Leeroy, neutral male incantifier Fencer ---------- ##------- ##-------------- |_0..00.0| #,......| ------ #####,.........<...| |0.0_0._.| #,|.....| ---....--- #,,,,,|............| |0_..@0__| #,|.>...| ##|........| ##,####|............| |..@.!.0.| #,---.--- #,.........| #,,# |............| |...@...?| #,,##,,# ##,|........| #,## --------.----- ---|------ ##,,,#,# ##,,|......--- #,# ####,# #,,,,,,# ------,-|-----##,,#-----|--#####,# ##,,,,# ######,# ##|....|,|......,,,###,,,,,,,,,,,,,# #,,#### #,# #,-.....,|.....|#### ###,,,,,####### #,## #,# #,|....|#|.....| #,-.-.---#### ###,# -----|--- #,|....| |.....| ###,|.....-,,,## #,,,# |.......| ###,|>..^|#-------######,,,|.....|##,,######,### |.......|###,,,|.....,,,,,,,,,,,,,,,##|.....-,,,,,,,,,,,` |.......|#,,,##------################ |.....|####,##-.--- |.......|,,### |.....| #,,,|...| |........,## |.....| ###,....| ---------## ------- ##-#--- [Leeroy the Dubhe] St18 Dx15 Co10 In10 Wi14 Ch11 FenIncMalNeu Dlvl:2 $25 HP47(47) Pw68(68) AC6 Xp4/92 Wt153/1750 T1425 Sat Latest messages You see here a heavy clay ball {1600}. What do you want to eat? [$bdps or ?*,] This heavy clay ball is delicious! The heavy clay ball will cost you 10 zorkmids. A heavy clay ball {1600} for 10 zorkmids. Pay? [yn] (n) You paid for a heavy clay ball {1600} at a cost of 10 gold pieces. "Thank you for shopping in Arym Yresim's weirdo shop!" There is a fountain here. Use "q." to drink from it. You see here a heavy iron ball {1200}. You see here an iron chain {120}. (3x) There is a fountain here. Use "q." to drink from it. You see here a heavy iron ball {1200}. You see here a quite heavy iron ball {1600}. There is a fountain here. Use "q." to drink from it. You see here a heavy iron ball {1200}. You see here a quite heavy iron ball {1600}. What do you want to eat? [$bdps or ?*,] This quite heavy iron ball is delicious! You choke over your iron. You die... Your inventory Weapons a - an uncursed +1 short sword (weapon in hand) {12} b - 5 blessed +0 daggers (alternate weapon; not wielded) {20} p - the cursed -2 spear named The Return of Sherlock Holmes {12} s - an uncursed +3 battle-axe {48} Armor c - the uncursed +1 leather armor named Iron Vortex {60} Comestibles e - 20 uncursed oranges {0} f - 22 uncursed pears {0} u - an uncursed clove of garlic {0} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} n - an uncursed scroll of acquirement {0} q - 2 blessed scrolls of healing {0} Spellbooks t - an uncursed spellbook of lightning (7:2) {0} Rings d - an uncursed +2 ring of increase accuracy {0} Venoms z - an uncursed blinding venom {1} Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 17 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: searching You could not have this property intrinsically: corrosivity Scroll identification only worked 100 times out of 151 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 62 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 181 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 97% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 90% Tool drop chance was reduced to 55% Food drop chance was reduced to 92% The following skill could not be trained at all: spear The following skill was trained at half the usual rate: trident The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: shuriken The following skill was limited to skilled proficiency: club The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 2) The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 1342) The following skill became untrainable after a while: two-handed weapons (turn 28131) The following skill couldn't be trained before a certain turn number is reached: firearms (turn 40612) Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 34445 Monster spawn increase reached its maximum at turn 74155 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 10554424 The monster class that cannot be genocided was light The monster class that was spawned more often: piercer (freq bonus 4) The monster species that spawned more often: trap growth (freq bonus 18) The monster species that spawned more often: foul permamimic (freq bonus 6) The monster species that spawned more often: clock old horadrim (freq bonus 48) The monster species that spawned more often: sepia mushroom (freq bonus 7) The monster species that spawned more often: young magic dragon (freq bonus 12) The monster species that spawned more often: bright blue patch (freq bonus 5) The monster species that spawned more often: snooped normandy (freq bonus 14) The monster species that spawned more often: Sing's plateau boot (freq bonus 18) The monster species that spawned more often: dandling queasy (freq bonus 6) The monster species that spawned more often: gater devil (freq bonus 9) The monster species that spawned more often: giant white tick (freq bonus 5) The monster species that spawned more often: Vanessa (freq bonus 21) The monster species that spawned more often: death brigadier (freq bonus 20) The monster species that spawned more often: werewaterelemental (freq bonus 14) The monster species that spawned more often: clicking patch (freq bonus 21) The monster species that spawned more often: gray colony (freq bonus 30) The monster species that spawned more often: wailing spirit (freq bonus 10) The monster species that spawned more often: adventurer warp fungus (freq bonus 42) The monster species that spawned more often: inkiest nittier (freq bonus 12) The monster species that spawned more often: Windows Vista (freq bonus 6) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 1) The monster trait that was more common: monsters whose attacks calm you (freq bonus 4) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 4) The monster species that never randomly spawned: reddish warp fungus The monster species that never randomly spawned: eyeglass queue The monster species that never randomly spawned: suppler tattletale autopsic gushy The monster species that never randomly spawned: corpse mage The monster species that never randomly spawned: white blob The monster species that never randomly spawned: mari-ja The monster species that never randomly spawned: teal force patch The monster species that never randomly spawned: nahuatl velure The monster species that never randomly spawned: totting rostrum coifing The monster species that never randomly spawned: xerp The RNG hath decreed that this item was never generated: arrow ((null)) The RNG hath decreed that this item was never generated: dripping tread (dripping) The RNG hath decreed that this item was never generated: random effects (milled) The RNG hath decreed that this item was never generated: implant of nirvana (singing) The RNG hath decreed that this item was never generated: battery stone (gray) The RNG hath decreed that this item was never generated: clay chain ((null)) The RNG hath decreed that this item was never generated: Jolt Cola (illegal) The RNG hath decreed that this item was never generated: gas grenade ((null)) The RNG hath decreed that this item was never generated: enchant armor (thin) The RNG hath decreed that this item was never generated: starlit sky stone (gray) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: fire resistance (cooling, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 20) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: meatsword ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 20) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 6) The RNG hath decreed that this item was generated more often: sniper beam (corrupted, freq bonus 7) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 153) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 17) The RNG hath decreed that this item was generated more often: rhythmic star ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 4) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 10) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 6) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 3) The RNG hath decreed that this item was generated more often: inka sling ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 7) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 4) The RNG hath decreed that this item was always generated cursed: paper arrow ((null)) The RNG hath decreed that this item was always generated cursed: amulet of poison warning (splatted) The RNG hath decreed that this item was always generated cursed: insulate (long) The RNG hath decreed that this item was always generated cursed: white flower sword (flower-pommeled broadsword) The RNG hath decreed that this item was always generated cursed: sleeping (wedding) The RNG hath decreed that this item was always generated cursed: salt water (polka-dot) The RNG hath decreed that this item was always generated cursed: sound effect stone (gray) The RNG hath decreed that this item was always generated