Leeroy, neutral male angelic User of Stand ------ |....|# --------------- |x..@@) ...............| |x...|# .......B.| ..... ------ [Leeroy the Arrow Pierced] St14 Dx11 Co6 In6 Wi8 Ch4 UseAngMalNeu Dlvl:1 $0 HP15(15) Pw12(12) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a neutral male angelic User of Stand. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Be careful! New moon tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # (2x) Beware, there will be no return! Still climb? [yn] (n) Your inventory Scrolls b - 5 uncursed scrolls of healing {0} c - 4 uncursed scrolls of mana {0} d - 3 uncursed scrolls of phase door {0} e - 2 uncursed scrolls of standard id {0} f - an uncursed scroll of cure {0} Tools a - an uncursed tooled horn {0} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: stun resistance You could not have this property intrinsically: drain resistance Scroll identification only worked 100 times out of 123 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 40 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 194 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 55% chance Monsters only dropped their equipment with 82% chance Scroll drop chance was reduced to 72% Ring drop chance was reduced to 94% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 69% Potion drop chance was reduced to 88% Tool drop chance was reduced to 77% Food drop chance was reduced to 88% Monster death drops spawned with only 92% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: knife The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: polymorphing (turn 33) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 312) The following skill became untrainable after a while: petkeeping (turn 11644) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 43423) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16890 Monster spawn increase reached its maximum at turn 91271 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 14505412 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: human or elf (freq bonus 6) The monster species that spawned more often: cyan force fungus (freq bonus 84) The monster species that spawned more often: shining giant (freq bonus 42) The monster species that spawned more often: LH (freq bonus 28) The monster species that spawned more often: great white shark (freq bonus 13) The monster species that spawned more often: spit demon (freq bonus 24) The monster species that spawned more often: crosspatch verging littler (freq bonus 39) The monster species that spawned more often: troll chieftain (freq bonus 96) The monster species that spawned more often: recompensable scruffy johnnie (freq bonus 27) The monster species that spawned more often: deadly eye (freq bonus 32) The monster species that spawned more often: cave vulture (freq bonus 24) The monster species that spawned more often: petty velociraptor (freq bonus 20) The monster species that spawned more often: psi light (freq bonus 10) The monster species that spawned more often: unscramble followup (freq bonus 36) The monster species that spawned more often: roller coaster (freq bonus 9) The monster species that spawned more often: virtually cult (freq bonus 54) The monster species that spawned more often: ermine (freq bonus 21) The monster species that spawned more often: tapicoa pudding (freq bonus 21) The monster species that spawned more often: june between (freq bonus 36) The monster species that spawned more often: cerulean force fungus (freq bonus 14) The monster species that spawned more often: wonderful lady (freq bonus 14) The monster trait that was more common: monsters that are strong (freq bonus 1) The monster trait that was more common: monsters that can control teleport (freq bonus 4) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 2) The monster species that never randomly spawned: unrepentingly salesperson The monster species that never randomly spawned: richest man of the world The monster species that never randomly spawned: blood diver The monster species that never randomly spawned: carthaginian teacher The monster species that never randomly spawned: whatnot scalesmen The monster species that never randomly spawned: taker force fungus The monster species that never randomly spawned: Minator Kchief The monster species that never randomly spawned: shielded lich The monster species that never randomly spawned: Ghatanothoa The monster species that never randomly spawned: Nicole's block-heeled combat boot The monster class that always generated with extra speed: cat or other feline The RNG hath decreed that this item was never generated: aggravate monster (sapphire) The RNG hath decreed that this item was never generated: fire stick ((null)) The RNG hath decreed that this item was never generated: polymorph (golden) The RNG hath decreed that this item was never generated: pasta ((null)) The RNG hath decreed that this item was never generated: curse items (fake) The RNG hath decreed that this item was never generated: disenchantment stone (gray) The RNG hath decreed that this item was never generated: cure blindness (TIRACLE RAMICAL RELRAMI LUE) The RNG hath decreed that this item was never generated: black spell stone (gray) The RNG hath decreed that this item was never generated: poker stick ((null)) The RNG hath decreed that this item was never generated: amulet of danger (doomed) The RNG hath decreed that this item was generated more often: chaos terrain (chaos-inducing, freq bonus 21) The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 6) The RNG hath decreed that this item was generated more often: woolen shirt ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 6) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 10) The RNG hath decreed that this item was generated more often: wishing (sorrowful, freq bonus 47) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: robe of spell power (white robe, freq bonus 4) The RNG hath decreed that this item was generated more often: enchant (legit, freq bonus 2) The RNG hath decreed that this item was generated more often: heavy chain ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: kitchen apron (apron, freq bonus 2) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 10) The RNG hath decreed that this item was generated more often: know enchantment (sky blue, freq bonus 5) The RNG hath decreed that this item was generated more often: cryogenics (hostile, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of hostility (funk, freq bonus 13) The RNG hath decreed that this item was generated more often: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS, freq bonus 10) The RNG hath decreed that this item was generated more often: swimming (aquatic, freq bonus 4) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 57) The RNG hath decreed that this item was always generated cursed: tarrier ((null)) The RNG hath decreed that this item was always generated cursed: sniper rifle ((null)) The RNG hath decreed that this item was always generated cursed: flame sphere (canvas) The RNG hath decreed that this item was always generated cursed: cloak of health (white cloak) The RNG hath decreed that this item was always generated cursed: restration (enamel) The RNG hath decreed that this item was always generated cursed: mercurial dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: teleportation (iridium) The RNG hath decreed that this item was always generated cursed: leather cloak ((null)) The RNG hath decreed that this item was always generated cursed: anti-drop (dropper) The RNG hath decreed that this item was always generated cursed: highlevel stone (gray) The RNG hath decreed that this trap was always invisible: earthquake trap The RNG hath decreed that this trap was generated more often: trap of no return (freq bonus 1) Next attribute increase check would have come at turn 1900 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having teleport control (0) You were prevented from having stun resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly You had improved technique levels Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jonathan Joestar, Hirohiko Araki and Cars Your deity was Hirohiko Araki The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (597) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (VY CHERTOVSKI DERMO VLAGALISHCHE IDTI UMIRAT V OGNE) scroll of mana (ABDA) scroll of phase door (HACKEM MUCHE) scroll of standard id (PERQUE SON ELS MESTRES) scroll of cure (OH CAPTAIN MY CAPTAIN) * scroll of extra healing (FROTZ) * scroll of greater mana restoration (890 C PROPERTY) Tools tooled horn (horn) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Grand Master) (20 of 160) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the User of Stand... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.