Leeroy, neutral male automatic Fencer ------ +...@| |..@.. |....| |....| |¯.... ----.- [Leeroy the Alcor] St6 Dx12 Co14 In7 Wi6 Ch5 FenClkMalNeu Dlvl:1 $0 HP15(15) Pw18(18) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a neutral male automatic Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # You don't have another special ability in your normal form! # By using this technique, you will become invisible and fast for some time. Higher technique levels give a longer effect. Use this technique? [yn] (n) # Really quit [yes/no]? Your inventory Weapons a - an uncursed +1 short sword (weapon in hand) {12} b - 5 uncursed +0 daggers (alternate weapon; not wielded) {20} Armor c - an uncursed +1 leather armor (being worn) {60} Comestibles e - 14 uncursed oranges {0} f - 19 uncursed pears {0} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Potions g - an uncursed potion of oil {0} Rings d - an uncursed +2 ring of increase accuracy {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: technicality You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: stunnopathy Scroll identification only worked 100 times out of 124 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 24 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 108 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 94% Musable item generation frequency had a negative bias of 12% Amulet drop chance was reduced to 14% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 94% Armor drop chance was reduced to 82% The following skill could not be trained at all: spear The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: spear The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: shuriken The following skill became untrainable if you tried to train it too early: knife (turn 3) The following skill became untrainable if you tried to train it too early: quarterstaff (turn 418) The following skill became untrainable after a while: short sword (turn 69673) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 40539) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 54911 Monster spawn increase reached its maximum at turn 142533 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 788417 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: lich (freq bonus 1) The monster species that spawned more often: confusing turret (freq bonus 3) The monster species that spawned more often: metal panther (freq bonus 4) The monster species that spawned more often: healing gremlin (freq bonus 8) The monster species that spawned more often: cloud cattle (freq bonus 54) The monster species that spawned more often: chaos wizard (freq bonus 15) The monster species that spawned more often: illusionary soldier (freq bonus 10) The monster species that spawned more often: rust turret (freq bonus 6) The monster species that spawned more often: priory embarkation escalated decentralized bestirred waggish (freq bonus 10) The monster species that spawned more often: Nightly Kop (freq bonus 12) The monster species that spawned more often: laboratorial deservingly (freq bonus 40) The monster species that spawned more often: eldritch stalk (freq bonus 33) The monster species that spawned more often: giant yellow frog (freq bonus 10) The monster species that spawned more often: unmeant storekeeper (freq bonus 6) The monster species that spawned more often: spirit of barbs (freq bonus 32) The monster species that spawned more often: luminary terminal (freq bonus 12) The monster species that spawned more often: undead stargazer (freq bonus 36) The monster species that spawned more often: giant firefly (freq bonus 4) The monster species that spawned more often: sylph (freq bonus 3) The monster species that spawned more often: radiant growth (freq bonus 20) The monster species that spawned more often: big potion trove (freq bonus 8) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 4) The monster trait that was more common: monsters that can lay eggs (freq bonus 2) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 3) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 1) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 2) The monster trait that was more common: monsters that can control teleport (freq bonus 4) The monster species that never randomly spawned: ethereal hound The monster species that never randomly spawned: karmic force patch The monster species that never randomly spawned: magpie The monster species that never randomly spawned: time traveler The monster species that never randomly spawned: supererogation squinted The monster species that never randomly spawned: ancient farao mummy The monster species that never randomly spawned: porter sue fungus The monster species that never randomly spawned: cartridge fletched barbarization The monster species that never randomly spawned: Juiblex The monster species that never randomly spawned: wereauton The RNG hath decreed that this item was never generated: stairwell stomping boots (plateau boots) The RNG hath decreed that this item was never generated: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this item was never generated: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was never generated: group summoning (I R TEH UBER PWNZ0R) The RNG hath decreed that this item was never generated: water flame (complementary) The RNG hath decreed that this item was never generated: competition boots (blue sneakers) The RNG hath decreed that this item was never generated: levitation (agate) The RNG hath decreed that this item was never generated: stethoscope ((null)) The RNG hath decreed that this item was never generated: bunny cake ((null)) The RNG hath decreed that this item was never generated: gauntlets of reflection (mirrored gloves) The RNG hath decreed that this item was generated more often: green spell helmet (greenery helmet, freq bonus 32) The RNG hath decreed that this item was generated more often: selfdestruct (silly, freq bonus 19) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 45) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of badass (pestilent, freq bonus 10) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: cure wounded legs (fleeting, freq bonus 7) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 12) The RNG hath decreed that this item was generated more often: mill pail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: enchant (legit, freq bonus 11) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of angriness (blinking cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 2) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 9) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 6) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 75) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 10) The RNG hath decreed that this item was always generated cursed: mining helm (round helmet) The RNG hath decreed that this item was always generated cursed: cloak of water squirting (blue cloak) The RNG hath decreed that this item was always generated cursed: assault rifle ((null)) The RNG hath decreed that this item was always generated cursed: magic flute (flute) The RNG hath decreed that this item was always generated cursed: time (momentary) The RNG hath decreed that this item was always generated cursed: nonsacred stone (gray) The RNG hath decreed that this item was always generated cursed: drum of earthquake (drum) The RNG hath decreed that this item was always generated cursed: weight stone (gray) The RNG hath decreed that this item was always generated cursed: implant of daring (felicitous) The RNG hath decreed that this item was always generated cursed: blacky helmet (middle-earth helmet) The RNG hath decreed that this trap was always invisible: magnet trap The RNG hath decreed that this trap was generated more often: hole (freq bonus 1) Next attribute increase check would have come at turn 637 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were immune to sickness You were petrification resistant You had not decided on your sexuality yet You were prevented from having technicality (0) You had 1500 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Terra The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (239) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) missile flurry 1 R Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) booze 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar stone (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (etheric helmet) * sedge hat (horned helmet) * skullcap (bluy helmet) * flack helmet (winged helmet) * crystal helm (complete helmet) * mining helm (engraved helmet) * field helm (inkcoat helmet) * helm of safeguard (tight helmet) * war hat (spired helmet) * plasteel gloves (white gloves) * leather gloves (grey-shaded gloves) * gauntlets of safeguard (mirrored gloves) * gauntlets of plugsuit (silk fingerlings) * commander gloves (uncanny gloves) * field gloves (racer gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (platform boots) * field boots (riding boots) * boots of safeguard (hugging boots) Scrolls scroll of healing (ACROBAT BATTLEBOOK UNARMEDCOMBAT) scroll of mana (IYI) scroll of phase door (STUNT PROTECTED HAS NO SUPESTATE) scroll of standard id (THE RESULT IS THE FRUIT) scroll of cure (KURWAHACK IS A VERY FUN NETHACK VARIANT) * scroll of extra healing (CLIENT ANACONDA SENT A BOGUS COMMAND PACKET) * scroll of greater mana restoration (SCHLAE FEL BUE SCHEL FLUE GEL) Potions potion of oil (viscous) Rings ring of increase accuracy (illegible) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) implants [Unskilled] (max Skilled) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Since you quit, the score list will not be checked.