cursed: resist poison (big) The RNG hath decreed that this item was always generated cursed: shuriken (throwing star) The RNG hath decreed that this item was always generated cursed: helm of obscured display (resounding helmet) The RNG hath decreed that this trap was always invisible: summon undead trap The RNG hath decreed that this trap was generated more often: alarm (freq bonus 2) Next attribute increase check would have come at turn 1787 Strength training was 0 Dexterity training was 2 Wisdom training was 3 Constitution training was 24 You were magic-protected You had not decided on your sexuality yet You were prevented from having automatic searching (0) You were prevented from having numbopathy (0) You leeched mana You had 5463 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Terra The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - lightning 4 matter 90% 104% Techniques known in the end Name Level Status critical strike 4X Prepared(0) eddy wind 4X Prepared(0) appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (bug-tracking helmet) * sedge hat stone (gemmed helmet) * skullcap (water-pipe helmet) * flack helmet (eternal helmet) * crystal helm stone (rubynus helmet) * mining helm (echo helmet) * field helm (secret helmet) * helm of safeguard (hacker helmet) * war hat (middle-earth helmet) * plasteel gloves (white gloves) * leather gloves (princess gloves) * gauntlets of safeguard (runic gloves) * gauntlets of plugsuit (odd pair of gloves) * commander gloves (tar gloves) * field gloves (boxing gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (arcane boots) * field boots (red sneakers) * boots of safeguard (nature boots) Scrolls scroll of healing (DNETHACK HAS HIGH HEELSES) scroll of mana (LORSKEL MUST BEAT THE QUEST WITH A CAMAMNMALCHA XJ) scroll of phase door (FUCK THE NOTELEPORT RULES) scroll of standard id (WE ZULLEN WINNEN OMDAT WE ZIJN DE KONINGEN) scroll of cure (SHELL PROTECT KEY) * scroll of extra healing (SKYED GNAWN) * scroll of greater mana restoration (CUTE DRAG BODY REDUCIVES TO RISE SPEE) scroll of acquirement (COMPILE SLEX SUDO UBUNTU) Spellbooks spellbook of lightning (pregnant) Rings ring of increase accuracy (fighters guild) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures an ant 0 blats (2 created) a jackal 2 xoves a canermine 0 telehobbits (1 created) a giant improach 0 hidden kobolds (1 created) a sewer rat a drains rat 4 visor sewer rats a sand rat a hare a grid bug an insect swarm 0 egg-laying mammals (1 created) a bat an emu (2 created) a porter lichen a stalking lichen (0 created) 0 shriekers (1 created) 0 tiny liches (1 created) a low ooze a kobold zombie an elf zombie 2 filthy street urchins a sailor 0 ordinators (1 created) 0 shopkeepers (1 created) a minighost a newt a disintegration trove 0 poison troves (1 created) 39 creatures born. 29 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You followed a strict vegan diet You eaten 4 times You have communicated with the gods 4 times You never prayed to the gods You hit with a wielded weapon 24 times You killed 24 monsters You read items or engraved 7 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (22 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (1 of 20) techniques [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (44 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... You choked in The Dungeons of Doom on dungeon level 2 with 441 points, and 25 pieces of gold, after 1425 moves. Killer: quite heavy iron ball You were level 4 with a maximum of 47 hit points when you choked. You reached the 112th place on the top 10000 list. No Points Name Hp [max] 1 1883717 winsalot-Div-Bur-Mal-Law quit in The Dungeons of Doom on level 34 [max 43]. 198 [200] 2 962244 BSOD2-Div-Bur-Mal-Cha quit in The Dungeons of Doom on level 34. 79 [138] 3 265688 Bluescreen-Loc-Ins-Mal-Neu died in Neutral Quest on level 34 [max 38]. Killed by a boulder. - [123] 110 478 BSOD2-Bar-Orc-Mal-Cha quit in The Gnomish Mines on level 3. 50 [50] 111 458 35-Wan-Pea-Fem-Law died in The Dungeons of Doom on level 2. Killed by a monster (migo warrior). - [46] *112 441 Leeroy-Fen-Inc-Mal-Neu choked on his food in The * Dungeons of Doom on level 2. Choked on a quite heavy iron ball. 47 [47] 113 418 Andy-Sam-Maz-Fem-Cha escaped the dungeon [max level 2]. 45 [45] 114 410 Lymia-Mah-Lol-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (Ms. Sipaliwini, the shopkeeper). - [42]