 3) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 26) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 39) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: compost bow ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: implant of searing (omniscient, freq bonus 19) The RNG hath decreed that this item was generated more often: process card ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: anti-magic shell (fugacious, freq bonus 19) The RNG hath decreed that this item was generated more often: metal sling ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 18) The RNG hath decreed that this item was generated more often: full plate mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 10) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 10) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 9) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 6) The RNG hath decreed that this item was generated more often: switcheroo (amazing, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 11) The RNG hath decreed that this item was always generated cursed: droven short sword (obsidian short sword) The RNG hath decreed that this item was always generated cursed: guitar ((null)) The RNG hath decreed that this item was always generated cursed: marble (white) The RNG hath decreed that this item was always generated cursed: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was always generated cursed: robe of spell power (white robe) The RNG hath decreed that this item was always generated cursed: bronze arrow ((null)) The RNG hath decreed that this item was always generated cursed: detect foot (stinking) The RNG hath decreed that this item was always generated cursed: heavy conundrum ball ((null)) The RNG hath decreed that this item was always generated cursed: flying (winged) The RNG hath decreed that this item was always generated cursed: ya (bamboo arrow) The RNG hath decreed that this trap was always invisible: ceiling collapse trap The RNG hath decreed that this trap was generated more often: lootcut trap (freq bonus 2) Next attribute increase check would have come at turn 347 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 1 You were level-drain resistant You were resistant to fear You had not decided on your sexuality yet You were prevented from having free action (0) You were prevented from being a stoned chiller (0) You had 1489 points of nutrition remaining You were stealthy You could fly You had improved technique levels Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Umbrellarina Madeline, Medium Deborah and Crueltrainer Cindy Your deity was Medium Deborah The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (142) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status telekinesis 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) weapon practice 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Weapons yumi (long bow) ya (bamboo arrow) Armor robe (yellow robe) Scrolls scroll of healing (CHYCHACHAMER MEROUTH CHMEMINOUTH THIONTHOUTH) scroll of mana (SUDO ROOT) scroll of phase door (WRAP STUNT ENEMY IN FEIRCE FIRES WANT TO BURN STATE) scroll of standard id (SLASHTHEM IS THE HARDLY EXTENDED BUT MUCH REMOVED MOD) scroll of cure (FIQSLEX WOULD BE GREAT OR MEDIOCRE DEPENDING ON WHO MAKES IT) * scroll of extra healing (RECOPIED CONGREGATION) * scroll of greater mana restoration (ULULATING WAGGISH) Spellbooks spellbook of healing (salted) Potions potion of water (clear) Wands wand of psybeam (impact) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Basic) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form V (Shien) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Legendary) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Medium... Youescaped from the dungeon with 0 points,