Leeroy, neutral male incantifier Fencer -.------------- |.............| |..@..w.......| ..@...........| --------------- [Leeroy the Alcor] St17 Dx16 Co15 In13 Wi9 Ch7 FenIncMalNeu Dlvl:1 $0 HP14(14) Pw15(15) AC2 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a neutral male incantifier Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # (2x) You sit on the stairs. # You don't have another special ability in your normal form! # You can invoke this technique to walk right through monsters for a short time. Remember: if you want to attack them in melee, you'll need to prefix your movements with the F command. If you are wielding two weapons at the same time and attack a monster while having the technique active, you will deal extra damage with every hit. Use this technique? [yn] (n) # This technique allows you to perform a powerful attack against a monster close by, the strength of which depends on the technique's level. Use this technique? [yn] (n) Really quit [yes/no]? Your inventory Weapons a - a blessed +1 short sword (weapon in hand) {12} b - 5 uncursed +0 daggers (alternate weapon; not wielded) {20} Armor c - an uncursed +1 leather armor (being worn) {60} Comestibles e - 16 uncursed oranges {0} f - 14 uncursed pears {0} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Rings d - a * uncursed stainless +2 ring of increase accuracy {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: poison resistance Scroll identification only worked 100 times out of 135 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 54 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 267 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 91% chance Monsters only dropped their equipment with 96% chance Wand drop chance was reduced to 98% Amulet drop chance was reduced to 34% Potion drop chance was reduced to 87% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: whip The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: bow The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: trident (turn 165) The following skill became untrainable if you tried to train it too early: protection spells (turn 190) The following skill became untrainable after a while: dart (turn 41684) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 10305) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 46869 Monster spawn increase reached its maximum at turn 162365 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 923340 The monster class that cannot be genocided was lich The monster class that was spawned more often: ant or other insect (freq bonus 2) The monster species that spawned more often: Klaus (freq bonus 8) The monster species that spawned more often: sweeping eye (freq bonus 6) The monster species that spawned more often: silver mold (freq bonus 5) The monster species that spawned more often: petty dwarven master thief (freq bonus 5) The monster species that spawned more often: insane hell spawn (freq bonus 8) The monster species that spawned more often: tunneled smirking hitting (freq bonus 24) The monster species that spawned more often: bureaucratization grantee dirtily (freq bonus 12) The monster species that spawned more often: mirror stalk (freq bonus 15) The monster species that spawned more often: pleasure (freq bonus 15) The monster species that spawned more often: morphinic flenching dentition buckshot (freq bonus 20) The monster species that spawned more often: urinated rime (freq bonus 20) The monster species that spawned more often: sword familiar (freq bonus 8) The monster species that spawned more often: political singer (freq bonus 14) The monster species that spawned more often: ancient multi-hued jelly (freq bonus 28) The monster species that spawned more often: kagero cuttie (freq bonus 60) The monster species that spawned more often: sacramento slobbish (freq bonus 18) The monster species that spawned more often: praetor (freq bonus 12) The monster species that spawned more often: petrolich (freq bonus 10) The monster species that spawned more often: master owlbear (freq bonus 16) The monster species that spawned more often: ironclad turret (freq bonus 4) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 4) The monster trait that was more common: monsters that are telepathic (freq bonus 4) The monster species that never randomly spawned: venom turret The monster species that never randomly spawned: Akotto, servant of Zagoto The monster species that never randomly spawned: motet futurology The monster species that never randomly spawned: marsh clan The monster species that never randomly spawned: glowing patch The monster species that never randomly spawned: legion devil sergeant The monster species that never randomly spawned: lag defense tower The monster species that never randomly spawned: crystal warp fungus The monster species that never randomly spawned: mini jabberwock The monster species that never randomly spawned: mountain pack centaur The RNG hath decreed that this item was never generated: amulet of technicality (hitec) The RNG hath decreed that this item was never generated: rainbow dragon scale mail ((null)) The RNG hath decreed that this item was never generated: tail spikes (splash of venom) The RNG hath decreed that this item was never generated: manacloak (dragonhide cloak) The RNG hath decreed that this item was never generated: oilskin sack (bag) The RNG hath decreed that this item was never generated: sky dragon scales ((null)) The RNG hath decreed that this item was never generated: horror stone (gray) The RNG hath decreed that this item was never generated: crossbow ((null)) The RNG hath decreed that this item was never generated: rot thirteen stone (gray) The RNG hath decreed that this item was never generated: T-shirt ((null)) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 6) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of vengeance (yelling, freq bonus 51) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 5) The RNG hath decreed that this item was generated more often: sensor cloak (minded cloak, freq bonus 31) The RNG hath decreed that this item was generated more often: inka sling ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: mage plate mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of nirvana (singing, freq bonus 32) The RNG hath decreed that this item was generated more often: stasis (moaning, freq bonus 2) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 10) The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 11) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 10) The RNG hath decreed that this item was generated more often: blinding ray (noble, freq bonus 8) The RNG hath decreed that this item was generated more often: magical shield ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 93) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 80) The RNG hath decreed that this item was always generated cursed: numbness (flowing) The RNG hath decreed that this item was always generated cursed: turquoise (green) The RNG hath decreed that this item was always generated cursed: starlightstone (gray) The RNG hath decreed that this item was always generated cursed: water dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: amulet of quadruple attack (signet) The RNG hath decreed that this item was always generated cursed: ruby dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: stomping boots (platform boots) The RNG hath decreed that this item was always generated cursed: sin (old-testamentarian) The RNG hath decreed that this item was always generated cursed: freezing boots (side zip boots) The RNG hath decreed that this item was always generated cursed: lightning (rainbow) The RNG hath decreed that this trap was always invisible: anti-magic field The RNG hath decreed that this trap was generated more often: temporary recursion trap (freq bonus 1) Next attribute increase check would have come at turn 1012 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having clairvoyance (0) You were prevented from being a stoned chiller (0) You leeched mana You had 1499 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Terra The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (534) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (internet helmet) * sedge hat (etched helmet) * skullcap (wok-shaped helmet) * flack helmet (gray helmet) * crystal helm (black helmet) * mining helm (great helmet) * field helm (plumed helmet) * helm of safeguard (weeping helmet) * war hat (secret helmet) * plasteel gloves (white gloves) * leather gloves (english gloves) * gauntlets of safeguard (shitty gloves) * gauntlets of plugsuit (warped gloves) * commander gloves (polnish gloves) * field gloves (silk fingerlings) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fin boots) * field boots (heap of shit boots) * boots of safeguard (snow boots) Scrolls scroll of healing (HILLARY RODHAM CLINTON WANTS TO BAN THE HOT COFFEE MOD) scroll of mana (FIQHACK ALLOWS MONSTERS TO GENOCIDE YOU AND THERE IS ZERO DEFENSE AGAINST THAT) scroll of phase door (ANTONIO DUCKERAS MADE ME A SHOE FETISHIST) scroll of standard id (DYNAMOHACK WHEN) scroll of cure (ROBBER BUS) * scroll of extra healing (WOPAK) * scroll of greater mana restoration (CAR EMISSIONS ARE NOT NOXIOUS FOR APES OR HUMANS) Rings ring of increase accuracy (class) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Since you quit, the score list will not be checked.