Leeroy, neutral male angbander Chaos Sorceror ------------ +.(..@Q....+ |..r..%....| |=.......... ------------ [Leeroy the Chaotic Dweller] St12 Dx9 Co14 In13 Wi7 Ch6 ChaAgbMalNeu Dlvl:1 $0 HP15(15) Pw22(22) AC6 Exp1 T1 Stn Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a neutral male angbander Chaos Sorceror. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. Unfortunately for you, you're playing an old version of the game. Please play the up-to-date version instead. If you have any complaints, get on the #em.slashem.me IRC channel on Freenode. Your inventory Amulets m - an uncursed amulet of change {0} Weapons e - an uncursed +0 broadsword (weapon in hand) {30} Armor f - an uncursed +3 robe of randomness (being worn) {16} Comestibles p - an uncursed Hacker's Food {0} Scrolls i - a blessed scroll of magic mapping {0} j - an uncursed scroll of enchant weapon {0} k - an uncursed scroll of rumor {0} l - an uncursed scroll of message {0} s - 2 uncursed scrolls of identify {0} t - 2 uncursed scrolls of teleportation {0} u - 5 uncursed scrolls of healing {0} v - 4 uncursed scrolls of mana {0} w - 3 uncursed scrolls of phase door {0} x - 2 uncursed scrolls of standard id {0} y - an uncursed scroll of cure {0} Spellbooks a - a blessed spellbook of cure random status (5:4) {0} b - a blessed spellbook of russian roulette (0:2) {0} c - a blessed spellbook of earthquake (0:1) {0} d - a blessed spellbook of reroll artifact (0:1) {0} Potions g - an uncursed potion of fruit juice {0} h - a blessed potion of dimness {0} Wands n - an uncursed wand of healing (0:7) {0} o - an uncursed wand of striking (0:8) {0} Gems q - 7 uncursed +0 silver slingstones r - 3 blessed +0 silver slingstones named A Christmas Present Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: polymorph control You could not have this property intrinsically: psi resistance Scroll identification only worked 100 times out of 120 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 15 Spellbook identification only worked 2 times out of 5 Monsters only dropped their musable items with 84% chance Monsters only dropped their equipment with 61% chance Scroll drop chance was reduced to 99% Wand drop chance was reduced to 90% Monster death drops spawned with only 98% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: scimitar The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: healing spells (turn 14) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 53568 Monster spawn increase reached its maximum at turn 147903 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1750680 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: ant or other insect (freq bonus 2) The monster species that spawned more often: loonie jackal (freq bonus 54) The monster species that spawned more often: scene accelerando (freq bonus 7) The monster species that spawned more often: octarine spore (freq bonus 6) The monster species that spawned more often: master colony lichen (freq bonus 18) The monster species that spawned more often: zephyr hound (freq bonus 12) The monster species that spawned more often: unmeant storekeeper (freq bonus 18) The monster species that spawned more often: poison slime (freq bonus 10) The monster species that spawned more often: fools garden (freq bonus 16) The monster species that spawned more often: habitat tournament (freq bonus 6) The monster species that spawned more often: corpse spitter (freq bonus 5) The monster species that spawned more often: remanding canary jocose (freq bonus 14) The monster species that spawned more often: plasma force patch (freq bonus 12) The monster species that spawned more often: drydrip warp fungus (freq bonus 30) The monster species that spawned more often: false spore (freq bonus 4) The monster species that spawned more often: black wasp (freq bonus 8) The monster species that spawned more often: upper spirit (freq bonus 9) The monster species that spawned more often: dark dwarven warrior (freq bonus 8) The monster species that spawned more often: mischievous moss (freq bonus 4) The monster species that spawned more often: xorn thief (freq bonus 10) The monster species that spawned more often: adult stone dragon (freq bonus 24) The monster trait that was more common: monsters that never leave a corpse (freq bonus 2) The monster trait that was more common: monsters that squeek (freq bonus 20) The monster trait that was more common: monsters that laugh (freq bonus 3) The monster trait that was more common: monsters that eat stone (freq bonus 4) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 6) The monster species that never randomly spawned: compounder bombastically The monster species that never randomly spawned: Pero Pero The monster species that never randomly spawned: scarlet spore The monster species that never randomly spawned: nacelle comprehensively The monster species that never randomly spawned: poison slinger The monster species that never randomly spawned: space wasp The monster species that never randomly spawned: bucklered windflower marbled The monster species that never randomly spawned: