Leeroy, neutral male angelic Jedi ----------# ----........@--- |.........d....| ...............| |..............+ ----........---- -.-------- [Leeroy the Youngling] St8 Dx4 Co10 In8 Wi4 Ch5 JedAngMalNeu Dlvl:1 $0 HP28(28) Pw8(8) AC7 Exp1 T24 Latest messages There is a wall in the way! # (2x) Your lightsaber is deactivated! # push: unknown extended command. # pull: unknown extended command. # You can't jump very far. # (2x) The baby ogre wields a club {12}! You don't have anything to zap. You don't know any spells right now. You kill the baby ogre! You see here 2 gold pieces {0}. You displaced your little dog. There is a wall in the way! The little dog picks up 2 gold pieces {0}. There is a wall in the way! Beware, there will be no return! Still climb? [yn] (n) Your inventory Armor a - an uncursed +1 robe (being worn) {16} b - the blessed +0 pair of leather gloves named The Tarrif Cashier (being worn) {4} Scrolls d - 5 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 2 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0} Tools c - an uncursed +1 green lightsaber (weapon in hand) {24} Final attributes You were haltingly aligned Your alignment was 1 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: fear factor You could not have this property intrinsically: disintegration resistance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 55 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 67% chance Scroll drop chance was reduced to 79% Musable item generation frequency had a negative bias of 100% Ring drop chance was reduced to 97% Amulet drop chance was reduced to 80% Potion drop chance was reduced to 78% Weapon drop chance was reduced to 69% Armor drop chance was reduced to 95% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: form VI (Niman) The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: unicorn horn The following skill was limited to basic proficiency: firearms The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: polearms The following skill became untrainable if you tried to train it too early: protection spells (turn 3) The following skill became untrainable if you tried to train it too early: long sword (turn 1376) The following skill became untrainable after a while: paddle (turn 45786) The following skill couldn't be trained before a certain turn number is reached: club (turn 31549) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 87253 Monster spawn increase reached its maximum at turn 157766 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 400400 The monster class that cannot be genocided was quantum mechanic or other scientist Today, this monster class was always generated invisible: Keystone Kop The monster class that was spawned more often: ogre (freq bonus 13) The monster species that spawned more often: autoimmunizing juster odorant (freq bonus 28) The monster species that spawned more often: floating dream eye (freq bonus 42) The monster species that spawned more often: great cyan dragon (freq bonus 30) The monster species that spawned more often: throwing supremacist (freq bonus 84) The monster species that spawned more often: scarlet warp fungus (freq bonus 45) The monster species that spawned more often: cat emergency service (freq bonus 90) The monster species that spawned more often: perambulated interchangeable (freq bonus 30) The monster species that spawned more often: giant fruit fly (freq bonus 28) The monster species that spawned more often: runoff mushroom (freq bonus 51) The monster species that spawned more often: griffon (freq bonus 15) The monster species that spawned more often: grey naga (freq bonus 180) The monster species that spawned more often: great swamp wyrm (freq bonus 64) The monster species that spawned more often: burbling blob (freq bonus 84) The monster species that spawned more often: very old golden dragon (freq bonus 32) The monster species that spawned more often: greater wall monster (freq bonus 45) The monster species that spawned more often: dementor troll (freq bonus 38) The monster species that spawned more often: weapon trove (freq bonus 32) The monster species that spawned more often: taker warp fungus (freq bonus 42) The monster species that spawned more often: french portal ufo (freq bonus 28) The monster species that spawned more often: aquator (freq bonus 120) The monster trait that was more common: monsters of large size (freq bonus 4) The monster species that never randomly spawned: Eclavdra The monster species that never randomly spawned: the Rat King The monster species that never randomly spawned: special force fungus The monster species that never randomly spawned: maypole unluckier inflating christening eclipsed emigration The monster species that never randomly spawned: fazor rubber The monster species that never randomly spawned: young gray dragon The monster species that never randomly spawned: iron draconian The monster species that never randomly spawned: time mold The monster species that never randomly spawned: goblin sapper The monster species that never randomly spawned: vacuum warp patch The monster class that always generated with extra speed: human or elf The RNG hath decreed that this item was never generated: gauntlets of reflection (mirrored gloves) The RNG hath decreed that this item was never generated: soft lady shoe ((null)) The RNG hath decreed that this item was never generated: map stone (gray) The RNG hath decreed that this item was never generated: bestest cloak (slexual cloak) The RNG hath decreed that this item was never generated: elasthan chain ((null)) The RNG hath decreed that this item was never generated: magical shield ((null)) The RNG hath decreed that this item was never generated: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was never generated: amulet of hunger (gleaming) The RNG hath decreed that this item was never generated: out of memory helmet (masked helmet) The RNG hath decreed that this item was never generated: amulet of fumbling (clumsy) The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 8) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 8) The RNG hath decreed that this item was generated more often: power failure (perverted, freq bonus 7) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 92) The RNG hath decreed that this item was generated more often: form shifting (constant, freq bonus 165) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 4) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 10) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 5) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 7) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 11) The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 11) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 9) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 71) The RNG hath decreed that this item was generated more often: dragon spear ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of full nutrition (etheric cloak, freq bonus 4) The RNG hath decreed that this item was always generated cursed: implant of corruption (wailing) The RNG hath decreed that this item was always generated cursed: bad effect stone (gray) The RNG hath decreed that this item was always generated cursed: bell ((null)) The RNG hath decreed that this item was always generated cursed: natural candle (candle) The RNG hath decreed that this item was always generated cursed: quasar stone (gray) The RNG hath decreed that this item was always generated cursed: sickness resistance (fragile) The RNG hath decreed that this item was always generated cursed: stealth (pageless) The RNG hath decreed that this item was always generated cursed: avalanche (twisting) The RNG hath decreed that this item was always generated cursed: slow monster (tin) The RNG hath decreed that this item was always generated cursed: implant of vines (arcadian) The RNG hath decreed that this trap was always invisible: DSTW trap The RNG hath decreed that this trap was generated more often: low stats trap (freq bonus 3) Next attribute increase check would have come at turn 897 Strength training was 1 Dexterity training was 0 Wisdom training was 0 Constitution training was 1 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had used the hangup function, which means you're either a FILTHY CHEAT0R or you have a shaky internet connection. Hopefully it's the latter so Amy doesn't have to reinstate the hangup penalty. (1) You had not decided on your sexuality yet You were prevented from having half physical damage (0) You were prevented from having an increased fear factor (0) You saw invisible You had infravision You had 1475 points of nutrition remaining You were stealthy You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Force The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (232) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (cyan robe) * leather gloves (covered pair of gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (narrow helmet) * sedge hat (winged helmet) * skullcap (metal disk) * flack helmet (anti-government helmet) * crystal helm (full helmet) * mining helm (fish bowl) * field helm stone (gemmed helmet) * helm of safeguard (tight helmet) * war hat (filtered helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (slippery gloves) * gauntlets of plugsuit (even pair of gloves) * commander gloves (camouflage patterned gloves) * field gloves (old gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (calf-leather sandals) * field boots (torn boots) * boots of safeguard (femmy boots) Scrolls scroll of healing (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED) scroll of mana (DUCTUM ADIS) scroll of phase door (HELPING SUM STARE CAVITY TOFU) scroll of standard id (TIRACLE RAMICAL RELRAMI LUE) scroll of cure (THEY DIED FAR ONES WITH PRESSURE ON ESC) * scroll of extra healing (RECOVER DEAD BY SCREAM) * scroll of greater mana restoration (FORC RISE WHEN KEY IS HIT) Tools green lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (21 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... Youescaped from the dungeon with 24 points,