Leeroy, neutral male angelic Mahou Shoujo . #,, ######,,####### ,,,,$,,,,,,,,,# ##,,,#######-.----.- #,#,, |.@.?..| #,## |.....%|# ..,# +.......- --### --------# [Leeroy the Schoolkid] St4 Dx3 Co6 In10 Wi11 Ch17 MahAngMalNeu Dlvl:1 $0 HP22(22) Pw6(6) AC12 Exp1 T87 Latest messages You miss the jackal. You hit the jackal. You claw the jackal. You curse at the jackal. You kill the jackal! What do you want to take off? [ab or ?*] You finish taking off your boots. What do you want to take off? [b or ?*] You finish taking off your suit. "light!" A lit field surrounds you! There is a wall in the way! You displaced Marija. Marija drops 1 gold piece. You displaced Marija. Marija picks up a gold piece {0}. Marija drops 1 gold piece. There is a wall in the way! (2x) You see here a scroll of healing {0}. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons o - a blessed +1 orcish short sword (weapon in hand) {12} Armor a - an uncursed +0 pair of iron shoes {20} b - an uncursed +0 bronze plate mail {200} Comestibles g - an uncursed tin of pack jackal meat {0} h - an uncursed tin of kobold meat {0} i - an uncursed tin of phasing acid blob {0} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Spellbooks d - an uncursed spellbook of phase door (0:4) {0} e - an uncursed spellbook of cure stun (0:3) {0} f - an uncursed spellbook of light (0:1) {0} Wands c - an uncursed wand of striking (0:9) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: half physical damage You could not have this property intrinsically: searching Scroll identification only worked 100 times out of 176 Potion identification only worked 3 times out of 8 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 25 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 26 Gem identification only worked 100 times out of 127 Scroll drop chance was reduced to 98% Ring drop chance was reduced to 66% Amulet drop chance was reduced to 97% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 89% Armor drop chance was reduced to 82% Tool drop chance was reduced to 47% Food drop chance was reduced to 98% The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: quarterstaff The following skill became untrainable if you tried to train it too early: healing spells (turn 27) The following skill became untrainable if you tried to train it too early: missile weapons (turn 2184) The following skill became untrainable after a while: trident (turn 44411) The following skill couldn't be trained before a certain turn number is reached: searching (turn 13874) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 57415 Monster spawn increase reached its maximum at turn 133930 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 895382 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: umber hulk (freq bonus 24) The monster species that spawned more often: message demon (freq bonus 26) The monster species that spawned more often: Kiddy Kong (freq bonus 75) The monster species that spawned more often: ordinary coronal (freq bonus 52) The monster species that spawned more often: shadow centipede (freq bonus 27) The monster species that spawned more often: master lich (freq bonus 50) The monster species that spawned more often: flareth (freq bonus 25) The monster species that spawned more often: casting spider (freq bonus 78) The monster species that spawned more often: peacemaker (freq bonus 104) The monster species that spawned more often: Yakushi Kabuto, Servant of Orochimaru (freq bonus 28) The monster species that spawned more often: porter black jelly (freq bonus 84) The monster species that spawned more often: kiester unwilling (freq bonus 50) The monster species that spawned more often: nether turret (freq bonus 58) The monster species that spawned more often: fuck shoe (freq bonus 52) The monster species that spawned more often: brittle snooking (freq bonus 54) The monster species that spawned more often: silver naga hatchling (freq bonus 58) The monster species that spawned more often: cancer dumfounding (freq bonus 75) The monster species that spawned more often: trapping chicken (freq bonus 56) The monster species that spawned more often: cursed turret (freq bonus 54) The monster species that spawned more often: shady rust monster (freq bonus 54) The monster species that spawned more often: grim reaper (freq bonus 26) The monster trait that was more common: monsters of huge size (freq bonus 4) The monster trait that was more common: monsters that mumble (freq bonus 1) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 3) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 3) The monster trait that was more common: monsters that are classified as petty (freq bonus 6) The monster species that never randomly spawned: free draconian The monster species that never randomly spawned: skaven The monster species that never randomly spawned: tree mold The monster species that never randomly spawned: griffin The monster species that never randomly spawned: spike fiend The monster species that never randomly spawned: holding ant The monster species that never randomly spawned: conferencing pitifullest The monster species that never randomly spawned: dull draconian The monster species that never randomly spawned: lizard man The monster species that never randomly spawned: nabassu The RNG hath decreed that this item was never generated: sleep (mottled) The RNG hath decreed that this item was never generated: basterd sword (huge sword) The RNG hath decreed that this item was never generated: bullet ((null)) The RNG hath decreed that this item was never generated: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was never generated: quasimodular boots (femmy boots) The RNG hath decreed that this item was never generated: water bolt (accusory) The RNG hath decreed that this item was never generated: secret attack stone (gray) The RNG hath decreed that this item was never generated: fumbling (trippy) The RNG hath decreed that this item was never generated: time use stone (gray) The RNG hath decreed that this item was never generated: cloak of matador (gaberdine) The RNG hath decreed that this item was generated more often: phase door (ethereal, freq bonus 159) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: cloak of water squirting (blue cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: greater mana restoration (DIT DEDIDET DAET, freq bonus 11) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of item teleportation (starwars, freq bonus 50) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 10) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 7) The RNG hath decreed that this item was generated more often: paper arrow ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 38) The RNG hath decreed that this item was generated more often: pin bolt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 4) The RNG hath decreed that this item was generated more often: yatagan ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: evil leather armor ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 10) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 8) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 10) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 3) The RNG hath decreed that this item was always generated cursed: message suppression stone (gray) The RNG hath decreed that this item was always generated cursed: cause fear (light blue) The RNG hath decreed that this item was always generated cursed: disenchanting boots (jade boots) The RNG hath decreed that this item was always generated cursed: roller blade (roller boots) The RNG hath decreed that this item was always generated cursed: leather jacket ((null)) The RNG hath decreed that this item was always generated cursed: cloak of spray (brown burnoose) The RNG hath decreed that this item was always generated cursed: checker boots (fetish heels) The RNG hath decreed that this item was always generated cursed: amulet of power (bloody) The RNG hath decreed that this item was always generated cursed: aurora beam (alarming) The RNG hath decreed that this item was always generated cursed: resist random element (hot-cold) The RNG hath decreed that this trap was always invisible: invisible trap The RNG hath decreed that this trap was generated more often: blood loss trap (freq bonus 2) Next attribute increase check would have come at turn 1726 Strength training was 4 Dexterity training was 2 Wisdom training was 1 Constitution training was 5 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having drain resistance (0) You were prevented from having half physical damage (0) You saw invisible You had infravision You had 1407 points of nutrition remaining You aggravated monsters You could fly You were wielding two weapons at once Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Angel Aphrodite The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (1612) You survived Spells known in the end Name Level Category Fail Memory a - phase door 4 occult 90% 400% b - cure stun 3 healing 0% 300% c - light 1 divine 0% 210% Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons orcish short sword (crude short sword) Armor iron shoes (hard shoes) Scrolls scroll of healing (GARVEN DEH) scroll of mana (HIT THE KEY BY VACUUM LEAF) scroll of phase door (HALUAT OMAISUUTENSA TUNNISTETTU) scroll of standard id (CONE ALACIO) scroll of cure (IMB AXES MUMMIES) * scroll of extra healing (BBQ BBQ) * scroll of greater mana restoration (BLUE SCREEN OF DEATH) Spellbooks spellbook of phase door (perverted) spellbook of cure stun (redeemed) spellbook of light (dark blue) Wands wand of striking (breakable) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (21 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (22 of 160) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Mahou Shoujo... Youescaped from the dungeon with 28 points,