aggravator cat The monster species that never randomly spawned: echidna The monster species that never randomly spawned: thruster dispelled The RNG hath decreed that this item was never generated: heavy blaster bolt ((null)) The RNG hath decreed that this item was never generated: status stone (gray) The RNG hath decreed that this item was never generated: umbrella ((null)) The RNG hath decreed that this item was never generated: red double lightsaber (double lightsaber) The RNG hath decreed that this item was never generated: troutstaff ((null)) The RNG hath decreed that this item was never generated: wedged little-girl sandal ((null)) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was never generated: egg ((null)) The RNG hath decreed that this item was never generated: stairwell stomping boots (plateau boots) The RNG hath decreed that this item was never generated: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: floatcloak (levuntation cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 6) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 8) The RNG hath decreed that this item was generated more often: ribbed plate mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 26) The RNG hath decreed that this item was generated more often: cloak of bad trapping (slowing gown, freq bonus 7) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 12) The RNG hath decreed that this item was generated more often: hard mode stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: sky dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: greyout cloak (colorfade cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 3) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 9) The RNG hath decreed that this item was generated more often: shotgun shell ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 8) The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 8) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 69) The RNG hath decreed that this item was always generated cursed: wooden harp (harp) The RNG hath decreed that this item was always generated cursed: light (VERR YED HORRE) The RNG hath decreed that this item was always generated cursed: mana (blooming) The RNG hath decreed that this item was always generated cursed: berserk (immortal) The RNG hath decreed that this item was always generated cursed: extra healing (bronze) The RNG hath decreed that this item was always generated cursed: cutting (inane) The RNG hath decreed that this item was always generated cursed: cloak of turn loss (running cloak) The RNG hath decreed that this item was always generated cursed: lootcut stone (gray) The RNG hath decreed that this item was always generated cursed: metal club (heavy club) The RNG hath decreed that this item was always generated cursed: wonder helmet (weeping helmet) The RNG hath decreed that this trap was always invisible: shock trap The RNG hath decreed that this trap was generated more often: nest trap (freq bonus 1) Next attribute increase check would have come at turn 852 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were stunned (0) You were prevented from having petrification resistance (0) You were prevented from having polymorph control (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Arle Nadja, Celine Jules and Miki Onimaru Your deity was Celine Jules The version you were playing was: Unix SlashEMExtended Version 2.1.7 (fc90ec1e) - last build Wed Apr 25 23:37:15 2018. You could not have safely prayed (404) You are dead Spells known in the end Name Level Category Fail Memory a - cure random status 1 chaos 0% 100% b - russian roulette 6 chaos 98% 500% c - earthquake 7 chaos 99% 600% d - reroll artifact 8 chaos 100% 700% Techniques known in the end Name Level Status sigil of tempest 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of change (clicking) Armor robe of randomness (octarine robe) Scrolls scroll of magic mapping (HALLS OF MANDOS) scroll of enchant weapon (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) scroll of rumor (VELOX NEB) scroll of message (RATSANOPU) scroll of identify (ARE YOU ONE OF THOSE CRAZY SENPAITACHI) scroll of teleportation (SUCH A FLEECY LYNN) scroll of healing (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED) scroll of mana (SATAN AND FLOAT EYELER JOIN THE DEV TEAM) scroll of phase door (AMY GOT A SADO MASSOGE BY HER ROOMMATE) scroll of standard id (THE WAND BALANCE PATCH MAKES IT SO THAT YOUR WANDS WILL ALWAYS EXPLODE) scroll of cure (PROC TANK PUMP) * scroll of extra healing (RUSH ENEMY ON FIRE WITH SHOCK MAYBE NUMBED) * scroll of greater mana restoration (NOBIMUS UPSCOTI) Spellbooks spellbook of cure random status (mottled) spellbook of russian roulette (unseen) spellbook of earthquake (hand-printed) spellbook of reroll artifact (opaque) Potions potion of fruit juice (mint) potion of dimness (squishy) Wands wand of healing (inka) wand of striking (uranium) Gems silver slingstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Master) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) Goodbye Leeroy the Chaos Sorceror...