Leeroy, lawful male hemi-doppelganger Bloodseeker --------- |.}...... |.....V.| |.....@.| |..}....| --+------ [Leeroy the Battlefield Newbie] St13 Dx9 Co18 In5 Wi5 Ch10 BloHemMalLaw Dlvl:1 $0 HP20(20) Pw12(12) AC6 Exp1 T1 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a lawful male hemi-doppelganger Bloodseeker. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Be careful! New moon tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 short sword (weapon in hand) {12} Armor b - an uncursed +2 pair of combat stilettos (being worn) {10} Scrolls d - an uncursed scroll of teleportation {0} e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Wands c - an uncursed wand of fire (0:2) {0} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: regeneration You could not have this property intrinsically: stoned chilling Scroll identification only worked 100 times out of 195 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 32 Implant identification only worked 1 times out of 24 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 18 Gem identification only worked 100 times out of 140 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 97% chance Monsters only dropped their equipment with 58% chance Scroll drop chance was reduced to 49% Amulet drop chance was reduced to 53% Potion drop chance was reduced to 85% Tool drop chance was reduced to 79% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 89% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 45) The following skill became untrainable if you tried to train it too early: martial arts (turn 4818) The following skill became untrainable after a while: shuriken (turn 44051) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 51781) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 20 Monster spawn increase started at turn 61579 Monster spawn increase reached its maximum at turn 115484 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2016885 The monster class that cannot be genocided was golem The monster class that was spawned more often: lizard (freq bonus 2) The monster species that spawned more often: cerulean force patch (freq bonus 15) The monster species that spawned more often: expansive commissionership foolfish devaluated serviceable mighty (freq bonus 12) The monster species that spawned more often: threshold patch (freq bonus 3) The monster species that spawned more often: giant cave bear (freq bonus 28) The monster species that spawned more often: axman urethral (freq bonus 6) The monster species that spawned more often: neothelid (freq bonus 32) The monster species that spawned more often: lilac mushroom (freq bonus 8) The monster species that spawned more often: brittling defoliation (freq bonus 16) The monster species that spawned more often: stone jelly (freq bonus 24) The monster species that spawned more often: great wyrm of perplexity (freq bonus 15) The monster species that spawned more often: gigantic wraith (freq bonus 6) The monster species that spawned more often: wimp (freq bonus 24) The monster species that spawned more often: yellow naga hatchling (freq bonus 4) The monster species that spawned more often: ropewalk percussor (freq bonus 24) The monster species that spawned more often: bollixing fracturing (freq bonus 8) The monster species that spawned more often: canine badger (freq bonus 3) The monster species that spawned more often: maxi shade (freq bonus 10) The monster species that spawned more often: hell cattle (freq bonus 8) The monster species that spawned more often: Anselm (freq bonus 12) The monster species that spawned more often: skater girl (freq bonus 21) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 2) The monster trait that was more common: monsters that can be genocided (freq bonus 3) The monster species that never randomly spawned: reprimanding chastising The monster species that never randomly spawned: lavender growth The monster species that never randomly spawned: ionizer sorrowed The monster species that never randomly spawned: Zuggotmoy The monster species that never randomly spawned: lava force patch The monster species that never randomly spawned: steaded elocution The monster species that never randomly spawned: Lurtz, Uruk Captain of the White Hand The monster species that never randomly spawned: two-tentacle hententmon The monster species that never randomly spawned: humanlike naga The monster species that never randomly spawned: baby wyvern The monster class that always generated with extra speed: sea monster The RNG hath decreed that this item was never generated: remove curse (wiry) The RNG hath decreed that this item was never generated: water dragon scales ((null)) The RNG hath decreed that this item was never generated: heavy iron ball ((null)) The RNG hath decreed that this item was never generated: dogshit boot ((null)) The RNG hath decreed that this item was never generated: chaos terrain stone (gray) The RNG hath decreed that this item was never generated: can of grease ((null)) The RNG hath decreed that this item was never generated: gain level (overpowered) The RNG hath decreed that this item was never generated: bath towel ((null)) The RNG hath decreed that this item was never generated: measurer ((null)) The RNG hath decreed that this item was never generated: stun self (trembling) The RNG hath decreed that this item was generated more often: cloak of control (wishful cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 24) The RNG hath decreed that this item was generated more often: coveted boots (pink sneakers, freq bonus 13) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 43) The RNG hath decreed that this item was generated more often: implant of knowledge (shouting, freq bonus 10) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 57) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 22) The RNG hath decreed that this item was generated more often: yesterday star ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of item teleportation (starwars, freq bonus 117) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 5) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 15) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of outright evilness (chinese cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 4) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 4) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 17) The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 4) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 24) The RNG hath decreed that this item was always generated cursed: hugging gown (contaminated coat) The RNG hath decreed that this item was always generated cursed: helm of counter rotation (rubynus helmet) The RNG hath decreed that this item was always generated cursed: weight stone (gray) The RNG hath decreed that this item was always generated cursed: topaz (yellowish brown) The RNG hath decreed that this item was always generated cursed: robe of spell power (white robe) The RNG hath decreed that this item was always generated cursed: hydra bow ((null)) The RNG hath decreed that this item was always generated cursed: finger bending (flapping) The RNG hath decreed that this item was always generated cursed: green spell stone (gray) The RNG hath decreed that this item was always generated cursed: standard id (WHAT THE FUCK IS THIS) The RNG hath decreed that this item was always generated cursed: light (glass) The RNG hath decreed that this trap was always invisible: knowledge trap The RNG hath decreed that this trap was generated more often: fucked info trap (freq bonus 2) Next attribute increase check would have come at turn 1101 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having regeneration (0) You were prevented from having an increased fear factor (0) You were warned You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Rhea Oro, Liebea Luna and Elenya Pure Your deity was Rhea Oro The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (95) You survived You didn't know any spells. Techniques known in the end Name Level Status eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor combat stilettos (heeled boots) Scrolls scroll of teleportation (SHIN KICK OF LOVE) scroll of healing (CHREMILLON MOULOCH KAMPY CHRE OPHTHO) scroll of mana (INTEGER DIVIDE BY ZERO) scroll of phase door (CAO NI MA) scroll of standard id (ELF VERY ACCURASY) scroll of cure (COMPILE SLEX SUDO UBUNTU) * scroll of extra healing (WPROWADZIC BRAMY PIEKIELNE) * scroll of greater mana restoration (SPHEDEMOUR BIRBIA ECHI EROPHTHI ATARMETRA CHELOOPS) Wands wand of fire (edgy) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Expert) (20 of 160) general combat [Basic] (max Grand Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Bloodseeker... You and Cheater escaped from the dungeon with 58 points, Since you escaped early, the score list will not be checked.