Leeroy, lawful male snakey Failed Existence ------------------------- +.......................| |.....................@.| |...B..............>....| ........r...............| - - ----- ------------|-- ###,,# ,,,,$#, ##,,$,, ,,,, -|-----.-|---- |............. |..........<.| |.....{......| |............| -------------- [Leeroy the Looser] St12 Dx9 Co3 In12 Wi6 Ch12 FaiSnaMalLaw Dlvl:1 $0 HP15(15) Pw10(10) AC-11 Exp1 T51 Hun Latest messages "The food's not fit for Orcs!" Pick an object. @ a human or elf (tame redguard girl called Jasajeen) (base level 4) (female) [seen: normal vision, infravision] Accessing Pokedex entry for redguard girl... Base statistics of this monster type: Base level = 4, difficulty = 7, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 3. Resists poison. No conveyed resistances. Not genocidable, carnivorous, herbivorous, regenerating. Is the same race as you. This monster is always female. Can be seen with infravision. Is a valid polymorph form. Attacks: 2d3, uses weapon - ordinary physical 2d3, kick - ordinary physical 2d2, passive - drains strength You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) There is a wall in the way! The door resists! The door opens. There is a wall in the way! You see here a gold piece {0}. Your rear region feels somewhat better. The door resists! You hear some noises. The door resists! (4x) The door opens. You are caught in a sandstorm, and the sand gets in your eye! You can see again. You are beginning to feel hungry. There is a sand here. Really quit [yes/no]? Your inventory Weapons a - a cursed -6 knife (weapon in scale gap) {2} b - 7 uncursed -4 bullets (in quiver) {0} Armor c - a cursed +12 pair of sentient high-heeled shoes (being worn) {8} Scrolls d - 5 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 2 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: fear resistance Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 23 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 18 Gem identification only worked 100 times out of 158 Monsters only dropped their musable items with 53% chance Monsters only dropped their equipment with 96% chance Amulet drop chance was reduced to 60% Weapon drop chance was reduced to 91% Tool drop chance was reduced to 71% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 61% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: shuriken The following skill was trained at one fifth the usual rate: lance The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: knife (turn 22) The following skill became untrainable if you tried to train it too early: occult spells (turn 512) The following skill became untrainable after a while: missile weapons (turn 18528) The following skill couldn't be trained before a certain turn number is reached: shield (turn 35538) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 75970 Monster spawn increase reached its maximum at turn 171432 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 2160300 The monster class that cannot be genocided was golem The monster class that was spawned more often: nemese (freq bonus 4) The monster species that spawned more often: stone jelly (freq bonus 24) The monster species that spawned more often: bobcat (freq bonus 18) The monster species that spawned more often: novice mindcrafter (freq bonus 27) The monster species that spawned more often: acid smasher (freq bonus 108) The monster species that spawned more often: bleach ghost (freq bonus 12) The monster species that spawned more often: passivity lichen (freq bonus 32) The monster species that spawned more often: blockish graecizing (freq bonus 14) The monster species that spawned more often: mischarged boorish oligopoly anoxia opposite (freq bonus 42) The monster species that spawned more often: strategically pinko sinlessly (freq bonus 15) The monster species that spawned more often: grave lich (freq bonus 5) The monster species that spawned more often: 64-bit lich (freq bonus 36) The monster species that spawned more often: gnomish gunman (freq bonus 12) The monster species that spawned more often: acid trove (freq bonus 24) The monster species that spawned more often: horn horse (freq bonus 48) The monster species that spawned more often: sun rabbit (freq bonus 32) The monster species that spawned more often: reciprocal grue (freq bonus 16) The monster species that spawned more often: Greta's hugging boot (freq bonus 18) The monster species that spawned more often: GI trooper (freq bonus 10) The monster species that spawned more often: hypertype (freq bonus 24) The monster species that spawned more often: cheerful leprechaun (freq bonus 32) The monster trait that was more common: monsters that have scratch attacks (freq bonus 2) The monster trait that was more common: monsters that make orc sounds (freq bonus 2) The monster trait that was more common: monsters that bark (freq bonus 4) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 1) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 2) The monster trait