Leeroy, neutral male bastard Zyborg ------ |@.d.. |.<..| |....+ ---+-- [Leeroy the Tin Can] St9 Dx10 Co11 In12 Wi6 Ch9 ZybBasMalNeu Dlvl:1 $1 HP20(20) Pw5(5) AC-1 Exp1 T6 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a neutral male bastard Zyborg. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! empty wand - This is a wand. Color: brown. Material: iron. Appearance: empty. It can be zapped for an effect; some wands will have a direction that you may choose. However, you can also apply wands to break them and release the energy contained therein, which has effects similar to what the wand normally does, or engrave with them which may give you some clues about what the wand actually does. Unfortunately you don't know more about it. You will gain more information if you identify this item. lightsaber - This is a tool. Color: cyan. Material: unknown. Appearance: lightsaber. Most tools can be applied for an effect; some are also useful when wielded. Unfortunately you don't know more about it. You will gain more information if you identify this item. You see here 7 gold pieces {0}. The little dog picks up 5 gold pieces. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: glib combat You could not have this property intrinsically: half physical damage Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 32 Amulet identification only worked 15 times out of 23 Implant identification only worked 1 times out of 20 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 65% chance Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 80% Musable item generation frequency had a negative bias of 98% Ring drop chance was reduced to 77% Armor drop chance was reduced to 94% Tool drop chance was reduced to 72% Food drop chance was reduced to 91% The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: shuriken The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: javelin The following skill was limited to skilled proficiency: knife The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: morning star (turn 46) The following skill became untrainable if you tried to train it too early: scimitar (turn 4278) The following skill became untrainable after a while: matter spells (turn 23209) The following skill couldn't be trained before a certain turn number is reached: implants (turn 24109) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 13402 Monster spawn increase reached its maximum at turn 87584 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 3854016 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: snake (freq bonus 1) The monster species that spawned more often: wooden force patch (freq bonus 10) The monster species that spawned more often: mesmerizing nymph (freq bonus 8) The monster species that spawned more often: runoff growth (freq bonus 15) The monster species that spawned more often: difficult ogre (freq bonus 6) The monster species that spawned more often: hungry warp fungus (freq bonus 4) The monster species that spawned more often: favor betta (freq bonus 3) The monster species that spawned more often: dark jedi (freq bonus 3) The monster species that spawned more often: puncture valley (freq bonus 6) The monster species that spawned more often: rubbernecked weigh (freq bonus 12) The monster species that spawned more often: arach (freq bonus 4) The monster species that spawned more often: spectral tyrannosaur (freq bonus 6) The monster species that spawned more often: Officer Alina (freq bonus 24) The monster species that spawned more often: pale force fungus (freq bonus 36) The monster species that spawned more often: undead necromancer (freq bonus 12) The monster species that spawned more often: mail worm (freq bonus 12) The monster species that spawned more often: Lynkab (freq bonus 2) The monster species that spawned more often: sasquatch (freq bonus 14) The monster species that spawned more often: scandaled yawling (freq bonus 5) The monster species that spawned more often: yellow stalk (freq bonus 18) The monster species that spawned more often: difficult lich (freq bonus 14) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 2) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 8) The monster trait that was more common: monsters that count as major demon (freq bonus 2) The monster trait that was more common: joke monsters (freq bonus 2) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 2) The monster trait that was more common: monsters that have butt attacks (freq bonus 1) The monster species that never randomly spawned: Linus the Cat The monster species that never randomly spawned: shaver birthed pyongyang destructively The monster species that never randomly spawned: death trash-hauler The monster species that never randomly spawned: World's End The monster species that never randomly spawned: cow man The monster species that never randomly spawned: careened billeter reifying The monster species that never randomly spawned: lasso smattering yogin The monster species that never randomly spawned: steam-powered shotgun sentry The monster species that never randomly spawned: prizer interrogation The monster species that never randomly spawned: guardian naga The RNG hath decreed that this item was never generated: enlightenment (crystal) The RNG hath decreed that this item was never generated: poured club ((null)) The RNG hath decreed that this item was never generated: fruit juice (dark) The RNG hath decreed that this item was never generated: bullwhip ((null)) The RNG hath decreed that this item was never generated: Ayanami wrapping ((null)) The RNG hath decreed that this item was never generated: time shift (green eyed) The RNG hath decreed that this item was never generated: acid (white) The RNG hath decreed that this item was never generated: create horde (black) The RNG hath decreed that this item was never generated: elongation cloak (long-range cloak) The RNG hath decreed that this item was never generated: blacky helmet (middle-earth helmet) The RNG hath decreed that this item was generated more often: droven mithril-coat ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 13) The RNG hath decreed that this item was generated more often: metal lamellar armor ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of deception (serrated, freq bonus 35) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 11) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of vines (arcadian, freq bonus 13) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 2) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 15) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: gloves of energy draining (silk fingerlings, freq bonus 8) The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 6) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 6) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 17) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 45) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 83) The RNG hath decreed that this item was always generated cursed: inka boot ((null)) The RNG hath decreed that this item was always generated cursed: elemental beam (wet) The RNG hath decreed that this item was always generated cursed: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this item was always generated cursed: clone monster (multiple) The RNG hath decreed that this item was always generated cursed: thorns (crepuscle) The RNG hath decreed that this item was always generated cursed: disconnect stone (gray) The RNG hath decreed that this item was always generated cursed: sodalith (blue) The RNG hath decreed that this item was always generated cursed: malachite (green) The RNG hath decreed that this item was always generated cursed: gain intelligence (plain) The RNG hath decreed that this item was always generated cursed: antiprayer stone (gray) The RNG hath decreed that this trap was always invisible: automore trap The RNG hath decreed that this trap was generated more often: death trap (freq bonus 6) Next attribute increase check would have come at turn 338 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having curse resistance (0) You were prevented from having glib combat (0) You had 1495 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Technix The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (984) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls * scroll of extra healing (WIR MUESSEN MIT DIESEN KETZERN ABRECHNEN) * scroll of greater mana restoration (GRO STUNT NO EFFECTIVE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Grand Master) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg... Since you quit, the score list will not be checked.