Leeroy, neutral male bastard Zyborg ----------- |.......@.. |.........| |.......$.| |.....<...| ----------- [Leeroy the Tin Can] St8 Dx17 Co10 In10 Wi9 Ch5 ZybBasMalNeu Dlvl:2 $0 HP20(20) Pw6(6) AC-6 Exp1 T47 Latest messages Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! You don't have enough energy to cast that spell. The required amount was 7. The door opens. Some text has been burned into the ground here. Use "r." to read it. There is a wall in the way! (11x) The submarine goblin wields a curved sword {16}! The submarine goblin swings her curved sword. Your plate mail deflects the submarine goblin's attack. The submarine goblin brushes against your leg. You move right into the submarine goblin. You kill the submarine goblin! There is a wall in the way! s - a curved sword {16}. t - a club {12}. What do you want to wield? [- best or ?*] s - a curved sword (weapon in hand) {16}. You see here 2 gold pieces {0}. There is a wall in the way! (9x) Really quit [yes/no]? Your inventory Weapons e - a blessed +1 mace (alternate weapon; not wielded) {12} s - an uncursed +0 scimitar (weapon in hand) {16} t - an uncursed +0 club {12} Armor a - a blessed +1 plate mail (being worn) {200} f - a blessed +2 robe {16} Scrolls g - 2 uncursed scrolls of identify {0} n - 5 uncursed scrolls of healing {0} o - 4 uncursed scrolls of mana {0} p - 3 uncursed scrolls of phase door {0} q - 2 uncursed scrolls of standard id {0} r - an uncursed scroll of cure {0} Spellbooks h - a blessed spellbook of force bolt (0:4) {0} i - a blessed spellbook of healing (0:2) {0} j - a blessed spellbook of chemistry (1:3) {0} Potions k - a blessed potion of object detection {0} l - a blessed potion of booze {0} m - 2 blessed potions of healing {0} Wands d - an uncursed wand of solar beam (0:2) {0} Tools b - the blessed +1 green lightsaber named The Invisible Man {24} c - 20 uncursed diodes {20} Final attributes You were haltingly aligned Your alignment was 1 Your max alignment was 10 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: discount action You could not have this property intrinsically: cold resistance Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 33 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 20 Monsters only dropped their musable items with 91% chance Monsters only dropped their equipment with 99% chance Musable item generation frequency had a negative bias of 63% Ring drop chance was reduced to 82% Wand drop chance was reduced to 84% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 48% Armor drop chance was reduced to 93% Tool drop chance was reduced to 90% Food drop chance was reduced to 83% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: techniques The following skill was limited to expert proficiency: form II (Makashi) The following skill became untrainable if you tried to train it too early: elemental spells (turn 1) The following skill became untrainable if you tried to train it too early: protection spells (turn 230) The following skill became untrainable after a while: healing spells (turn 22785) The following skill couldn't be trained before a certain turn number is reached: pick-axe (turn 49843) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 97460 Monster spawn increase reached its maximum at turn 162822 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 5333716 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: trove (freq bonus 4) The monster species that spawned more often: amorphous growth (freq bonus 42) The monster species that spawned more often: savings cash (freq bonus 9) The monster species that spawned more often: councilor blacked (freq bonus 24) The monster species that spawned more often: trap mold (freq bonus 36) The monster species that spawned more often: locating semiprivate funned welched vibrancy (freq bonus 18) The monster species that spawned more often: continent centaur (freq bonus 6) The monster species that spawned more often: levitating roentgen (freq bonus 12) The monster species that spawned more often: sane growth (freq bonus 21) The monster species that spawned more often: lesser umber hulk (freq bonus 14) The monster species that spawned more often: white fungus (freq bonus 18) The monster species that spawned more often: carthaginian (freq bonus 24) The monster species that spawned more often: maia fighter (freq bonus 14) The monster species that spawned more often: wooden patch (freq bonus 72) The monster species that spawned more often: extra donald (freq bonus 78) The monster species that spawned more often: airiest blissfully (freq bonus 28) The monster species that spawned more often: petty wild dog (freq bonus 18) The monster species that spawned more often: nondescript patch (freq bonus 42) The monster species that spawned more often: amnesia mushroom (freq bonus 9) The monster species that spawned more often: onanocter 2b (freq bonus 16) The monster species that spawned more often: chiller trove (freq bonus 12) The monster trait that was more common: monsters that mumble (freq bonus 3) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 4) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 1) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 