Leeroy, neutral male bastard Zyborg -------------------------- .........................+ --------------...........................| |........................................| |......................................... |........................................| |........................................| |........................................| |........................................| |@........................................ .....- |.d......................................| | |......................................... |...........................-------------- |...........................| ----------------------------- [Leeroy the Tin Can] St10 Dx13 Co13 In7 Wi7 Ch11 ZybBasMalNeu Dlvl:1 $0 HP20(20) Pw5(5) AC-3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a neutral male bastard Zyborg. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Really quit [yes/no]? Your inventory Armor a - an uncursed +1 plate mail (being worn) {200} f - a cursed +0 striped shirt (being worn) {5} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Wands d - an uncursed wand of solar beam (0:-2) {0} Tools b - an uncursed +1 green lightsaber (weapon in hand) {24} c - 20 uncursed diodes {20} Gems e - 9 uncursed +0 rocks (in quiver) {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was -6 You carried 16 sins You could not have this property at all: wallwalking You could not have this property extrinsically: burnopathy You could not have this property intrinsically: contamination resistance Scroll identification only worked 100 times out of 153 Potion identification only worked 3 times out of 7 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 75% chance Scroll drop chance was reduced to 75% Ring drop chance was reduced to 62% Amulet drop chance was reduced to 98% Weapon drop chance was reduced to 88% Armor drop chance was reduced to 78% Tool drop chance was reduced to 99% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: shuriken The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: polearms The following skill was limited to expert proficiency: shuriken The following skill became untrainable if you tried to train it too early: divination spells (turn 54) The following skill became untrainable if you tried to train it too early: occult spells (turn 832) The following skill became untrainable after a while: devices (turn 63204) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 41453) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18008 Monster spawn increase reached its maximum at turn 56454 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 461543 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: lich (freq bonus 1) The monster species that spawned more often: psybur (freq bonus 60) The monster species that spawned more often: bastard ant (freq bonus 12) The monster species that spawned more often: inferred reticule (freq bonus 8) The monster species that spawned more often: happy trove (freq bonus 3) The monster species that spawned more often: stalking master lichen (freq bonus 7) The monster species that spawned more often: silver dragon (freq bonus 3) The monster species that spawned more often: whipfish (freq bonus 4) The monster species that spawned more often: very old shimmering dragon (freq bonus 8) The monster species that spawned more often: hot fascicle (freq bonus 60) The monster species that spawned more often: glowing eye (freq bonus 120) The monster species that spawned more often: formalin biometer hornet (freq bonus 15) The monster species that spawned more often: giant teal toad (freq bonus 4) The monster species that spawned more often: mazke (freq bonus 15) The monster species that spawned more often: cameroonie (freq bonus 18) The monster species that spawned more often: dracolisk (freq bonus 24) The monster species that spawned more often: trimly czardom (freq bonus 5) The monster species that spawned more often: twenty-headed hydra (freq bonus 18) The monster species that spawned more often: controverted prohibitively factorial scholium (freq bonus 24) The monster species that spawned more often: hairy growth (freq bonus 36) The monster species that spawned more often: very old gray dragon (freq bonus 8) The monster trait that was more common: monsters that have beam attacks (freq bonus 2) The monster trait that was more common: monsters that originate from dnethack (freq bonus 6) The monster trait that was more common: monsters that count as hobbit (freq bonus 2) The monster trait that was more common: monsters that gurgle (freq bonus 1) The monster trait that was more common: monsters whose attacks slow you (freq bonus 4) The monster species that never randomly spawned: exorcize serb The monster species that never randomly spawned: cylon command centurion The monster species that never randomly spawned: Diablo The monster species that never randomly spawned: cyan laser The monster species that never randomly spawned: rainbow patch The monster species that never randomly spawned: low mind flayer The monster species that never randomly spawned: kobold caster The monster species that never randomly spawned: dyspeptically swayer The monster species that never randomly spawned: eyewing The monster species that never randomly spawned: silver spore The RNG hath decreed that this item was never generated: robe of magic resistance (yellow robe) The RNG hath decreed that this item was never generated: heavy elysium ball ((null)) The RNG hath decreed that this item was never generated: increase accuracy (clay) The RNG hath decreed that this item was never generated: reinforced mace ((null)) The RNG hath decreed that this item was never generated: haste monster (royal) The RNG hath decreed that this item was never generated: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this item was never generated: cloak of stat lock (straitjacket cloak) The RNG hath decreed that this item was never generated: gas grenade ((null)) The RNG hath decreed that this item was never generated: sniper beam (corrupted) The RNG hath decreed that this item was never generated: cloak of sudden attack (fertile cloak) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 5) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 19) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 32) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: radioactive dagger ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 19) The RNG hath decreed that this item was generated more often: earthquake (battered, freq bonus 21) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 5) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 13) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of spell resistance (orange cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: battery stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 11) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: wonder stone (violet, freq bonus 12) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 2) The RNG hath decreed that this item was always generated cursed: nonintrinsical stone (gray) The RNG hath decreed that this item was always generated cursed: cure numbness (opaque) The RNG hath decreed that this item was always generated cursed: black spell stone (gray) The RNG hath decreed that this item was always generated cursed: lightning (curved) The RNG hath decreed that this item was always generated cursed: clouds (featherweight) The RNG hath decreed that this item was always generated cursed: fourdent ((null)) The RNG hath decreed that this item was always generated cursed: bamboo mail ((null)) The RNG hath decreed that this item was always generated cursed: paper shotgun ((null)) The RNG hath decreed that this item was always generated cursed: helm of true sight (translucent helmet) The RNG hath decreed that this item was always generated cursed: magic dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: luck trap The RNG hath decreed that this trap was generated more often: eater trap (freq bonus 1) Next attribute increase check would have come at turn 529 Strength training was 0 Dexterity training was 0 Wisdom training was 5 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having phasing (0) You were prevented from having burnopathy (0) You had 550 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Technix The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (171) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls * scroll of extra healing (HOYO HOYO) * scroll of greater mana restoration (YOU MAY NOT PLAY ANYTHING ELSE UNLESS YOU MANAGE TO ASCEND SLEX) scroll of healing (OH MY GOD EVERYTHING IS WRITTEN IN ALL CAPS) scroll of mana (IGNORE SHELL BLOC RING) scroll of phase door (WRAP STUNT ENEMY IN FEIRCE FIRES WANT TO BURN STATE) scroll of standard id (XELSE DAM NE HTD NADAEHRE HTI HYMA) scroll of cure (A EE EEE III OOOOO YYYYYY OOOOOOO) Wands wand of solar beam (terminal) Tools * skeleton key (key) * grappling hook (iron hook) green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Grand Master) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg... Since you quit, the score list will not be checked.