Leeroy, neutral male angelic Anachronist ------- |@....| -@..# ..$$...| |.......| |........ ....Z#..| -+------- [Leeroy the Survivor] St7 Dx9 Co11 In12 Wi8 Ch7 AnaAngMalNeu Dlvl:1 $4 HP15(15) Pw4(4) AC-7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a neutral male angelic Anachronist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Be careful! New moon tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # The plasteel helm covers your whole face. (2x) What do you want to wield? [- abc or ?*] Never mind. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - an uncursed +0 force pike (alternate weapon; not wielded) {80} c - an uncursed +0 rifle {12} Armor d - an uncursed +0 plasteel armor (being worn) {50} e - a cursed +0 T-shirt (being worn) {2} f - an uncursed +0 plasteel helm (being worn) {2} g - an uncursed +0 pair of plasteel gloves (being worn) {2} h - an uncursed +0 pair of plasteel boots (being worn) {2} i - an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - 20 uncursed pills {0} Scrolls k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 2 uncursed scrolls of standard id {0} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: acid resistance You could not have this property intrinsically: poison resistance Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 52 Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 35 Monsters only dropped their musable items with 32% chance Scroll drop chance was reduced to 65% Ring drop chance was reduced to 60% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 74% Potion drop chance was reduced to 90% Armor drop chance was reduced to 86% Tool drop chance was reduced to 61% Food drop chance was reduced to 75% Concealing monsters were spawned underneath items 38% of the time only The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: javelin The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: flail The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: body armor (turn 7) The following skill became untrainable if you tried to train it too early: searching (turn 624) The following skill became untrainable after a while: bow (turn 43695) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 32524) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 39055 Monster spawn increase reached its maximum at turn 144625 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1582240 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: leprechaun (freq bonus 1) The monster species that spawned more often: petty venomous nymph (freq bonus 5) The monster species that spawned more often: giant mantis (freq bonus 36) The monster species that spawned more often: Oblivion (freq bonus 48) The monster species that spawned more often: Vampire Katcher (freq bonus 16) The monster species that spawned more often: gyving teeter whereof oystered spiry (freq bonus 8) The monster species that spawned more often: great evil dragon (freq bonus 20) The monster species that spawned more often: petty glib vortex (freq bonus 12) The monster species that spawned more often: chunking dotty (freq bonus 30) The monster species that spawned more often: invisible warp fungus (freq bonus 6) The monster species that spawned more often: tentacle newt (freq bonus 10) The monster species that spawned more often: pride turret (freq bonus 18) The monster species that spawned more often: idiot (freq bonus 3) The monster species that spawned more often: squiggle tubularly (freq bonus 8) The monster species that spawned more often: expert trove (freq bonus 6) The monster species that spawned more often: Antimatter Kchief (freq bonus 20) The monster species that spawned more often: orc zombie (freq bonus 12) The monster species that spawned more often: piquantly navigable (freq bonus 9) The monster species that spawned more often: interfacing lapper (freq bonus 4) The monster species that spawned more often: red colony (freq bonus 9) The monster species that spawned more often: turkish lady (freq bonus 20) The monster trait that was more common: monsters that gurgle (freq bonus 1) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 2) The monster trait that was more common: monsters that have weapon attacks (freq bonus 4) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 2) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 2) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 2) The monster trait that was more common: monsters that count as undead (freq bonus 2) The monster species that never randomly spawned: dungeon archer The monster species that never randomly spawned: tanuki The monster species that never randomly spawned: animated rotten egg The monster species that never randomly spawned: azure warp fungus The monster species that never randomly spawned: Almuth's cuddly-soft sneaker The monster species that never randomly spawned: horse The monster species that never randomly spawned: phase patch The monster species that never randomly spawned: flamer of Tzeentch The monster species that never randomly spawned: anthrazite sentai The monster species that never randomly spawned: gruesomer amiable The RNG hath decreed that this item was never generated: cloak of spray (brown burnoose) The RNG hath decreed that this item was never generated: halberd (angled poleaxe) The RNG hath decreed that this item was never generated: cure stun (fat) The RNG hath decreed that this item was never generated: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this item was never generated: entire level stone (gray) The RNG hath decreed that this item was never generated: amulet of anti experience (ringwraith) The RNG hath decreed that this item was never generated: bronze morning star ((null)) The RNG hath decreed that this item was never generated: phase door (LESBIANISM FOR EVERYONE) The RNG hath decreed that this item was never generated: implant of badass (pestilent) The RNG hath decreed that this item was never generated: gain health (iridescent) The RNG hath decreed that this item was generated more often: stealth (pageless, freq bonus 13) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: inka saddle (saddle, freq bonus 19) The RNG hath decreed that this item was generated more often: implant of terror (sanguinary, freq bonus 14) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 18) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 40) The RNG hath decreed that this item was generated more often: command undead (dark, freq bonus 31) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 4) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 2) The RNG hath decreed that this item was generated more often: redemption (sweet, freq bonus 4) The RNG hath decreed that this item was generated more often: shield of peace ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: take selfie (pristine, freq bonus 5) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 11) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 8) The RNG hath decreed that this item was generated more often: green dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: implant of dusk (volcanic) The RNG hath decreed that this item was always generated cursed: fire helmet (red helmet) The RNG hath decreed that this item was always generated cursed: implant of vines (arcadian) The RNG hath decreed that this item was always generated cursed: icky blade ((null)) The RNG hath decreed that this item was always generated cursed: implant of ire (paleocene) The RNG hath decreed that this item was always generated cursed: light (cloth) The RNG hath decreed that this item was always generated cursed: inka mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: blinding ray (noble) The RNG hath decreed that this item was always generated cursed: trap creation (TOP SECRET DO NOT READ) The RNG hath decreed that this item was always generated cursed: troll leather armor ((null)) The RNG hath decreed that this trap was always invisible: amnesia trap The RNG hath decreed that this trap was generated more often: piercing beam trap (freq bonus 2) Next attribute increase check would have come at turn 294 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were shock resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having acid resistance (0) You were prevented from having double attacks (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of stth, Adeon and mrivan Your deity was Adeon The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could have safely prayed (125) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (forgetful cloak) Scrolls scroll of healing (CLIENT ANACONDA SENT A BOGUS COMMAND PACKET) scroll of mana (FLEECY HENCE TRUE QED THANK YOU GIVE ME THAT 1000000 DOLLARS) scroll of phase door (ANDOVA BEGARIN) scroll of standard id (WORDS CANNOT BEGIN TO DESCRIBE HOW BAD THE WAND BALANCE PATCH IS) scroll of cure (NORBERT DUANE MICHAEL) * scroll of extra healing (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) * scroll of greater mana restoration (ELF CHANGE FORME BY STUNT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Anachronist... Youescaped from the dungeon with 4 points, Since you escaped early, the score list will not be checked.