Leeroy, neutral female dolgsman Ranger ----- |.@d. ....| ----- [Leeroy the Tenderfoot] St13 Dx10 Co11 In4 Wi8 Ch5 RanDolFemNeu Dlvl:1 $1 HP19(19) Pw8(8) AC10 Exp1 T1 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a neutral female dolgsman Ranger. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: energy regeneration Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 93% chance Monsters only dropped their equipment with 55% chance Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 48% Wand drop chance was reduced to 80% Amulet drop chance was reduced to 73% Weapon drop chance was reduced to 92% Armor drop chance was reduced to 89% Tool drop chance was reduced to 95% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: techniques The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: form I (Shii-Cho) (turn 3) The following skill became untrainable if you tried to train it too early: scimitar (turn 462) The following skill became untrainable after a while: implants (turn 50307) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 17328) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 26046 Monster spawn increase reached its maximum at turn 77756 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 8405488 The monster class that cannot be genocided was piercer The monster class that was spawned more often: sea monster (freq bonus 2) The monster species that spawned more often: silver-heeled bitch (freq bonus 12) The monster species that spawned more often: VF (freq bonus 30) The monster species that spawned more often: chipmunk (freq bonus 8) The monster species that spawned more often: automatic kitten (freq bonus 10) The monster species that spawned more often: halfback wigged transcendently multiplicational (freq bonus 18) The monster species that spawned more often: Officer Katcher (freq bonus 5) The monster species that spawned more often: snark (freq bonus 16) The monster species that spawned more often: young blue dragon (freq bonus 3) The monster species that spawned more often: amnesiac (freq bonus 30) The monster species that spawned more often: street thug (freq bonus 18) The monster species that spawned more often: baby cyan dragon (freq bonus 18) The monster species that spawned more often: yellow naga hatchling (freq bonus 24) The monster species that spawned more often: yellow force patch (freq bonus 20) The monster species that spawned more often: poisonous blob (freq bonus 5) The monster species that spawned more often: sepia mold (freq bonus 6) The monster species that spawned more often: real dwarven warrior (freq bonus 72) The monster species that spawned more often: flayed skull (freq bonus 24) The monster species that spawned more often: cockatoo chick (freq bonus 16) The monster species that spawned more often: graphology kidnapped hyaena (freq bonus 9) The monster species that spawned more often: jingling zabaione monopolization (freq bonus 30) The monster trait that was more common: monsters that spawn in large groups (freq bonus 1) The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 2) The monster species that never randomly spawned: meddling embroiderer villain The monster species that never randomly spawned: demon dog The monster species that never randomly spawned: cancer research lady The monster species that never randomly spawned: young adult blood dragon The monster species that never randomly spawned: wereshade The monster species that never randomly spawned: seducingly skilful millage amicability revisionist prig The monster species that never randomly spawned: incanting spirit The monster species that never randomly spawned: Beetle McNaughty The monster species that never randomly spawned: Nicole's pretty boot The monster species that never randomly spawned: hardtop petroleum submersibility crimson The RNG hath decreed that this item was never generated: survival knife ((null)) The RNG hath decreed that this item was never generated: combat stilettos (heeled boots) The RNG hath decreed that this item was never generated: manacloak (dragonhide cloak) The RNG hath decreed that this item was never generated: platinum dragon scales ((null)) The RNG hath decreed that this item was never generated: finger of death (stained) The RNG hath decreed that this item was never generated: yellow spell cloak (petrified cloak) The RNG hath decreed that this item was never generated: stoning (CURSED TIN OF COCKATRICE MEAT) The RNG hath decreed that this item was never generated: implant of nirvana (singing) The RNG hath decreed that this item was never generated: cloak of displacement (piece of cloth) The RNG hath decreed that this item was never generated: good night (wish parser) The RNG hath decreed that this item was generated more often: implant of inertia (gymnasic, freq bonus 10) The RNG hath decreed that this item was generated more often: bloodsucking shoes (yellow sneakers, freq bonus 13) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 24) The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 154) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 30) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 7) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 17) The RNG hath decreed that this item was generated more often: thresher ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of transformation (black cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 5) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 17) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 10) The RNG hath decreed that this item was generated more often: greyout stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: magic dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 2) The RNG hath decreed that this item was always generated cursed: gain level (leveled) The RNG hath decreed that this item was always generated cursed: emerald dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: kokken ((null)) The RNG hath decreed that this item was always generated cursed: spiked club ((null)) The RNG hath decreed that this item was always generated cursed: technique stone (gray) The RNG hath decreed that this item was always generated cursed: dragon eyepatch ((null)) The RNG hath decreed that this item was always generated cursed: anti-drop (dropper) The RNG hath decreed that this item was always generated cursed: magical paintbrush ((null)) The RNG hath decreed that this item was always generated cursed: physician bar ((null)) The RNG hath decreed that this item was always generated cursed: kouhaku manjyuu ((null)) The RNG hath decreed that this trap was always invisible: air trap The RNG hath decreed that this trap was generated more often: numbness trap (freq bonus 10) Next attribute increase check would have come at turn 742 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were level-drain resistant You had not decided on your sexuality yet You were prevented from having confusion resistance (0) You were prevented from drunken boxing (0) You had automatic searching You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mercury, Venus and Mars Your deity was Venus The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (179) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor cloak of displacement (funeral cloak) Scrolls scroll of healing (CUTME) scroll of mana (OUSIRI SESEGGENBARPHARGGES) scroll of phase door (CORONATION CULMINATION) scroll of standard id (ALPHABET SOUP LETTER SALAD) scroll of cure (NOUS N AVONS PAS TIRE SUFFISAMMENT DE PORTES DANS L EURO 2016) * scroll of extra healing (ABDA) * scroll of greater mana restoration (JUFFO WUP) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Ranger... Since you quit, the score list will not be checked.