Leeroy, neutral male incantifier Fencer -- --.- ----... |...@`- | --..| --.| |.| |.| |.| |.| |.-- |..-- |<..| ----- [Leeroy the Dubhe] St12 Dx17 Co13 In7 Wi8 Ch9 FenIncMalNeu Min:3 $24 HP28(28) Pw75(75) AC4 Exp5 T1642 Ftg Latest messages You step onto a polymorph trap! You feel momentarily different. You feel less confused now. Do you really want to step into that polymorph trap? [yn] (n) You step onto a polymorph trap! You feel momentarily different. Pick an object. @ a human or elf or you (incantifier fencer called Leeroy) Accessing Pokedex entry for fencer... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 2, alignment 3. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical There is a polymorph trap here. You see no objects here. There is a wall in the way! (2x) You see here a figurine of a green spore {0}. N - a figurine of a green spore {0}. With great effort you move the boulder. What do you want to put on? [uD or ?*] You are already wearing an amulet. What do you want to write with? [- abdH or ?*] Never mind. Not wearing any armor. Use 'R' command to remove accessories. Really quit [yes/no]? Your inventory Amulets s - an uncursed amulet of ESP (being worn) {0} u - an uncursed amulet of reflection {0} D - a cursed amulet versus stone {0} Weapons a - an uncursed +1 short sword (weapon in hand) {12} b - 5 uncursed +0 daggers (alternate weapon; not wielded) {20} H - an uncursed +3 two-handed sword {60} Armor F - an uncursed +0 ring mail {100} Comestibles e - 18 uncursed oranges {0} f - 12 uncursed pears {0} l - 3 uncursed slime molds {0} Scrolls h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} Rings d - an uncursed +2 ring of increase accuracy (on left hand) {0} Tools N - an uncursed figurine of a green spore {0} Final attributes You have sinned Your alignment was -7 Your max alignment was 14 You carried 0 sins You could not have this property at all: technicality You could not have this property extrinsically: sickopathy You could not have this property intrinsically: sickness resistance Scroll identification only worked 100 times out of 134 Potion identification only worked 3 times out of 18 Ring identification only worked 4 times out of 19 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 15 Monsters only dropped their musable items with 72% chance Potion drop chance was reduced to 75% Weapon drop chance was reduced to 56% Tool drop chance was reduced to 89% Food drop chance was reduced to 88% The following skill could not be trained at all: lightsaber The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: boomerang The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: two-handed sword The following skill was limited to expert proficiency: spear The following skill became untrainable if you tried to train it too early: mace (turn 82) The following skill became untrainable if you tried to train it too early: protection spells (turn 10252) The following skill became untrainable after a while: chaos spells (turn 14392) The following skill couldn't be trained before a certain turn number is reached: implants (turn 33480) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 76189 Monster spawn increase reached its maximum at turn 155711 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1940158 The monster class that cannot be genocided was rodent Today, this monster class was always generated invisible: naga The monster class that was spawned more often: orc (freq bonus 4) The monster species that spawned more often: freeloader objection (freq bonus 20) The monster species that spawned more often: uber rust monster (freq bonus 48) The monster species that spawned more often: fisher deprogrammer overspreading (freq bonus 8) The monster species that spawned more often: gramme reminiscing eager slurp peculiarly penknife (freq bonus 7) The monster species that spawned more often: scud myasthenic (freq bonus 20) The monster species that spawned more often: Danielle's high-heeled sandal (freq bonus 180) The monster species that spawned more often: brass golem (freq bonus 18) The monster species that spawned more often: true weeping angel (freq bonus 16) The monster species that spawned more often: reaper stalk (freq bonus 27) The monster species that spawned more often: chuckling light (freq bonus 18) The monster species that spawned more often: chicken (freq bonus 10) The monster species that spawned more often: mezzodaemon (freq bonus 16) The monster species that spawned more often: giant chieftain (freq bonus 28) The monster species that spawned more often: blade of chaos (freq bonus 5) The monster species that spawned more often: beepin (freq bonus 24) The monster species that spawned more often: advert scholarly mightily naturopathy tossing bray nonlethal (freq bonus 10) The monster species that spawned more often: cyan force patch (freq bonus 24) The monster species that spawned more often: trembled brevetted (freq bonus 18) The monster species that spawned more often: elven mage (freq bonus 28) The monster species that spawned more often: krone viscidly (freq bonus 32) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 2) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 2) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 2) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 1) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 8) The monster species that never randomly spawned: marauder The monster species that never randomly spawned: disgusting stalk The monster species that never randomly spawned: Haughtiness The monster species that never randomly spawned: shard warp patch The monster species that never randomly spawned: fuxxor cat The monster species that never randomly spawned: notable force fungus The monster