Leeroy, neutral male khajiit Fencer --#------ |.@...... ..@.....| .. |.......| +.....\.| --------- [Leeroy the Alcor] St13 Dx19 Co9 In10 Wi11 Ch12 FenKhaMalNeu Dlvl:1 $0 HP14(14) Pw16(16) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a neutral male khajiit Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Pick an object. @ a human or elf or you (khajiit fencer called Leeroy) Accessing Pokedex entry for fencer... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 2, alignment 3. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +1 short sword (weapon in foreclaw) {12} b - 5 uncursed +0 daggers (alternate weapon; not wielded) {20} Armor c - a blessed +1 leather armor (being worn) {60} Comestibles e - 14 uncursed oranges {0} f - 16 uncursed pears {0} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Rings d - an uncursed +2 ring of increase accuracy {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: infravision You could not have this property intrinsically: keen memory Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 124 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 84% chance Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 28% Wand drop chance was reduced to 85% Amulet drop chance was reduced to 46% Implant drop chance was reduced to 81% Armor drop chance was reduced to 81% Tool drop chance was reduced to 81% Food drop chance was reduced to 92% Monster death drops spawned with only 99% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: mace The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: lance The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: flail (turn 164) The following skill became untrainable if you tried to train it too early: missile weapons (turn 1456) The following skill became untrainable after a while: petkeeping (turn 67810) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 65803) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 66367 Monster spawn increase reached its maximum at turn 205288 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 328166 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: xorn (freq bonus 1) The monster species that spawned more often: ill fungus (freq bonus 36) The monster species that spawned more often: levelscaler (freq bonus 12) The monster species that spawned more often: large rust monster (freq bonus 20) The monster species that spawned more often: diamond dragon (freq bonus 30) The monster species that spawned more often: barricade tower (freq bonus 24) The monster species that spawned more often: giant vampire bat (freq bonus 36) The monster species that spawned more often: wooden mold (freq bonus 4) The monster species that spawned more often: cutting horror (freq bonus 6) The monster species that spawned more often: speedy trapper (freq bonus 6) The monster species that spawned more often: journeyman medium wall (freq bonus 12) The monster species that spawned more often: nasty spined devil (freq bonus 6) The monster species that spawned more often: goblin cop (freq bonus 8) The monster species that spawned more often: real inferno hound (freq bonus 3) The monster species that spawned more often: large snake (freq bonus 3) The monster species that spawned more often: dementor master (freq bonus 6) The monster species that spawned more often: nastinator (freq bonus 12) The monster species that spawned more often: message demon (freq bonus 12) The monster species that spawned more often: damnify mesopotamian (freq bonus 11) The monster species that spawned more often: Dispator (freq bonus 2) The monster species that spawned more often: void growth (freq bonus 3) The monster trait that was more common: monsters that have humanoid speech (freq bonus 2) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 2) The monster trait that was more common: monsters that have bite attacks (freq bonus 4) The monster species that never randomly spawned: giant food trove The monster species that never randomly spawned: russian thief The monster species that never randomly spawned: force mugger The monster species that never randomly spawned: property challenge The monster species that never randomly spawned: four-tentacle hententmon The monster species that never randomly spawned: burning dead potato The monster species that never randomly spawned: mind imp The monster species that never randomly spawned: mummified soldier The monster species that never randomly spawned: abnormal mushroom The monster species that never randomly spawned: soddenly observational The RNG hath decreed that this item was never generated: reverse identify (OH CAPTAIN MY CAPTAIN) The RNG hath decreed that this item was never generated: captcha helm (internet helmet) The RNG hath decreed that this item was never generated: poison brand (curare-impregnated) The RNG hath decreed that this item was never generated: javelin (throwing spear) The RNG hath decreed that this item was never generated: magic dragon scale shield (magic dragonhide shield) The RNG hath decreed that this item was never generated: magic device stone (gray) The RNG hath decreed that this item was never generated: cyan spell stone (gray) The RNG hath decreed that this item was never generated: clairvoyance (luminescent) The RNG hath decreed that this item was never generated: inimical stone (gray) The RNG hath decreed that this item was never generated: create familiar (wormwood) The RNG hath decreed that this item was generated more often: implant of blizzard (bloody, freq bonus 10) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 17) The RNG hath decreed that this item was generated more often: kibi dango ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: physician bar ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: giant scythe ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 18) The RNG hath decreed that this item was generated more often: tarrier ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of sudden attack (fertile cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 14) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 36) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 9) The RNG hath decreed that this item was generated more often: data chip ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: fourdent ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of trash (shitty, freq bonus 4) The RNG hath decreed that this item was generated more often: too heavy stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 18) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 29) The RNG hath decreed that this item was always generated cursed: dementia boots (ankle boots) The RNG hath decreed that this item was always generated cursed: cream pie ((null)) The RNG hath decreed that this item was always generated cursed: field boots (camouflage patterned boots) The RNG hath decreed that this item was always generated cursed: red spell stone (gray) The RNG hath decreed that this item was always generated cursed: leech (andalusite) The RNG hath decreed that this item was always generated cursed: implant of bliss (calling) The RNG hath decreed that this item was always generated cursed: iron shoes (hard shoes) The RNG hath decreed that this item was always generated cursed: ribbed plate mail ((null)) The RNG hath decreed that this item was always generated cursed: command demon (gehenna) The RNG hath decreed that this item was always generated cursed: quarterstaff (staff) The RNG hath decreed that this trap was always invisible: caster trap The RNG hath decreed that this trap was generated more often: grayout trap (freq bonus 5) Next attribute increase check would have come at turn 1159 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having infravision (0) You were prevented from having stun resistance (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Terra The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (508) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) eviscerate 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (meso helmet) * sedge hat (orange visored helmet) * skullcap (yellow helmet) * flack helmet (thinking helmet) * crystal helm (full helmet) * mining helm (musical helmet) * field helm (grimace helmet) * helm of safeguard (greenery helmet) * war hat (horned helmet) * plasteel gloves (white gloves) * leather gloves (poor gloves) * gauntlets of safeguard (silk fingerlings) * gauntlets of plugsuit (fencing gloves) * commander gloves (clumsy gloves) * field gloves (mirrored gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (orange boots) * field boots (sputa boots) * boots of safeguard (hot boots) Scrolls scroll of healing (PRIRUTSENIE) scroll of mana (ROOT CANAL THERAPY) scroll of phase door (THANNOUITA KERTOMENOU PAKERBAO KRAMMASIRAT) scroll of standard id (TO LATHER DO ITSELF AND SEEM THRUST POISON THERE) scroll of cure (GROUP SING MAKE MORE DAMAGED) * scroll of extra healing (PENDERFYNIAD ANGHYWIR) * scroll of greater mana restoration (STATUS DISAPER WHEN RAIN) Rings ring of increase accuracy (fluorspar) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... You and the ordinator called Andragil the battler escaped from the dungeon with 13 points, Since you escaped early, the score list will not be checked.