Leeroy, neutral male angelic Chevalier ------------ ............ |...d......| ............ |....@D....| ------------ [Leeroy the Basher] St10 Dx9 Co15 In9 Wi18 Ch3 CheAngMalNeu Dlvl:1 $0 HP24(24) Pw20(20) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a neutral male angelic Chevalier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Be careful! New moon tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # (2x) Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +0 trident (weapon in hand) {10} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12} Comestibles f - a blessed clove of garlic {0} g - a blessed sprig of wolfsbane {0} Scrolls i - a blessed scroll of enchant weapon {0} k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Spellbooks h - a blessed spellbook of healing (7:4) {0} Potions d - a potion of holy water {0} e - a thoroughly burnt very rotted diluted potion of holy water {0} Tools j - a blessed leather saddle {0} Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: detect monsters You could not have this property intrinsically: wonderlegs Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 15 Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 15% Ring drop chance was reduced to 97% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 46% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 95% Armor drop chance was reduced to 37% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 10% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: lightsaber The following skill was limited to basic proficiency: dart The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: matter spells (turn 1) The following skill became untrainable if you tried to train it too early: shield (turn 450) The following skill became untrainable after a while: matter spells (turn 37772) The following skill couldn't be trained before a certain turn number is reached: pick-axe (turn 28135) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 85048 Monster spawn increase reached its maximum at turn 149939 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 9417280 The monster class that cannot be genocided was zombie The monster class that was spawned more often: dragon (freq bonus 8) The monster species that spawned more often: giant item trove (freq bonus 10) The monster species that spawned more often: Transformator (freq bonus 156) The monster species that spawned more often: Bundle Nadja's hugging boot (freq bonus 27) The monster species that spawned more often: nexus eye (freq bonus 20) The monster species that spawned more often: RNG Kchief (freq bonus 18) The monster species that spawned more often: death brawler (freq bonus 20) The monster species that spawned more often: black unicorn (freq bonus 54) The monster species that spawned more often: rodmen applicative (freq bonus 16) The monster species that spawned more often: force mist cloud (freq bonus 24) The monster species that spawned more often: edgy mushroom (freq bonus 33) The monster species that spawned more often: cadmium cistern (freq bonus 20) The monster species that spawned more often: couple murderer (freq bonus 90) The monster species that spawned more often: volcano gazer (freq bonus 39) The monster species that spawned more often: Obox-ob (freq bonus 40) The monster species that spawned more often: novice rogue (freq bonus 27) The monster species that spawned more often: energy vortex (freq bonus 33) The monster species that spawned more often: vacuum spore (freq bonus 30) The monster species that spawned more often: stickrothe (freq bonus 26) The monster species that spawned more often: chemistry watcher (freq bonus 24) The monster species that spawned more often: pump propitiating (freq bonus 20) The monster trait that was more common: monsters that are neuter (freq bonus 1) The monster species that never randomly spawned: coach virginity The monster species that never randomly spawned: kagero servant The monster species that never randomly spawned: crypt wraith The monster species that never randomly spawned: bestia acerbus The monster species that never randomly spawned: gelatinous cube The monster species that never randomly spawned: baselessly jockey The monster species that never randomly spawned: dwarven guardian The monster species that never randomly spawned: icky face The monster species that never randomly spawned: pink warp fungus The monster species that never randomly spawned: ancient tempest The RNG hath decreed that this item was never generated: cloak of elementalism (team splat cloak) The RNG hath decreed that this item was never generated: muteness stone (gray) The RNG hath decreed that this item was never generated: T-shirt ((null)) The RNG hath decreed that this item was never generated: enrage (YOU AND YOUR FRIENDS ARE DEAD) The RNG hath decreed that this item was never generated: spell loss stone (gray) The RNG hath decreed that this item was never generated: catapult ((null)) The RNG hath decreed that this item was never generated: confusing gloves (warped gloves) The RNG hath decreed that this item was never generated: iron chain ((null)) The RNG hath decreed that this item was never generated: inertia (nonmoving) The RNG hath decreed that this item was never generated: hydra bow ((null)) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 5) The RNG hath decreed that this item was generated more often: berserk (immortal, freq bonus 35) The RNG hath decreed that this item was generated more often: magical shield ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 40) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 13) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 13) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of control (wishful cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of traveling (argent, freq bonus 9) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 13) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: tron boots (balanced boots, freq bonus 2) The RNG hath decreed that this item was generated more often: battery stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 6) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 7) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 6) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 12) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 66) The RNG hath decreed that this item was always generated cursed: heavy status cloak (phantom cloak) The RNG hath decreed that this item was always generated cursed: low boots (walking shoes) The RNG hath decreed that this item was always generated cursed: vault cloak (geek cloak) The RNG hath decreed that this item was always generated cursed: amulet of swimming (watery) The RNG hath decreed that this item was always generated cursed: implant of faith (resonant) The RNG hath decreed that this item was always generated cursed: weighting gauntlets (lead gloves) The RNG hath decreed that this item was always generated cursed: rumor (scribbled) The RNG hath decreed that this item was always generated cursed: dream eater (dreamy) The RNG hath decreed that this item was always generated cursed: apple ((null)) The RNG hath decreed that this item was always generated cursed: command demon (gehenna) The RNG hath decreed that this trap was always invisible: glass bolt trap The RNG hath decreed that this trap was generated more often: checkerboard trap (freq bonus 5) Next attribute increase check would have come at turn 630 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Jahwe The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (264) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (cyan robe) Scrolls scroll of enchant weapon (CUR NOS OPPUGNARE VIS) scroll of healing (SOME NETHACK4 DEV HATES DISINTEGRATION RESISTANCE JUST TO SPITE PLAYERS) scroll of mana (THROW BODY MAKED LIGHTLY SHARP SPEE WORK) scroll of phase door (C00000000000000000000000000005) scroll of standard id (WALKING LUNACY) scroll of cure (TIRACLE RAMICAL RELRAMI LUE) * scroll of extra healing (HARDCORE AUTISTS PLAY RODNEYAN GLADIATOR LOSTSOULS) * scroll of greater mana restoration (SHELL PROTECT KEY) Spellbooks spellbook of healing (striped) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (29 of 160) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Chevalier... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.