Leeroy, neutral male rodneyan Zyborg ----------------------- |.....................| |>....................| ------------ |.....................| ##|......{...| |.....................| #*.%{........| -----.-------.-.------- #,|..........| #######,# #,# #,---------.-- ##,,,,,,,# #####,# #,,,## #,@# #,,####### #,,,,,# ###,,# ##%# #,## -.----- ##,# #,, ---.-- |.....| #,# |....| --.....--###----- -------,, ---....---## |....|...,#,....| |......,, . |.........,# --.....--#,#|...|#### |.....|,# . ---....---## |..(..| #,,..<.-,,,#####|.....|,# $. |....| ------- |...|##,,,,,,......|,# .. ------ ----- #####%#-------,# --- #,,,,,,,# [Leeroy the Metal Man] St14 Dx10 Co13 In14 Wi11 Ch8 ZybRodMalNeu Dlvl:2 $90 HP70(70) Pw81(81) AC1 Xp6/512 Wt1484/1840 T839 Cnf Latest messages 36 gold pieces. D - a wand of psybeam {0}. There is a well here. Use "q." to drink from it. You see here 3 gold pieces {0}. 3 gold pieces. The little dog eats a mini leprechaun corpse {60}. There is a wall in the way! You begin bashing monsters with your green lightsaber. The little dog yelps! You hit the little dog! You kill the poor little dog! You hear the rumble of distant thunder... You hit the giant rat! You kill the giant rat! You see here a giant rat corpse {30}. You try to cast a spell in confusion. You fail to cast the spell correctly. There is a wall in the way! # Really quit [yes/no]? Your inventory Weapons v - 28 sticky cursed -1 darts {0} w - 2 uncursed +0 orcish daggers {8} Armor a - a cursed rusty -1 plate mail (being worn) {200} q - a cursed -1 scale mail {100} r - a cursed -1 orcish helm {12} C - an uncursed +0 chain mail {120} Comestibles u - a cursed food ration {0} Scrolls j - 5 heavily cursed scrolls of healing {0} k - 4 cursed scrolls of mana {0} l - 3 cursed scrolls of phase door {0} m - 2 cursed scrolls of standard id {0} n - a cursed scroll of cure {0} x - an uncursed scroll of acquirement {0} z - a blessed scroll of standard id {0} A - a heavily cursed scroll of phase door {0} Spellbooks e - a cursed spellbook of polymorph (0:-1) {0} f - a cursed spellbook of slow monster (0:-1) {0} g - a cursed spellbook of chaos bolt (0:-1) {0} h - a cursed spellbook of enchant weapon (0:-1) {0} i - a cursed spellbook of wizard lock (7:-1) {0} s - a cursed spellbook of polymorph (0:-1) {0} t - a cursed spellbook of healing (0:-1) {0} y - an uncursed spellbook of cutting (0:0) {0} Wands d - a cursed wand of solar beam (0:-1) {0} D - an uncursed wand of psybeam (0:0) {0} Tools b - a cursed -1 green lightsaber (weapon in hand) {24} c - 20 cursed diodes {20} o - a cursed large box {500} B - an uncursed large box {500} The large box is empty. The large box is empty. Final attributes You have transgressed Your alignment was -45 Your max alignment was 15 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: slow digestion You could not have this property intrinsically: detect monsters Scroll identification only worked 100 times out of 181 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 28 Gem identification only worked 100 times out of 132 Monsters only dropped their musable items with 60% chance Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 97% Musable item generation frequency had a negative bias of 26% Potion drop chance was reduced to 84% Tool drop chance was reduced to 88% Food drop chance was reduced to 77% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: unicorn horn The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: whip The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: dart The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: unicorn horn (turn 33) The following skill became untrainable if you tried to train it too early: healing spells (turn 363) The following skill became untrainable after a while: searching (turn 28368) The following skill couldn't be trained before a certain turn number is reached: javelin (turn 54421) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 18663 Monster spawn increase reached its maximum at turn 248943 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 620568 The monster class that cannot be genocided was turret The monster class that was spawned more often: mummy (freq bonus 4) The monster species that spawned more often: cordon inductee (freq bonus 11) The monster species that spawned more often: quoting materially (freq bonus 18) The monster species that spawned more often: cave troll (freq bonus 14) The monster species that spawned more often: animated prostitute shoe (freq bonus 54) The monster species that spawned more often: weepinbell (freq bonus 56) The monster species that spawned more often: Radio Katcher (freq bonus 30) The monster species that spawned more often: demon orc (freq bonus 42) The monster species that spawned more often: dark orc (freq bonus 28) The monster