2) The monster trait that was more common: monsters that spawn in small groups (freq bonus 4) The monster trait that was more common: monsters whose attacks banish you (freq bonus 4) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 2) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 2) The monster species that never randomly spawned: jowly sacbut whimperingly The monster species that never randomly spawned: roditaur The monster species that never randomly spawned: gazer homunculus The monster species that never randomly spawned: ninetales The monster species that never randomly spawned: gaffing argumentive The monster species that never randomly spawned: tron bug The monster species that never randomly spawned: burning fern spore The monster species that never randomly spawned: annoying desert enemy The monster species that never randomly spawned: kobold diceroller The monster species that never randomly spawned: black dragon The RNG hath decreed that this item was never generated: sensor cloak (minded cloak) The RNG hath decreed that this item was never generated: iron bar ((null)) The RNG hath decreed that this item was never generated: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was never generated: butterfinger stone (gray) The RNG hath decreed that this item was never generated: jet (black) The RNG hath decreed that this item was never generated: robe of energy suction (gray robe) The RNG hath decreed that this item was never generated: droven bow (spider-legged bow) The RNG hath decreed that this item was never generated: auto destruct stone (gray) The RNG hath decreed that this item was never generated: implant of credit (consecrated) The RNG hath decreed that this item was never generated: lightless boots (sharp-edged sandals) The RNG hath decreed that this item was generated more often: chaos bolt (credited, freq bonus 20) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 24) The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 17) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 13) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 40) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 44) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 12) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 9) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 7) The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 9) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 3) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of vulnerability (eating, freq bonus 14) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 13) The RNG hath decreed that this item was always generated cursed: remove curse (wrinkled) The RNG hath decreed that this item was always generated cursed: large shield ((null)) The RNG hath decreed that this item was always generated cursed: status stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of anti-teleportation (rigid) The RNG hath decreed that this item was always generated cursed: diamond dragon scale shield (diamond dragonhide shield) The RNG hath decreed that this item was always generated cursed: lemon ((null)) The RNG hath decreed that this item was always generated cursed: grappling hook (iron hook) The RNG hath decreed that this item was always generated cursed: create familiar (wormwood) The RNG hath decreed that this item was always generated cursed: helmet of undead warning (dark helmet) The RNG hath decreed that this item was always generated cursed: time shift (green eyed) The RNG hath decreed that this trap was always invisible: pestilence trap The RNG hath decreed that this trap was generated more often: elemental portal (freq bonus 5) Next attribute increase check would have come at turn 288 Strength training was 1 Dexterity training was 0 Wisdom training was 10 Constitution training was 3 You had not decided on your sexuality yet You were prevented from having phasing (0) You were prevented from having discount action (0) You had 1453 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Technix The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (235) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 58% 100% b - healing 1 healing 58% 100% c - chemistry 1 divine 58% 100% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons scimitar (curved sword) Armor robe (purple robe) Scrolls * scroll of extra healing (TA PUUN) * scroll of greater mana restoration (AYY LMAO) scroll of identify (6 TIME) scroll of healing (ADOM CRASHES AND ERASES YOUR SAVEGAME) scroll of mana (SORRY NISI) scroll of phase door (ENSSNAKE F FIGHTAH) scroll of standard id (WANNA UNDRESS PALE NIGHT) scroll of cure (HP LOWED BY HOT AND HEAL BY WATE) Spellbooks spellbook of force bolt (listening) spellbook of healing (white-listed) spellbook of chemistry (peaceful) Potions potion of object detection (baloon flower) potion of booze (finicky) potion of healing (fluorescent) Wands wand of solar beam (slippery) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Grand Master) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (1 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg... Since you quit, the score list will not be checked.