Leeroy, neutral male bastard Zyborg ---------- |...@....| |..f..¯..| ---------- [Leeroy the Tin Can] St9 Dx15 Co9 In11 Wi13 Ch4 ZybBasMalNeu Dlvl:1 $500 HP20(20) Pw5(5) AC-5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a neutral male bastard Zyborg. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Really quit [yes/no]? Your inventory Weapons e - an uncursed +1 knife (alternate weapon; not wielded) {2} Armor a - an uncursed +1 plate mail (being worn) {200} f - an uncursed +1 leather jacket {12} g - an uncursed +0 pair of low boots (being worn) {4} Comestibles h - 5 uncursed food rations {0} Scrolls m - 5 uncursed scrolls of healing {0} n - 4 uncursed scrolls of mana {0} o - 3 uncursed scrolls of phase door {0} p - 2 uncursed scrolls of standard id {0} q - an uncursed scroll of cure {0} Potions j - 3 uncursed potions of fruit juice {0} k - 2 uncursed potions of booze {0} Wands d - a * uncursed wand of solar beam (0:8) {0} Tools b - a blessed +1 green lightsaber (weapon in hand) {24} c - 20 uncursed diodes {20} i - an uncursed tin opener {0} l - an uncursed oil lamp {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: see invisible You could not have this property intrinsically: slow digestion Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 32 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 118 Wand drop chance was reduced to 62% Amulet drop chance was reduced to 95% Weapon drop chance was reduced to 84% Armor drop chance was reduced to 51% Tool drop chance was reduced to 66% Concealing monsters were spawned underneath items 60% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: riding The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: morning star The following skill was limited to skilled proficiency: techniques The following skill was limited to expert proficiency: whip The following skill became untrainable if you tried to train it too early: spirituality (turn 8) The following skill became untrainable if you tried to train it too early: shuriken (turn 63) The following skill became untrainable after a while: morning star (turn 39629) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 11795) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 10002 Monster spawn increase reached its maximum at turn 137382 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 13425120 The monster class that cannot be genocided was orc The monster class that was spawned more often: vortex (freq bonus 4) The monster species that spawned more often: adventurer force patch (freq bonus 10) The monster species that spawned more often: testatum tormented clownishly (freq bonus 36) The monster species that spawned more often: venom force patch (freq bonus 18) The monster species that spawned more often: black monster (freq bonus 24) The monster species that spawned more often: syncope signaller (freq bonus 24) The monster species that spawned more often: shoaly mamma (freq bonus 18) The monster species that spawned more often: communicator separable (freq bonus 10) The monster species that spawned more often: Avatar of Roflth (freq bonus 16) The monster species that spawned more often: furious force patch (freq bonus 21) The monster species that spawned more often: normal pete (freq bonus 6) The monster species that spawned more often: sweeping eye (freq bonus 12) The monster species that spawned more often: Mizuki Rashoujin (freq bonus 24) The monster species that spawned more often: housebat (freq bonus 6) The monster species that spawned more often: albae (freq bonus 14) The monster species that spawned more often: maru mochi (freq bonus 12) The monster species that spawned more often: disenchanter warp fungus (freq bonus 12) The monster species that spawned more often: ufo (freq bonus 14) The monster species that spawned more often: auditor unforgotten sceptre prowar disuniting interrogation (freq bonus 6) The monster species that spawned more often: buzzing nymph (freq bonus 10) The monster species that spawned more often: ice permamimic (freq bonus 16) The monster trait that was more common: monsters whose attacks blind you (freq bonus 3) The monster trait that was more common: monsters of tiny size (freq bonus 1) The monster species that never randomly spawned: Uniform Kaptain The monster species that never randomly spawned: misappropriating ostomy The monster species that never randomly spawned: dancing girl The monster species that never randomly spawned: flesh golem The monster species that never randomly spawned: steam automaton The monster species that never randomly spawned: deprived gazetting The monster species that never randomly spawned: Infested Ghaele The monster species that never randomly spawned: flan distrait kibitzing The monster species that never randomly spawned: incloser playwear The monster species that never randomly spawned: black spore The RNG hath decreed that this item was never generated: nether beam (underworld) The RNG hath decreed that this item was never generated: meltdown (salted) The RNG hath decreed that this item was never generated: fruit ((null)) The RNG hath decreed that this item was never generated: quasimodular boots (femmy boots) The RNG hath decreed that this item was never generated: sledge hammer ((null)) The RNG hath decreed that this item was never generated: inka mithril-coat ((null)) The RNG hath decreed that this item was never generated: mercurial dragon scale mail ((null)) The RNG hath decreed that this item was never generated: finger of death (stained) The RNG hath decreed that this item was never generated: rain pipe ((null)) The RNG hath decreed that this item was never generated: filler cloak (mantle of coat) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 12) The RNG hath decreed that this item was generated more often: evil dragon scale shield (evil dragonhide shield, freq bonus 31) The RNG hath decreed that this item was generated more often: bombing (exciting, freq bonus 66) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 4) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 11) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 7) The RNG hath decreed that this item was generated more often: mancatcher ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 19) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 10) The RNG hath decreed that this item was generated more often: woolen shirt ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of anthrax (chestnut, freq bonus 4) The RNG hath decreed that this item was generated more often: fourdent ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 9) The RNG hath decreed that this item was generated more often: compost chain ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of elusion (dense, freq bonus 7) The RNG hath decreed that this item was generated more often: process card ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 5) The RNG hath decreed that this item was generated more often: leather leash (leash, freq bonus 17) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 7) The RNG hath decreed that this item was always generated cursed: heavy chain ((null)) The RNG hath decreed that this item was always generated cursed: platinum dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: create sink (THRU THE FLOOR) The RNG hath decreed that this item was always generated cursed: inka stinger ((null)) The RNG hath decreed that this item was always generated cursed: extreme power (turquoise) The RNG hath decreed that this item was always generated cursed: chloroform (impregnated) The RNG hath decreed that this item was always generated cursed: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was always generated cursed: faerie floss rhing (splash of venom) The RNG hath decreed that this item was always generated cursed: battle-axe (double-headed axe) The RNG hath decreed that this item was always generated cursed: russian roulette (gun-shaped) The RNG hath decreed that this trap was always invisible: antilevel trap The RNG hath decreed that this trap was generated more often: spell loss trap (freq bonus 1) Next attribute increase check would have come at turn 708 Strength training was 0 Dexterity training was 0 Wisdom training was 4 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having see invisible (0) You were prevented from having a sight bonus (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Technix The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (173) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor low boots (walking shoes) Scrolls * scroll of extra healing (SHOTTYMAN GUNRUNNER FIREANGEL) * scroll of greater mana restoration (YERXA) scroll of healing (EMPLY MENTAL TO SWITCH STATUS) scroll of mana (HOLY SHIT IS THE GLASS GOLEM OF ILLUSORY CASTLE A MOTHERFUCKER) scroll of phase door (CHE NON SONO IO) scroll of standard id (YOU WILL DIE A SLOW SLOW DEATH) scroll of cure (YOUR INSIDE IS MADE OF MUD) Potions potion of fruit juice (green) potion of booze (bright) Wands wand of solar beam (ticking) Tools green lightsaber (lightsaber) diode (two-wired thing) oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Grand Master) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg... Since you quit, the score list will not be checked.