species that spawned more often: multi-hued icky thing (freq bonus 5) The monster species that spawned more often: clock shark (freq bonus 90) The monster species that spawned more often: temporizing fussing (freq bonus 6) The monster species that spawned more often: Holy Planetar (freq bonus 36) The monster species that spawned more often: Nina's clunky heel boot (freq bonus 15) The monster species that spawned more often: appurtenance cinched (freq bonus 10) The monster species that spawned more often: samba opaquely (freq bonus 28) The monster species that spawned more often: vaporized fabric of reality (freq bonus 84) The monster species that spawned more often: malicious leprechaun (freq bonus 36) The monster species that spawned more often: unborn soul (freq bonus 10) The monster species that spawned more often: wigwam yen (freq bonus 60) The monster species that spawned more often: insectoatl (freq bonus 54) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 2) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 2) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 1) The monster species that never randomly spawned: Njusha's sweet sandal The monster species that never randomly spawned: undead transsylvanian The monster species that never randomly spawned: Kasidori The monster species that never randomly spawned: newsgroup lady The monster species that never randomly spawned: detumescent weightlessly The monster species that never randomly spawned: mere plucked superhighway airworthiest The monster species that never randomly spawned: chevaux ratfish The monster species that never randomly spawned: greedily testifier beanbag The monster species that never randomly spawned: very old evil dragon The monster species that never randomly spawned: bat swarm The RNG hath decreed that this item was never generated: droven bolt (obsidian bolt) The RNG hath decreed that this item was never generated: acquirement (gained) The RNG hath decreed that this item was never generated: field helm (yellow helmet) The RNG hath decreed that this item was never generated: implant of vines (arcadian) The RNG hath decreed that this item was never generated: shield of reflection (polished silver shield) The RNG hath decreed that this item was never generated: cloak of reflection (funeral cloak) The RNG hath decreed that this item was never generated: lava (LETS FAIL AND ROLL) The RNG hath decreed that this item was never generated: summon undead (shining) The RNG hath decreed that this item was never generated: magic whistle (whistle) The RNG hath decreed that this item was never generated: metal club (heavy club) The RNG hath decreed that this item was generated more often: blue spell helmet (bluy helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of anima (aureolin, freq bonus 5) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of attrition (vigorous, freq bonus 9) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 15) The RNG hath decreed that this item was generated more often: leather leash (leash, freq bonus 12) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 7) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 6) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 7) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 5) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 2) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 14) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 7) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 9) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 62) The RNG hath decreed that this item was always generated cursed: burrow (beautiful) The RNG hath decreed that this item was always generated cursed: turquoise (green) The RNG hath decreed that this item was always generated cursed: leech (andalusite) The RNG hath decreed that this item was always generated cursed: mithril whip ((null)) The RNG hath decreed that this item was always generated cursed: phase door (LESBIANISM FOR EVERYONE) The RNG hath decreed that this item was always generated cursed: detect treasure (gray) The RNG hath decreed that this item was always generated cursed: redemption (sweet) The RNG hath decreed that this item was always generated cursed: amulet versus poison (pyramidal) The RNG hath decreed that this item was always generated cursed: trap detection (HOYO HOYO) The RNG hath decreed that this item was always generated cursed: impossibly heavy glass ball ((null)) The RNG hath decreed that this trap was always invisible: elemental portal The RNG hath decreed that this trap was generated more often: horror trap (freq bonus 10) Next attribute increase check would have come at turn 969 Strength training was 19 Dexterity training was 25 Wisdom training was 2 Constitution training was 27 You were fire