species that never randomly spawned: novice quickling The monster species that never randomly spawned: gaunt soul The monster species that never randomly spawned: bot The monster species that never randomly spawned: thiamine hempseed The RNG hath decreed that this item was never generated: elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: mercurial dragon scale shield (mercurial dragonhide shield) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was never generated: evil dragon scale mail ((null)) The RNG hath decreed that this item was never generated: chatbox cloak (weeb cloak) The RNG hath decreed that this item was never generated: random speed (impenetrable) The RNG hath decreed that this item was never generated: cloak of time (weird cloak) The RNG hath decreed that this item was never generated: brown sweets ((null)) The RNG hath decreed that this item was never generated: poker stick ((null)) The RNG hath decreed that this item was never generated: cloak of inventorylessness (glass cloak) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 8) The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 99) The RNG hath decreed that this item was generated more often: sinful heels (red sneakers, freq bonus 8) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 5) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 13) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 18) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 54) The RNG hath decreed that this item was generated more often: trap knowledge stone (gray, freq bonus 33) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: inka boot ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 6) The RNG hath decreed that this item was generated more often: tiger cloak (taiga cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: chaos terrain (chaos-inducing, freq bonus 2) The RNG hath decreed that this item was generated more often: remove curse (PRATYAVAYAH, freq bonus 5) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 5) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 91) The RNG hath decreed that this item was always generated cursed: yellow spell stone (gray) The RNG hath decreed that this item was always generated cursed: ESP (dawn) The RNG hath decreed that this item was always generated cursed: paper arrow ((null)) The RNG hath decreed that this item was always generated cursed: wonder (elven-lettered) The RNG hath decreed that this item was always generated cursed: implant of erosion (vivid) The RNG hath decreed that this item was always generated cursed: power crossbow ((null)) The RNG hath decreed that this item was always generated cursed: food ration ((null)) The RNG hath decreed that this item was always generated cursed: helm of counter rotation (rubynus helmet) The RNG hath decreed that this item was always generated cursed: detect monsters (exploding) The RNG hath decreed that this item was always generated cursed: cloak of drain life (colorless cloak) The RNG hath decreed that this trap was always invisible: EVC trap The RNG hath decreed that this trap was generated more often: weak sight trap (freq bonus 3) Next attribute increase check would have come at turn 2323 Strength training was 9 Dexterity training was 4 Wisdom training was 3 Constitution training was 14 You were magic-protected You had not decided on your sexuality yet You were prevented from having sickopathy (0) You were prevented from having technicality (0) You leeched mana You were telepathic You had -98 points of nutrition remaining You had a +2 bonus to hit Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Terra The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 94% Techniques known in the end Name Level Status critical strike 5X Prepared(0) eddy wind 5X Prepared(0) appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) Discoveries Artifacts The Marauder's Map [chaotic scroll of magic mapping] Amulets amulet of ESP (medal) amulet of reflection (wide conical) amulet versus stone (tetraedrical) Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (visored helmet) * sedge hat (bug-tracking helmet) * skullcap (netradiation helmet) * flack helmet stone (gemmed helmet) * crystal helm (secret helmet) * mining helm (scuba helmet) * field helm (plumed helmet) * helm of safeguard (padded helmet) * war hat (viking helmet) * plasteel gloves (white gloves) * leather gloves (dusty gloves) * gauntlets of safeguard (runic gloves) * gauntlets of plugsuit (tar gloves) * commander gloves (parked gloves) * field gloves (fighting gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (roman sandals) * field boots (erotic boots) * boots of safeguard (balanced boots) Scrolls scroll of healing (CHRISTINE FEMININE) scroll of mana (FATAL ADVENTURE TO ADULT LECHERY) scroll of phase door (NORBERT DUANE MICHAEL) scroll of standard id (INSOMNIA SMACKER) scroll of cure (PUZZLED EQUIPOISE SOLIDIFICATION FARM) * scroll of extra healing (ITAINO ITAINO TONDEKE) * scroll of greater mana restoration (LAM EQUENUS) scroll of magic mapping (KUS VOLA ZABIJEM TA) Spellbooks spellbook of finger of death (fleecy-colored) Rings ring of increase accuracy (bronze) Gems worthless piece of black glass (black) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: Level 3: <- You are here Voluntary challenges You followed a strict vegan diet You eaten 19 times You were an atheist You never prayed to the gods You hit with a wielded weapon 39 times You killed 29 monsters You read items or engraved 13 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (23 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (3 of 20) techniques [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (59 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer...