Leeroy, neutral male lycanthropic Fencer --------- |.......| |....@..+ |....@j.| |.......| |.......| ---.....| -+----- [Leeroy the Alcor] St14 Dx16 Co14 In11 Wi9 Ch4 FenLycMalNeu Dlvl:1 $0 HP16(16) Pw19(19) AC2 Exp1 T3 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello Leeroy, the lycanthropic Fencer, welcome back to SlashEMExtended! You hanged up during your last session! As an anti-cheat measure, you're paralyzed for a few turns, and your act of hanging up is being tracked. Your dumplog file will show how many times you've hanged up and if your ascension dumplog shows 200 hangups, everyone will know what you've been up to... But as long as you didn't actually try to cheat, there will be no other consequences because I give you the benefit of the doubt (after all, your internet connection might just have died, and it would be unfair to penalize you for that). But if I discover, by watching your ttyrec, that you were actually cheating, I can also recompile the game with the HANGUPPENALTY flag defined, and then you'll actually start getting severe penalties for every hangup. In really severe cases I might even put your username on a blacklist, meaning that specifically you would get penalties while others would not. So, better be a honest player and then I don't have to take such measures. Anyway, have fun playing! --Amy The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! You can move again. # Autopickup: ON, for all objects. Autopickup: OFF. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +1 short sword (weapon in hand) {12} b - 5 blessed +0 daggers (alternate weapon; not wielded) {20} Armor c - an uncursed +1 leather armor (being worn) {60} Comestibles e - 16 uncursed oranges {0} f - 13 uncursed pears {0} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Rings d - an uncursed +2 ring of increase accuracy {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: warning You could not have this property intrinsically: freezopathy Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 99% chance Scroll drop chance was reduced to 84% Ring drop chance was reduced to 84% Amulet drop chance was reduced to 10% Implant drop chance was reduced to 91% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 90% Armor drop chance was reduced to 72% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: form V (Shien) The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: divination spells (turn 1) The following skill became untrainable if you tried to train it too early: boomerang (turn 504) The following skill became untrainable after a while: devices (turn 50741) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 17410) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 29730 Monster spawn increase reached its maximum at turn 122716 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 535734 The monster class that cannot be genocided was ghost The monster class that was spawned more often: gremlin (freq bonus 2) The monster species that spawned more often: rainbow ogre (freq bonus 8) The monster species that spawned more often: redguard girl (freq bonus 8) The monster species that spawned more often: sun dragon (freq bonus 3) The monster species that spawned more often: silver force patch (freq bonus 3) The monster species that spawned more often: underrated southward (freq bonus 16) The monster species that spawned more often: roditaur (freq bonus 24) The monster species that spawned more often: zombified moogle (freq bonus 20) The monster species that spawned more often: athena giant (freq bonus 10) The monster species that spawned more often: animated tree (freq bonus 4) The monster species that spawned more often: mutated battle bunny (freq bonus 24) The monster species that spawned more often: ripped weld bottomer reaming (freq bonus 30) The monster species that spawned more often: convulsant tsarist (freq bonus 12) The monster species that spawned more often: typhon swopped annal (freq bonus 10) The monster species that spawned more often: rnged monster (freq bonus 12) The monster species that spawned more often: fumble vortex (freq bonus 72) The monster species that spawned more often: Olog-hai (freq bonus 8) The monster species that spawned more often: great wyrm of thunder (freq bonus 48) The monster species that spawned more often: cyan stalk (freq bonus 8) The monster species that spawned more often: yellow sentai (freq bonus 12) The monster species that spawned more often: riverside naga hatchling (freq bonus 4) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 4) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 4) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 4) The monster trait that was more common: monsters whose attacks stun you (freq bonus 2) The monster trait that was more common: monsters that cannot be tamed (freq bonus 3) The monster trait that was more common: monsters that are humanoid (freq bonus 8) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 2) The monster trait that was more common: monsters from the Evil Variant (freq bonus 2) The monster species that never randomly spawned: bright green jelly The monster species that never randomly spawned: mind flayer The monster species that never randomly spawned: petty-dwarf The monster species that never randomly spawned: budo lichen The monster species that never randomly spawned: scorching archer The monster species that never randomly spawned: Mira The monster species that never randomly spawned: lethe fish The monster species that never randomly spawned: master mindcrafter The monster species that never randomly spawned: dragger palely The monster species that never randomly spawned: Vorlon The RNG hath decreed that this item was never generated: freezing boots (side zip boots) The RNG hath decreed that this item was never generated: silver shield ((null)) The RNG hath decreed that this item was never generated: robe (red robe) The RNG hath decreed that this item was never generated: acid stream (colorful) The RNG hath decreed that this item was never generated: implant of osmosis (stellar) The RNG hath decreed that this item was never generated: morion (black) The RNG hath decreed that this item was never generated: implant of replenishing (hibernal) The RNG hath decreed that this item was never generated: forbidden arrow ((null)) The RNG hath decreed that this item was never generated: make invisible (marble) The RNG hath decreed that this item was never generated: ballista ((null)) The RNG hath decreed that this item was generated more often: radioactive undergarment ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 47) The RNG hath decreed that this item was generated more often: field gloves (camouflage patterned gloves, freq bonus 29) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of transformation (black cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 17) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 597) The RNG hath decreed that this item was generated more often: holy shield (god-given, freq bonus 6) The RNG hath decreed that this item was generated more often: black opal (black, freq bonus 328) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: stairstrap stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: robe of psionics (pink robe, freq bonus 10) The RNG hath decreed that this item was generated more often: clockloak (reliance cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of transformation (black cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: lycanthropy (transforming, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 4) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 97) The RNG hath decreed that this item was always generated cursed: placeholder gloves (spanish gloves) The RNG hath decreed that this item was always generated cursed: trap creation (endangered) The RNG hath decreed that this item was always generated cursed: arcane rapier ((null)) The RNG hath decreed that this item was always generated cursed: mommy stone (gray) The RNG hath decreed that this item was always generated cursed: fire (ANDOVA BEGARIN) The RNG hath decreed that this item was always generated cursed: rhythmic star ((null)) The RNG hath decreed that this item was always generated cursed: frost (JUGEMJUGEMGOGOUNO) The RNG hath decreed that this item was always generated cursed: citrine (yellow) The RNG hath decreed that this item was always generated cursed: lycanthropy (doggy) The RNG hath decreed that this item was always generated cursed: high-heeled skiers (buffalo boots) The RNG hath decreed that this trap was always invisible: destroy armor trap The RNG hath decreed that this trap was generated more often: antilevel trap (freq bonus 4) Next attribute increase check would have come at turn 229 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were level-drain resistant You were temporarily slower because you tried to hangup cheat (8) You had used the hangup function, which means you're either a FILTHY CHEAT0R or you have a shaky internet connection. Hopefully it's the latter so Amy doesn't have to reinstate the hangup penalty. (1) You had not decided on your sexuality yet You were prevented from having warning (0) You were prevented from having dimmopathy (0) You had 1497 points of nutrition remaining You regenerated You were a werewolf Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Terra The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (146) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) eviscerate 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit stone (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (black helmet) * sedge hat (less helmet) * skullcap (echo helmet) * flack helmet (cone-shaped helmet) * crystal helm (dream helmet) * mining helm (RNG helmet) * field helm (silk helmet) * helm of safeguard (radio helmet) * war hat (spired helmet) * plasteel gloves (white gloves) * leather gloves (vampiric gloves) * gauntlets of safeguard (english gloves) * gauntlets of plugsuit (mirrored gloves) * commander gloves (spanish gloves) * field gloves (faded mittens) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (heap of shit boots) * field boots (erotic boots) * boots of safeguard (weapon light boots) Scrolls scroll of healing (SIGNAL 11 WAS RAISED) scroll of mana (CHREMILLON MOULOCH KAMPY CHRE OPHTHO) scroll of phase door (HERMIONE CASTS AVADA KEDAVRA AT UMBRIDGE) scroll of standard id (CHRISTIAN GREY KILLED ALL HIS SUBS) scroll of cure (4OFAE OF9 SCC9) * scroll of extra healing (RECOVER DEAD BY SCREAM) * scroll of greater mana restoration (EPSTEST EPS) Rings ring of increase accuracy (jade) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... You and the ordinator called Andragil the battler Ruster escaped from the dungeon with 17 points, Since you escaped early, the score list will not be checked.