resistant You were poison resistant You were confused (38) You had used the hangup function, which means you're either a FILTHY CHEAT0R or you have a shaky internet connection. Hopefully it's the latter so Amy doesn't have to reinstate the hangup penalty. (1) You were heterosexual You were prevented from having slow digestion (0) You were prevented from having dimmopathy (0) You saw invisible You were able to sense monsters possessing coveted objects You had 734 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You were unlucky (-2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Technix The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - polymorph 6 body 98% 492% b - slow monster 2 enchant 54% 92% c - chaos bolt 5 chaos 95% 392% d - enchant weapon 7 enchant 99% 592% e - wizard lock 2 matter 54% 92% f - healing 1 healing 42% 95% g - cutting 1 body 42% 97% Techniques known in the end Name Level Status appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) weapon practice 4 O Reloading(339) surgery 3 O Prepared(0) charge saber 2 O Prepared(0) Discoveries Weapons orcish dagger (crude dagger) Armor orcish helm (iron skull cap) Scrolls scroll of healing (XYZZY) scroll of mana (NETHACK 363 WILL BE A MIX OF UNNETHACK AND NETHACK 4) scroll of phase door (SMUTSIKA SKOEKA) scroll of standard id (BWARHARHARHARHAR) scroll of cure (THE BEST NONSLEX VARIANTS ARE GRUNT FOURK AND DNETHACK) * scroll of extra healing (IDE BY 0) * scroll of greater mana restoration (THE GEHENNOM FUN PATCH IS ACTUALLY THE GEHENNOM EVIL PATCH) scroll of acquirement (ORKAEL) Spellbooks spellbook of polymorph (mistranslated) spellbook of slow monster (perverted) spellbook of chaos bolt (visaged) spellbook of enchant weapon (immortal) spellbook of wizard lock (crying) spellbook of healing (marvelous) spellbook of cutting (wrinkled) Wands wand of solar beam (driftwood) wand of psybeam (knobbed) Tools green lightsaber (lightsaber) diode (two-wired thing) large box (wooden box) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures a blob a turkey chick 0 stinking dogs (1 created) a little dog a gas spore 0 floating eyes (1 created) 0 fluffy cats (1 created) a feline cloud 0 hidden kobolds (1 created) a fairy moogle a mini leprechaun 0 little arsebirths (1 created) 4 marine goblins 0 goblin cops (1 created) a papier-mache cow a sewer rat (3 created) a hare (2 created) a giant rat (2 created) an eevee 0 daddy longlegses (1 created) a spiderling a 4chan pony 0 minor mist clouds (1 created) 0 larvae (1 created) a grid bug (4 created) 2 deleterious bugs a vulture a sparrow 0 baby white dragons (1 created) 3 brown spores (1 created) a blue mushroom 2 cribos (1 created) 0 yellow molds (1 created) 0 yellow patches (1 created) 0 luminescent mushrooms (1 created) 0 golden fungi (1 created) 0 golden warp fungi (1 created) a green mold (2 created) 0 intermediate gnomes (1 created) 0 cat mummies (1 created) a sinorn an orc zombie a grey cyborg a vicar a mangy-looking leper an aimless-looking merchant 0 vile archers (1 created) a newt a twen 0 iguanas (1 created) 0 novice light walls (1 created) a blubbering icky thing 64 creatures born. 39 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 4 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 36 times You killed 30 monsters You read items or engraved 7 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (3 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (21 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (22 of 160) searching [Unskilled] (max Expert) (3 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (14 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (1 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (62 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg... You quit in The Dungeons of Doom on dungeon level 2 with 2336 points, and 90 pieces of gold, after 839 moves. Killer: quit You were level 6 with a maximum of 70 hit points when you quit. You reached the 58th place on the top 10000 list. No Points Name Hp [max] 1 962244 BSOD2-Div-Bur-Mal-Cha quit in The Dungeons of Doom on level 34. 79 [138] 2 265688 Bluescreen-Loc-Ins-Mal-Neu died in Neutral Quest on level 34 [max 38]. Killed by a boulder. - [123] 3 210876 Elronnd-Wiz-Rod-Mal-Cha quit in Sokoban on level 7 [max 27]. 159 [164] 56 2420 Volt-Mur-Vam-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a monster (prison guard). - [71] 57 2356 rahn-Ice-Hum-Mal-Cha died in The Dungeons of Doom on level 5. Killed by a monster (river moccasin). - [83] *58 2336 Leeroy-Zyb-Rod-Mal-Neu quit in The Dungeons of Doom on level 2. 70 [70] 59 2317 Leeroy-Zyb-Alc-Mal-Neu died in The Gnomish Mines on level 3. Killed by a monster (invisible kurwa called 35). - [59] 60 2047 Gearwhore-Wiz-Sat-Fem-Neu quit in The Dungeons of Doom on level 4. 92 [92]