that was more common: monsters that make sheep sounds (freq bonus 3) The monster trait that was more common: monsters with djinni dialogue (freq bonus 2) The monster species that never randomly spawned: porter Mordor orc The monster species that never randomly spawned: opal patch The monster species that never randomly spawned: edgy stalk The monster species that never randomly spawned: drill sextette The monster species that never randomly spawned: nightshade The monster species that never randomly spawned: infected dove The monster species that never randomly spawned: aquator The monster species that never randomly spawned: millimetric snobbier The monster species that never randomly spawned: Xinivrae The monster species that never randomly spawned: dream colony The RNG hath decreed that this item was never generated: chalcedon (cyan) The RNG hath decreed that this item was never generated: empty line helmet (strip bandana) The RNG hath decreed that this item was never generated: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was never generated: oilskin gloves (slippery gloves) The RNG hath decreed that this item was never generated: huge club ((null)) The RNG hath decreed that this item was never generated: pink spell cloak (glaring cloak) The RNG hath decreed that this item was never generated: helm of bad alignment (hydra helmet) The RNG hath decreed that this item was never generated: survival knife ((null)) The RNG hath decreed that this item was never generated: bardiche (long poleaxe) The RNG hath decreed that this item was never generated: swimsuit ((null)) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 8) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 14) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 52) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 12) The RNG hath decreed that this item was generated more often: sniper beam (corrupted, freq bonus 19) The RNG hath decreed that this item was generated more often: sound effect helmet (musical helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 19) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: inertia (nonmoving, freq bonus 8) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of traveling (argent, freq bonus 6) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of freedom (angband cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 9) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 47) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 10) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 2) The RNG hath decreed that this item was always generated cursed: flail ((null)) The RNG hath decreed that this item was always generated cursed: stone of hate (gray) The RNG hath decreed that this item was always generated cursed: war hammer ((null)) The RNG hath decreed that this item was always generated cursed: flood tide (TEKMAKMAYACON) The RNG hath decreed that this item was always generated cursed: elysium scourge ((null)) The RNG hath decreed that this item was always generated cursed: confuse monster (orange) The RNG hath decreed that this item was always generated cursed: cloak of water squirting (blue cloak) The RNG hath decreed that this item was always generated cursed: ugg boots (spider boots) The RNG hath decreed that this item was always generated cursed: flogger ((null)) The RNG hath decreed that this item was always generated cursed: mommy stone (gray) The RNG hath decreed that this trap was always invisible: filtering trap The RNG hath decreed that this trap was generated more often: luck trap (freq bonus 1) Next attribute increase check would have come at turn 980 Strength training was 2 Dexterity training was 0 Wisdom training was 0 Constitution training was 4 You were poison resistant You were subjected to random bad effects (83886080) You were wearing sentient high heels You had the risk of temporarily losing intrinsics (83886080) You had not decided on your sexuality yet You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You had infravision You had 500 points of nutrition remaining You aggravated monsters You could swim Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Silvana, High Ice Mage and Chris Cheng Your deity was Silvana The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (197) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor sentient high-heeled shoes (street boots) Scrolls scroll of healing (WORLD FALL) scroll of mana (ONLY THE AMY WILL EVER ASCEND SLEX) scroll of phase door (HIWEDALE OOO) scroll of standard id (GOOD IS ALLOW AFTER TO HAVE THE TRAY ONLY USE IT) scroll of cure (YOU PLAY NETHACK 25 HOURS PER DAY) * scroll of extra healing (HOW MANY YASDS UNTIL YOU RAGEQUIT) * scroll of greater mana restoration (BASA MAINASA 1 MINETA MA AUCHA) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (21 of 160) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Basic) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Failed Existence... Since you quit, the score list will not be checked.