Leeroy, neutral male borg Chevalier -.--- |.@D| |.... ....| |.¯.. ...| ----- [Leeroy the Basher] St8 Dx9 Co14 In8 Wi14 Ch5 CheBorMalNeu Dlvl:1 $0 HP21(21) Pw21(21) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a neutral male borg Chevalier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +0 trident (weapon in hand) {10} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12} l - an uncursed +1 robe {16} m - a blessed very rotted +0 pair of leather gloves (being worn) {4} Comestibles e - a blessed clove of garlic {0} f - a blessed sprig of wolfsbane {0} Scrolls h - a blessed scroll of remove curse {0} n - 5 uncursed scrolls of healing {0} o - 4 uncursed scrolls of mana {0} p - 3 uncursed scrolls of phase door {0} q - 2 uncursed scrolls of standard id {0} r - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of healing (0:1) {0} Potions d - 2 potions of holy water {0} Tools i - a blessed leather saddle {0} j - an uncursed magic marker (0:28) {0} k - an uncursed +1 red lightsaber (alternate weapon; not wielded) {24} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: freezopathy Potion identification only worked 3 times out of 15 Ring identification only worked 4 times out of 51 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 198 Monsters only dropped their musable items with 83% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 33% Concealing monsters were spawned underneath items 97% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: form IV (Ataru) The following skill was trained at half the usual rate: broadsword The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: bow The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: divination spells (turn 2) The following skill became untrainable if you tried to train it too early: chaos spells (turn 81) The following skill became untrainable after a while: devices (turn 43357) The following skill couldn't be trained before a certain turn number is reached: petkeeping (turn 32635) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 39063 Monster spawn increase reached its maximum at turn 135345 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 2533424 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: cat or other feline (freq bonus 2) The monster species that spawned more often: Meltem's combat boot (freq bonus 6) The monster species that spawned more often: Ella (freq bonus 20) The monster species that spawned more often: centipede (freq bonus 8) The monster species that spawned more often: secluded warp fungus (freq bonus 48) The monster species that spawned more often: inferno (freq bonus 24) The monster species that spawned more often: spear turret (freq bonus 4) The monster species that spawned more often: charcoal stalk (freq bonus 24) The monster species that spawned more often: mantine (freq bonus 12) The monster species that spawned more often: gummed unalarmed (freq bonus 8) The monster species that spawned more often: subsoil unclothing (freq bonus 5) The monster species that spawned more often: pesach sephirah (freq bonus 16) The monster species that spawned more often: Kosei (freq bonus 24) The monster species that spawned more often: brooklyn preprogrammed (freq bonus 7) The monster species that spawned more often: gigantic mind flayer (freq bonus 9) The monster species that spawned more often: unsaddle unveiled (freq bonus 24) The monster species that spawned more often: crystal golem (freq bonus 4) The monster species that spawned more often: dire half-dragon bone-eating saltwater werepiranha (freq bonus 6) The monster species that spawned more often: pesky mind sucker (freq bonus 84) The monster species that spawned more often: hankie alibiing (freq bonus 5) The monster species that spawned more often: planarian togae (freq bonus 32) The monster trait that was more common: unknown (freq bonus 12) The monster trait that was more common: monsters that count as gnome (freq bonus 4) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 3) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 3) The monster trait that was more common: monsters that eat stone (freq bonus 1) The monster trait that was more common: monsters with shock resistance (freq bonus 1) The monster trait that was more common: monsters that never move (freq bonus 39) The monster species that never randomly spawned: great plain dragon The monster species that never randomly spawned: trolleyed disemboweled The monster species that never randomly spawned: carrion bird The monster species that never randomly spawned: undead worm The monster species that never randomly spawned: ghetto mold The monster species that never randomly spawned: bad colony The monster species that never randomly spawned: Mister Who The monster species that never randomly spawned: Keystone Warder The monster species that never randomly spawned: ancient gray dragon The monster species that never randomly spawned: earlier ordinance The RNG hath decreed that this item was never generated: cloak of transformation (black cloak) The RNG hath decreed that this item was never generated: wooden flute (flute) The RNG hath decreed that this item was never generated: cold resistance (brass) The RNG hath decreed that this item was never generated: doom (one) The RNG hath decreed that this item was never generated: mutation (bristly) The RNG hath decreed that this item was never generated: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) The RNG hath decreed that this item was never generated: red spell stone (gray) The RNG hath decreed that this item was never generated: water dragon scale mail ((null)) The RNG hath decreed that this item was never generated: oliharcon splint mail ((null)) The RNG hath decreed that this item was never generated: extra healing (plaid) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 17) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 18) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 50) The RNG hath decreed that this item was generated more often: implant of memory (astral, freq bonus 18) The RNG hath decreed that this item was generated more often: energy bolt (infinity plus one, freq bonus 11) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 18) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 36) The RNG hath decreed that this item was generated more often: sniper beam (corrupted, freq bonus 30) The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: quasar stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of terror (sanguinary, freq bonus 8) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: superscroller stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: parasol ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 24) The RNG hath decreed that this item was always generated cursed: damage meter stone (gray) The RNG hath decreed that this item was always generated cursed: solar beam (mirroring) The RNG hath decreed that this item was always generated cursed: dummy wings (wings) The RNG hath decreed that this item was always generated cursed: worthless piece of red glass (red) The RNG hath decreed that this item was always generated cursed: novice hammer ((null)) The RNG hath decreed that this item was always generated cursed: verisiert stone (gray) The RNG hath decreed that this item was always generated cursed: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this item was always generated cursed: drain resistance (brittle) The RNG hath decreed that this item was always generated cursed: gain constitution (opal) The RNG hath decreed that this item was always generated cursed: teleportation (iridium) The RNG hath decreed that this trap was always invisible: arabella speaker The RNG hath decreed that this trap was generated more often: warp zone (freq bonus 4) Next attribute increase check would have come at turn 524 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were level-drain resistant You had not decided on your sexuality yet You were prevented from having half spell damage (0) You were prevented from having mana regeneration (0) Your chance to block was 21% You had infravision You had 1500 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Jahwe The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (992) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) Discoveries Armor robe (gray robe) leather gloves (occultism gloves) Scrolls scroll of remove curse (ATTACK BY BURN BODY POWER MORE AS HEAVY VACANT) scroll of healing (ZUKKO MY GOOK) scroll of mana (MI AKUS NEEEEEE) scroll of phase door (THAPSATE STHRAITO) scroll of standard id (ERIKISEPHEARARACHARAPHTHISKERA) scroll of cure (CANT ESCAP BY GOAL IS INFEST FOR 45 LAPS) * scroll of extra healing (BLESSED GENOCIDE) * scroll of greater mana restoration (VIK LADY) Spellbooks spellbook of healing (charcoal) Potions * potion of water (clear) Tools leather saddle (saddle) red lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 grid bugs (2 created) 0 baby black dragons (1 created) 0 kobold zombies (1 created) 0 colorless mushroom patches (1 created) 0 novice dark walls (1 created) 0 fire troves (1 created) 7 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (34 of 160) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Chevalier... You and Odahviing escaped from the dungeon with 11 points, and 0 pieces of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 21 hit points when you escaped. Since you escaped early, the score list will not be checked.