Leeroy, neutral male dwarven Fencer ----------- |.........| |.........| |$..@.....| |....@....| |.........| #.........| ----------- [Leeroy the Alcor] St10 Dx14 Co15 In12 Wi8 Ch9 FenDwaMalNeu Dlvl:1 $0 HP16(16) Pw14(14) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a neutral male dwarven Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # (2x) Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +1 dwarvish short sword (weapon in hand) {12} b - 5 uncursed +0 daggers (alternate weapon; not wielded) {20} Armor c - an uncursed +1 leather armor (being worn) {60} Comestibles e - 11 uncursed oranges {0} f - 10 uncursed pears {0} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Rings d - an uncursed +2 ring of increase accuracy {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: drain resistance You could not have this property intrinsically: fear factor Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 18 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 83% chance Scroll drop chance was reduced to 99% Ring drop chance was reduced to 77% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 72% Potion drop chance was reduced to 84% Weapon drop chance was reduced to 71% Armor drop chance was reduced to 81% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: paddle The following skill was trained at half the usual rate: long sword The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: spear The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 228) The following skill became untrainable if you tried to train it too early: club (turn 81) The following skill became untrainable after a while: bow (turn 17427) The following skill couldn't be trained before a certain turn number is reached: morning star (turn 36491) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 80674 Monster spawn increase reached its maximum at turn 223834 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 424548 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: ant or other insect (freq bonus 4) The monster species that spawned more often: brown ooze (freq bonus 5) The monster species that spawned more often: undead elementalist (freq bonus 22) The monster species that spawned more often: Eclavdra (freq bonus 10) The monster species that spawned more often: quarter-ogre (freq bonus 24) The monster species that spawned more often: muzzle fiend (freq bonus 48) The monster species that spawned more often: annular scare escaloped abdicate (freq bonus 20) The monster species that spawned more often: dull stalk (freq bonus 7) The monster species that spawned more often: smokable effectuation (freq bonus 33) The monster species that spawned more often: bound spirit (freq bonus 72) The monster species that spawned more often: phase cat (freq bonus 36) The monster species that spawned more often: petty scarecrow (freq bonus 30) The monster species that spawned more often: venom lichen (freq bonus 18) The monster species that spawned more often: prank gopher (freq bonus 60) The monster species that spawned more often: intervention sphere (freq bonus 18) The monster species that spawned more often: verbosity pavan (freq bonus 36) The monster species that spawned more often: skilled laser (freq bonus 18) The monster species that spawned more often: rotted chanter (freq bonus 12) The monster species that spawned more often: first german television (freq bonus 16) The monster species that spawned more often: kobold thief (freq bonus 36) The monster species that spawned more often: High Elvenking (freq bonus 12) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 6) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 3) The monster trait that was more common: monsters that make cow sounds (freq bonus 4) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 9) The monster trait that was more common: monsters that have no hands (freq bonus 2) The monster trait that was more common: monsters with acid resistance (freq bonus 2) The monster trait that was more common: monsters that boast (freq bonus 2) The monster trait that was more common: monsters that talk like whores (freq bonus 6) The monster trait that was more common: monsters with fire resistance (freq bonus 3) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 4) The monster species that never randomly spawned: ministrant hot The monster species that never randomly spawned: troll mummy The monster species that never randomly spawned: elenette The monster species that never randomly spawned: clawed horror The monster species that never randomly spawned: fryer chainlike The monster species that never randomly spawned: warg The monster species that never randomly spawned: fast laser The monster species that never randomly spawned: killer mantis The monster species that never randomly spawned: Shuma-Gorath The monster species that never randomly spawned: ogre master thief The monster class that always generated with extra speed: rust monster or disenchanter The RNG hath decreed that this item was never generated: remove curse (wrinkled) The RNG hath decreed that this item was never generated: trap revealing (elysium) The RNG hath decreed that this item was never generated: robe of protection (blue robe) The RNG hath decreed that this item was never generated: cure dim (colorglad) The RNG hath decreed that this item was never generated: empty line helmet (strip bandana) The RNG hath decreed that this item was never generated: walking stick ((null)) The RNG hath decreed that this item was never generated: lava (LETS FAIL AND ROLL) The RNG hath decreed that this item was never generated: blesscurse stone (gray) The RNG hath decreed that this item was never generated: high-heeled skiers (buffalo boots) The RNG hath decreed that this item was never generated: illiteracy (illegible) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 20) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 54) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 126) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 2) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 21) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 11) The RNG hath decreed that this item was generated more often: hyperspace summon (sour, freq bonus 35) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 21) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 3) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 8) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 8) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of slow digestion (anorexia cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: fleece stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 5) The RNG hath decreed that this item was generated more often: weighting gauntlets (lead gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of terror (sanguinary, freq bonus 3) The RNG hath decreed that this item was always generated cursed: banded mail ((null)) The RNG hath decreed that this item was always generated cursed: tsurugi (long samurai sword) The RNG hath decreed that this item was always generated cursed: bullshit (YOU STEPPED INTO A HEAP OF SHIT) The RNG hath decreed that this item was always generated cursed: golden saber ((null)) The RNG hath decreed that this item was always generated cursed: boss visor ((null)) The RNG hath decreed that this item was always generated cursed: implant of faith (resonant) The RNG hath decreed that this item was always generated cursed: amulet of unchanging (concave) The RNG hath decreed that this item was always generated cursed: process card ((null)) The RNG hath decreed that this item was always generated cursed: low boots (walking shoes) The RNG hath decreed that this item was always generated cursed: stygian pike ((null)) The RNG hath decreed that this trap was always invisible: giant chasm The RNG hath decreed that this trap was generated more often: fumbling trap (freq bonus 10) Next attribute increase check would have come at turn 894 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having drain resistance (0) You were prevented from having confusion resistance (0) You had automatic searching You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Terra The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (1386) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) rage eruption 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * dwarvish short sword (broad short sword) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (dark helmet) * sedge hat (radiant helmet) * skullcap (masked helmet) * flack helmet (visored helmet) * crystal helm (crazy helmet) * mining helm (middle-earth helmet) * field helm (echo helmet) * helm of safeguard (red helmet) * war hat (complete helmet) * plasteel gloves (white gloves) * leather gloves (lead gloves) * gauntlets of safeguard (inverse gloves) * gauntlets of plugsuit (yellow gloves) * commander gloves (even pair of gloves) * field gloves (spacey gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (irregular boots) * field boots (thick-soled boots) * boots of safeguard (side zip boots) Scrolls scroll of healing (OUPH CHTHETHONIMEETHECHRINIA) scroll of mana (POKEMON GO KILLS PEOPLE) scroll of phase door (TRY HARD) scroll of standard id (CWAEWL DAEWL) scroll of cure (EATING CATS IN ELONA SHOULD INCREASE YOUR KARMA RATHER THAN DECREASE IT) * scroll of extra healing (WHIRL WITH VACUUM PERFORATO TO FIRST) * scroll of greater mana restoration (NEJZINITE EBAD NADVOR E LADNO) Rings ring of increase accuracy (high) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.