Leeroy, neutral male angelic Justice Keeper ----------- |....Y....| |....@.d..| |.........| .........$| |.........| |.........| --.-------- [Leeroy the Kageman] St5 Dx5 Co9 In11 Wi8 Ch9 JusAngMalNeu Dlvl:1 $0 HP14(14) Pw10(10) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a neutral male angelic Justice Keeper. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Be careful! New moon tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Pick an object. Y an apelike creature (tame monkey called Ugga-Ugga) (base level 2) (female) [seen: normal vision, infravision] Accessing Pokedex entry for monkey... Base statistics of this monster type: Base level = 2, difficulty = 4, AC = 6, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 15. No resistances. No conveyed resistances. Genocidable, carnivorous, herbivorous. Can be seen with infravision. Can be tamed by throwing a banana. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form. Attacks: claw (punch, hit, etc.) - steals item 1d3, bite - ordinary physical # You don't know any spells right now. You don't have anything to zap. # Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +3 mace (weapon in hand) {12} Armor b - a blessed +3 splint mail (being worn) {160} Scrolls c - 5 uncursed scrolls of healing {0} d - 4 uncursed scrolls of mana {0} e - 3 uncursed scrolls of phase door {0} f - 2 uncursed scrolls of standard id {0} g - an uncursed scroll of cure {0} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: the Force You could not have this property extrinsically: magic resistance You could not have this property intrinsically: drain resistance Scroll identification only worked 100 times out of 113 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 104 Tool identification only worked 5 times out of 6 Scroll drop chance was reduced to 75% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 62% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 97% Armor drop chance was reduced to 74% Food drop chance was reduced to 76% Concealing monsters were spawned underneath items 10% of the time only The following skill could not be trained at all: dagger The following skill was trained at half the usual rate: bow The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: lightsaber The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: occult spells (turn 7) The following skill became untrainable if you tried to train it too early: boomerang (turn 185) The following skill became untrainable after a while: axe (turn 16381) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 28144) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 96401 Monster spawn increase reached its maximum at turn 354572 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 658454 The monster class that cannot be genocided was mummy The monster class that was spawned more often: nymph (freq bonus 4) The monster species that spawned more often: shod churl (freq bonus 7) The monster species that spawned more often: ghost bat (freq bonus 24) The monster species that spawned more often: undead balrog (freq bonus 24) The monster species that spawned more often: Schalotte (freq bonus 10) The monster species that spawned more often: drugged girl (freq bonus 12) The monster species that spawned more often: convening spinner (freq bonus 36) The monster species that spawned more often: water moccasin (freq bonus 16) The monster species that spawned more often: micrograph click (freq bonus 36) The monster species that spawned more often: mega cockroach (freq bonus 20) The monster species that spawned more often: Desert Dwarf (freq bonus 9) The monster species that spawned more often: spore force fungus (freq bonus 10) The monster species that spawned more often: tasloi sorcerer (freq bonus 5) The monster species that spawned more often: predicted irregularity (freq bonus 36) The monster species that spawned more often: cutter ogre (freq bonus 48) The monster species that spawned more often: scythe uppermost late (freq bonus 14) The monster species that spawned more often: contrarily pact (freq bonus 16) The monster species that spawned more often: mooncalf (freq bonus 12) The monster species that spawned more often: magic-colored fungus (freq bonus 72) The monster species that spawned more often: Koschei (freq bonus 18) The monster species that spawned more often: inertia turret (freq bonus 15) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 2) The monster trait that was more common: monsters that never move (freq bonus 2) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 3) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 1) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 1) The monster species that never randomly spawned: deformed cat The monster species that never randomly spawned: damned kopeck The monster species that never randomly spawned: eldritch patch The monster species that never randomly spawned: Anja The monster species that never randomly spawned: dementor master The monster species that never randomly spawned: russian IRC client The monster species that never randomly spawned: neo-otyugh The monster species that never randomly spawned: animated wedge sandal The monster species that never randomly spawned: fourk nymph The monster species that never randomly spawned: gay mate The monster class that always generated with extra speed: quantum mechanic or other scientist The RNG hath decreed that this item was never generated: food ration ((null)) The RNG hath decreed that this item was never generated: sedge hat (wide conical hat) The RNG hath decreed that this item was never generated: forgotten spell (nonexistant) The RNG hath decreed that this item was never generated: darkness (obscure) The RNG hath decreed that this item was never generated: stoning (CURSED TIN OF COCKATRICE MEAT) The RNG hath decreed that this item was never generated: gravity beam (heavy) The RNG hath decreed that this item was never generated: hydra bow ((null)) The RNG hath decreed that this item was never generated: transistor (three-wired thing) The RNG hath decreed that this item was never generated: time stop (untouchable) The RNG hath decreed that this item was never generated: stone to flesh (thick) The RNG hath decreed that this item was generated more often: trap knowledge stone (gray, freq bonus 32) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 14) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 11) The RNG hath decreed that this item was generated more often: sensor cloak (minded cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of discovery (ignorant cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 5) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: peacekeeper mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 11) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 4) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: implant of stoicism (vulpine, freq bonus 6) The RNG hath decreed that this item was always generated cursed: heavy stone ball ((null)) The RNG hath decreed that this item was always generated cursed: gold detection (THARR) The RNG hath decreed that this item was always generated cursed: stoning (petrified) The RNG hath decreed that this item was always generated cursed: quasar stone (gray) The RNG hath decreed that this item was always generated cursed: charoite (violet) The RNG hath decreed that this item was always generated cursed: underlayer cloak (up-down cloak) The RNG hath decreed that this item was always generated cursed: purple dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: psybeam (psionic) The RNG hath decreed that this item was always generated cursed: know enchantment (sky blue) The RNG hath decreed that this item was always generated cursed: inviso stone (gray) The RNG hath decreed that this trap was always invisible: horror trap The RNG hath decreed that this trap was generated more often: hole (freq bonus 12) Next attribute increase check would have come at turn 112 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from using the force like a real jedi (0) You saw invisible You recognized peaceful creatures You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lawful Good, True Neutral and Chaotic Evil Your deity was True Neutral The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (213) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (RGB ZNFUVAALL CRERIBQ) scroll of mana (AMAZING AFRO HEAD RUSH ATTACK) scroll of phase door (ULULULULOHH) scroll of standard id (SEVER OPEROFOR) scroll of cure (BLEEP BOOP BEEP) * scroll of extra healing (KSIAZKA DZWONEK I SWIECA) * scroll of greater mana restoration (UTOR COMPERIO) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Legendary) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Justice Keeper... You and Ugga-Ugga escaped from the dungeon with 6 points, Since you escaped early, the score list will not be checked.