Leeroy, neutral male argonian Bleeder -+---------- |....'...@.| |..........| |..........| |...<......| |..........| ...........| ------------ [Leeroy the Leg-scratched Boy] St16 Dx7 Co3 In10 Wi12 Ch15 BleArgMalNeu Dlvl:1 $0 HP22(22) Pw10(10) AC9 Exp1 T361 Otd Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a neutral male argonian Bleeder. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! You can barely move a handspan with this load! There is a wall in the way! In what direction? [hykulnjb><] Never mind. There is a wall in the way! You attack thin air. There is a wall in the way! (6x) You stop. Larissa is in the way! Pick an object. @ a human or elf or you (argonian bleeder called Leeroy) Accessing Pokedex entry for argonian... Base statistics of this monster type: Base level = 8, difficulty = 10, AC = -1, magic resistance = 0, alignment -9. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Genocidable, breathless, amphibious, carnivorous, herbivorous, thick-skinned swimmer. Follows you to other levels. Can be seen with infravision. Is not a valid polymorph form. Attacks: 2d4, uses weapon - ordinary physical 1d1, uses weapon - ordinary physical You hear the footsteps of a guard on patrol. You hear a door open. Really quit [yes/no]? (4x) Your inventory Amulets e - an uncursed rock-solid amulet of data storage {0} Weapons a - an uncursed +0 knife (weapon in hand) {2} Armor c - the uncursed +0 lab coat named Stormchaser (being worn) {4} Comestibles i - 2 uncursed food rations {0} Scrolls j - a blessed scroll of root password detection {0} o - 5 uncursed scrolls of healing {0} p - 4 uncursed scrolls of mana {0} q - 3 uncursed scrolls of phase door {0} r - 2 uncursed scrolls of standard id {0} s - an uncursed scroll of cure {0} Spellbooks k - a blessed spellbook of protection (1:2) {0} l - a blessed spellbook of resist poison (0:2) {0} m - a blessed spellbook of botox resist (0:4) {0} Potions b - 2 uncursed potions of vampire blood {0} Rings d - an uncursed +4 ring of timely backup {0} Tools f - an uncursed ice box {3125} g - a * uncursed mirror {0} h - an uncursed can of grease (7:23) {0} Venoms n - an uncursed faerie floss rhing {1} Contents of the ice box: a blessed visor sewer rat corpse {20} an uncursed twen corpse {10} an uncursed lichen corpse {20} an uncursed newt corpse {10} an uncursed sewer rat corpse {20} an uncursed health trove corpse {0} an uncursed porter lichen corpse {20} an uncursed fluffy cat corpse {150} a cursed shaded lichen corpse {20} an uncursed evasive sewer rat corpse {20} an uncursed egg-laying mammal corpse {15} an uncursed forest moogle corpse {400} an uncursed training kobold corpse {400} an uncursed sub-gnome corpse {650} an uncursed energy trove corpse {0} an uncursed deathmold corpse {20} a blessed scruffy little dog corpse {150} a cursed hobbit gentleman corpse {500} an uncursed jackal corpse {300} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 12 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: cold resistance You could not have this property intrinsically: improved vision Scroll identification only worked 100 times out of 162 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 28 Implant identification only worked 1 times out of 23 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 42 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 143 Tool identification only worked 5 times out of 13 Scroll drop chance was reduced to 74% Ring drop chance was reduced to 86% Amulet drop chance was reduced to 81% Monster death drops spawned with only 94% chance The following skill could not be trained at all: whip The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: short sword The following skill became untrainable if you tried to train it too early: techniques (turn 1) The following skill became untrainable if you tried to train it too early: attack spells (turn 560) The following skill became untrainable after a while: protection spells (turn 49822) The following skill couldn't be trained before a certain turn number is reached: devices (turn 43246) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Your leg damage was 2 Monster spawn increase started at turn 23830 Monster spawn increase reached its maximum at turn 124864 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2395980 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: snake (freq bonus 2) The monster species that spawned more often: Lena (freq bonus 8) The monster species that spawned more often: condom seven (freq bonus 10) The monster species that spawned more often: torah sephirah (freq bonus 14) The monster species that spawned more often: Alexia (freq bonus 6) The monster species that spawned more often: superficially accurate (freq bonus 15) The monster species that spawned more often: teal stalk (freq bonus 30) The monster species that spawned more often: dead fish (freq bonus 10) The monster species that spawned more often: klingon captain (freq bonus 12) The monster species that spawned more often: Mira (freq bonus 20) The monster species that spawned more often: cree peculated (freq bonus 3) The monster species that spawned more often: calderon arctic (freq bonus 3) The monster species that spawned more often: Frieza (freq bonus 16) The monster species that spawned more often: orc chieftain (freq bonus 8) The monster species that spawned more often: unpracticed koto (freq bonus 10) The monster species that spawned more often: negator eye (freq bonus 4) The monster species that spawned more often: spore warp fungus (freq bonus 20) The monster species that spawned more often: rocking-horse-fly (freq bonus 10) The monster species that spawned more often: litter monster (freq bonus 16) The monster species that spawned more often: smut orc (freq bonus 18) The monster species that spawned more often: ruby golem (freq bonus 4) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 4) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 2) The monster trait that was more common: monsters that cannot pick up items (freq bonus 2) The monster trait that was more common: joke monsters (freq bonus 2) The monster trait that was more common: monsters that are mindless (freq bonus 8) The monster trait that was more common: monsters that count as bats (freq bonus 2) The monster trait that was more common: monsters that make cow sounds (freq bonus 1) The monster trait that was more common: monsters that can cast spells (freq bonus 2) The monster species that never randomly spawned: lavender growth The monster species that never randomly spawned: ancient water dragon The monster species that never randomly spawned: femmymondaine The monster species that never randomly spawned: loth rethread The monster species that never randomly spawned: son ballooner The monster species that never randomly spawned: evasive riot breaker The monster species that never randomly spawned: space orc boss The monster species that never randomly spawned: neurasthenia overplayed The monster species that never randomly spawned: white jelly The monster species that never randomly spawned: petty komodo dragon The monster class that always generated with extra speed: flying fish The monster class that more likely to generate with musable stuff: orc The RNG hath decreed that this item was never generated: starlightstone (gray) The RNG hath decreed that this item was never generated: haste monster (royal) The RNG hath decreed that this item was never generated: pasta ((null)) The RNG hath decreed that this item was never generated: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was never generated: hugging gown (contaminated coat) The RNG hath decreed that this item was never generated: rapier ((null)) The RNG hath decreed that this item was never generated: levitation (cyan) The RNG hath decreed that this item was never generated: tiger cloak (taiga cloak) The RNG hath decreed that this item was never generated: pill ((null)) The RNG hath decreed that this item was never generated: fur ((null)) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 3) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 61) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 448) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 19) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 30) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: weight stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 10) The RNG hath decreed that this item was generated more often: cure wounded legs (fleeting, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of waste (furious, freq bonus 7) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 4) The RNG hath decreed that this item was generated more often: lockout (molded, freq bonus 4) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 4) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 10) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 2) The RNG hath decreed that this item was generated more often: troll shield ((null), freq bonus 14) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 19) The RNG hath decreed that this item was always generated cursed: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was always generated cursed: riding crop ((null)) The RNG hath decreed that this item was always generated cursed: shield ((null)) The RNG hath decreed that this item was always generated cursed: cram ration ((null)) The RNG hath decreed that this item was always generated cursed: amulet of depetrify (charmed) The RNG hath decreed that this item was always generated cursed: polymorph (silver) The RNG hath decreed that this item was always generated cursed: impossibly heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: enlightenment (crystal) The RNG hath decreed that this item was always generated cursed: lightning (rainbow) The RNG hath decreed that this item was always generated cursed: magic resistance (dark) The RNG hath decreed that this trap was always invisible: back to start trap The RNG hath decreed that this trap was generated more often: slime trap (freq bonus 11) Next attribute increase check would have come at turn 3876 Strength training was 0 Dexterity training was -20 Wisdom training was 0 Constitution training was 10 You were poison resistant You were acid resistant You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having half spell damage (0) You had 958 points of nutrition remaining You could swim You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Glycocalyx, Fibrinogen and Hemophilia Your deity was Fibrinogen The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - protection 1 protect 0% 97% b - resist poison 1 protect 0% 97% c - botox resist 6 protect 98% 497% Techniques known in the end Name Level Status surgery 1X Prepared(0) healing hands 1XR Prepared(0) draw blood 1X Prepared(0) panic digging 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of data storage (pan) Armor lab coat (white coat) Scrolls scroll of root password detection (BUILDIONS CAN INSTAKILL AT RANGE) scroll of healing (IAKYMBIAI IAO IOERBETH IOBOLGHOSETH BASELE) scroll of mana (MULEPUPUSCHE A BIG ONE) scroll of phase door (DPIEV WENWWSG UNNZMI) scroll of standard id (DAD AND BABY ATTACKING) scroll of cure (F4 E6 G4 DH4PLUSPLUS FOOLS MATE) * scroll of extra healing (WELCOME TO THE ASTRAL PLANE) * scroll of greater mana restoration (GIMME A LITTLE SPANKING) Spellbooks spellbook of protection (sparking) spellbook of resist poison (nonexistant) spellbook of botox resist (noble) Potions potion of vampire blood (blood-red) Rings ring of timely backup (shattering) Tools ice box (cooling box) mirror (looking glass) Venoms * faerie floss rhing (splash of venom) * blinding venom (splash of venom) * tail spikes (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Master) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Wizard) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Basic] (max Master) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Bleeder...