Leeroy, neutral male khajiit Fencer ---- --.|.-- ----- ------.....| --...| ......>...-- |....--- -.....| --......-- |...|.----........| ----|....^|......-- -----.|...@..| |.|......| |...@..*-- ---D....| |....-- |....| --...| |...---- -......| -...<-- | .--..| - ---- [Leeroy the Merak] St13 Dx15 Co15 In8 Wi9 Ch7 FenKhaMalNeu Min:3 $42 HP-3(84) Pw37(49) AC3 Xp6/326 Wt701/1830 T1307 Sat Cnf Latest messages The adult evil dragon turns to flee! The adult evil dragon breathes on you! You hear the howling of the CwnAnnwn... [-11 -> 4] Warning: HP low! What do you want to read? [dg-kmps or ?*] As you read the scroll, it disappears. You feel healthier! You fail to cast the spell correctly. The adult evil dragon bites you! [-9 -> 18] The adult evil dragon lashes you! Your head spins in confusion. [-3 -> 15] Warning: HP low! The adult evil dragon claws you! [-5 -> 10] Warning: HP low! The adult evil dragon breathes on you! You die... Your inventory Weapons a - an uncursed +1 short sword (weapon in foreclaw) {12} b - 5 uncursed +0 daggers (wielded in other foreclaw) {20} n - an uncursed +1 flogger {7} o - 3 uncursed +4 orcish spears named The Elmentalist {36} v - an uncursed +0 orcish dagger {4} w - 28 uncursed +0 silver bullets {0} Armor c - an uncursed +1 leather armor (being worn) {60} x - the uncursed +3 mummy wrapping named Boneflesh {2} Comestibles e - 18 uncursed oranges {0} f - 16 uncursed pears {0} r - an uncursed tin of mean-looking mercenary meat {0} t - 2 uncursed asian pears {0} Scrolls g - 5 uncursed fireproof scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} p - an uncursed scroll of identify {0} Spellbooks m - an uncursed spellbook of acidshield (1:0) {0} s - an uncursed spellbook of possession (0:1) {0} Rings d - an uncursed +2 ring of increase accuracy {0} Wands y - an uncursed wand of entrapping (0:1) {0} Tools u - an uncursed large box {500} z - an uncursed skeleton key {0} Boulders/Statues l - an uncursed statue of a weak crow {60} The statue of a weak crow is empty. The large box is empty. Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 14 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: technicality You could not have this property intrinsically: free action Scroll identification only worked 100 times out of 117 Potion identification only worked 3 times out of 39 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 51 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 138 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 7% Ring drop chance was reduced to 89% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 81% Armor drop chance was reduced to 23% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 99% of the time only The following skill could not be trained at all: implants The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: body spells (turn 27) The following skill became untrainable if you tried to train it too early: searching (turn 120) You had blown your chance of training the searching skill The following skill became untrainable after a while: javelin (turn 49484) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 95720) Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 146330 Monster spawn increase reached its maximum at turn 292858 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 7860450 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: giant humanoid (freq bonus 4) The monster color that was spawned more often: brown (freq bonus 4) The monster species that spawned more often: adult draken (freq bonus 21) The monster species that spawned more often: shimmering vortex (freq bonus 18) The monster species that spawned more often: volcanic elemental (freq bonus 28) The monster species that spawned more often: Hanh's block-heeled sandal (freq bonus 24) The monster species that spawned more often: undead snake (freq bonus 48) The monster species that spawned more often: sharpshooter (freq bonus 7) The monster species that spawned more often: green worm mass (freq bonus 16) The monster species that spawned more often: sludge warp patch (freq bonus 15) The monster species that spawned more often: mimicked yeah (freq bonus 6) The monster species that spawned more often: taker warp patch (freq bonus 8) The monster species that spawned more often: Kristin's hugging boot (freq bonus 28) The monster species that spawned more often: electro skeleton (freq bonus 5) The monster species that spawned more often: etiolate trothed theorization matriarchy (freq bonus 30) The monster species that spawned more often: chemistry nerd (freq bonus 20) The monster species that spawned more often: New Kop (freq bonus 24) The monster species that spawned more often: protocol droid (freq bonus 30) The monster species that spawned more often: drydrip stalk (freq bonus 10) The monster species that spawned more often: reside hulky neurologist nacre (freq bonus 21) The monster species that spawned more often: ramming wall (freq bonus 18) The monster species that spawned more often: ice regent (freq bonus 28) The monster trait that was more common: monsters that have passive attacks (freq bonus 4) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 1) The monster trait that was more common: monsters whose attacks time you (freq bonus 2) The monster trait that was more common: monsters that count as bats (freq bonus 2) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 9) The monster trait that was more common: monsters that originate from Angband (freq bonus 10) The monster trait that was more common: monsters whose attacks slow you (freq bonus 1) The monster species that never randomly spawned: burbling blob The monster species that never randomly spawned: nexus force patch The monster species that never randomly spawned: absent force fungus The monster species that never randomly spawned: poison sphere The monster species that never randomly spawned: chasing minotaur The monster species that never randomly spawned: pron gangly The monster species that never randomly spawned: domestic naga The monster species that never randomly spawned: adventurer warp patch The monster species that never randomly spawned: werepiercer The monster species that never randomly spawned: chaos ant The RNG hath decreed that this item was never generated: confuse self (many-paged) The RNG hath decreed that this item was never generated: venom shield (dark green shield) The RNG hath decreed that this item was never generated: small piece of unrefined mithril (gray) The RNG hath decreed that this item was never generated: figurine ((null)) The RNG hath decreed that this item was never generated: alignment stone (gray) The RNG hath decreed that this item was never generated: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was never generated: C-ration ((null)) The RNG hath decreed that this item was never generated: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: soundproof helmet (wok-shaped helmet) The RNG hath decreed that this item was never generated: raygun ((null)) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 14) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 30) The RNG hath decreed that this item was generated more often: magicite crystal (blue, freq bonus 29) The RNG hath decreed that this item was generated more often: disruption shield (disrupted, freq bonus 7) The RNG hath decreed that this item was generated more often: fire resistance (cooling, freq bonus 23) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 17) The RNG hath decreed that this item was generated more often: green spell stone (gray, freq bonus 32) The RNG hath decreed that this item was generated more often: penis pole ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 58) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of health (white cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: plastic mace ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 9) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 16) The RNG hath decreed that this item was generated more often: checkerboard stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 3) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 10) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 5) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 2) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 3) The RNG hath decreed that this item was always generated cursed: discount action (cashed) The RNG hath decreed that this item was always generated cursed: paper arrow ((null)) The RNG hath decreed that this item was always generated cursed: cryogenics (hostile) The RNG hath decreed that this item was always generated cursed: amulet of prism (prismatic) The RNG hath decreed that this item was always generated cursed: two-handed flail ((null)) The RNG hath decreed that this item was always generated cursed: material kit ((null)) The RNG hath decreed that this item was always generated cursed: undo genocide (42) The RNG hath decreed that this item was always generated cursed: failed training (finger-jamming) The RNG hath decreed that this item was always generated cursed: monster speed stone (gray) The RNG hath decreed that this item was always generated cursed: stone of permanence (gray) The RNG hath decreed that this trap was always invisible: hole The RNG hath decreed that this trap was generated more often: black spell trap (freq bonus 45) Next attribute increase check would have come at turn 1672 Strength training was 22 Dexterity training was 9 Wisdom training was 7 Constitution training was 29 You were confused (4) You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were prevented from having technicality (0) You had 2508 points of nutrition remaining You were wielding two weapons at once Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Terra The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - acidshield 6 protect 98% 89% b - possession 7 occult 99% 96% Techniques known in the end Name Level Status critical strike 6X Prepared(0) eddy wind 6X Prepared(0) eviscerate 6 R Prepared(0) appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (translucent helmet) * sedge hat (eternal helmet) * skullcap (musical helmet) * flack helmet (scuba helmet) * crystal helm (complete helmet) * mining helm (internet helmet) * field helm (padded helmet) * helm of safeguard (thinking helmet) * war hat (tribal helmet) * plasteel gloves (white gloves) * leather gloves (slaying gloves) * gauntlets of safeguard (transparent gloves) * gauntlets of plugsuit (dusty gloves) * commander gloves (steel gloves) * field gloves (uncanny gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (side zip boots) * field boots (castlevania boots) * boots of safeguard (weapon light boots) Scrolls scroll of healing (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) scroll of mana (ACME) scroll of phase door (KOLLA OLPHILOGEMALA ACHEROIO) scroll of standard id (FORAGAN MISROCH TULEVEI) scroll of cure (ZOUCH ZOUKI TO PARY) * scroll of extra healing (HALUAT OMAISUUTENSA TUNNISTETTU) * scroll of greater mana restoration (HEM DE POSAR L OPPONENT SOTA PRESSIO LLAVORS GUANYAREM) scroll of identify (KAME HAME HA) scroll of teleportation (HACKEM MUCHE) Spellbooks spellbook of acidshield (bronze) spellbook of possession (dirty) Rings ring of increase accuracy (delayed) Wands wand of entrapping (aqua) Tools large box (wooden box) skeleton key (key) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: Level 3: <- You are here Voluntary challenges You eaten 7 times You eaten food with animal by-products 7 times You eaten meat 7 times You were an atheist You never prayed to the gods You hit with a wielded weapon 48 times You killed 34 monsters You read items or engraved 14 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (5 of 20) techniques [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Basic] (max Master) (28 of 160) Weapon Skills dagger [Basic] (max Master) (29 of 160) short sword [Basic] (max Master) (51 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer...