Leeroy, neutral male bastard Zyborg --+-------- |.........| |....@....| |..d......| |.........| |.........| |.........| ----------- [Leeroy the Tin Can] St9 Dx9 Co8 In5 Wi14 Ch6 ZybBasMalNeu Dlvl:1 $0 HP20(20) Pw2(5) AC-1 Exp1 T63 Latest messages Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the problematic hybrid race to your character? [yn] (n) Add the wind inhabitant hybrid race to your character? [yn] (n) Add the aggravator hybrid race to your character? [yn] (n) Add the evilvariant hybrid race to your character? [yn] (n) Add the levelscaler hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a neutral male bastard Zyborg. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! You fail to cast the spell correctly. You don't have enough energy to cast that spell. The required amount was 5. You stop. Your little dog is in the way! You fail to cast the spell correctly. Really quit [yes/no]? Your inventory Weapons j - a blessed +3 collusion knife (alternate weapon; not wielded) {2} Armor a - an uncursed +1 plate mail (being worn) {200} k - a cursed +0 black dress (being worn) {10} Comestibles m - 5 uncursed K-rations {0} Scrolls p - an uncursed scroll of consecration {0} q - a blessed scroll of stinking cloud {0} r - 5 uncursed scrolls of healing {0} s - 4 uncursed scrolls of mana {0} t - 3 uncursed scrolls of phase door {0} u - 2 uncursed scrolls of standard id {0} v - an uncursed scroll of cure {0} Spellbooks e - a blessed spellbook of backfire (0:1) {0} f - a blessed spellbook of spellbinder (4:2) {0} g - a blessed spellbook of code editing (1:3) {0} h - a blessed spellbook of phase door (7:1) {0} Potions n - an uncursed potion of water {0} o - an uncursed potion of levitation {0} Rings l - an uncursed ring of cold resistance {0} Wands d - an uncursed wand of solar beam (0:5) {0} i - a blessed wand of inertia control (0:4) {0} Tools b - an uncursed +1 green lightsaber (weapon in hand) {24} c - 20 uncursed diodes {20} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 13 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: stealth You could not have this property intrinsically: slow digestion Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 38 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 36 Gem identification only worked 100 times out of 178 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 59% chance Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 80% Musable item generation frequency had a negative bias of 5% Wand drop chance was reduced to 80% Amulet drop chance was reduced to 86% Potion drop chance was reduced to 98% Weapon drop chance was reduced to 88% Armor drop chance was reduced to 76% Tool drop chance was reduced to 80% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 28% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: paddle The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: form I (Shii-Cho) The following skill was limited to skilled proficiency: shuriken The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: body spells (turn 227) The following skill became untrainable if you tried to train it too early: body armor (turn 480) The following skill became untrainable after a while: martial arts (turn 35378) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 32991) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13276 Monster spawn increase reached its maximum at turn 82064 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 712264 The monster class that cannot be genocided was lizard The monster class that was spawned more often: ogre (freq bonus 2) The monster species that spawned more often: undefined creature (freq bonus 16) The monster species that spawned more often: high gnome lord (freq bonus 8) The monster species that spawned more often: sherpa infallibly (freq bonus 28) The monster species that spawned more often: occupation individually staffed rotator riposting (freq bonus 12) The monster species that spawned more often: ancient silver dragon (freq bonus 21) The monster species that spawned more often: tunnel terror (freq bonus 8) The monster species that spawned more often: powergas turret (freq bonus 10) The monster species that spawned more often: reflection exotic (freq bonus 4) The monster species that spawned more often: disenchantment hound (freq bonus 36) The monster species that spawned more often: petty leopard (freq bonus 24) The monster species that spawned more often: static blob (freq bonus 15) The monster species that spawned more often: sonija (freq bonus 8) The monster species that spawned more often: undead swarm bat (freq bonus 12) The monster species that spawned more often: master permamimic (freq bonus 7) The monster species that spawned more often: inhering feudary (freq bonus 12) The monster species that spawned more often: grand elder thing (freq bonus 54) The monster species that spawned more often: mean elven bastard (freq bonus 24) The monster species that spawned more often: Miss Darkmoon (freq bonus 9) The monster species that spawned more often: triton (freq bonus 12) The monster species that spawned more often: classical otyugh (freq bonus 9) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 3) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 1) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 2) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 1) The monster trait that was more common: monsters that are mindless (freq bonus 2) The monster trait that was more common: monsters that eat veggies (freq bonus 2) The monster trait that was more common: monsters that are slithy (freq bonus 4) The monster species that never randomly spawned: elusive xorn wizard The monster species that never randomly spawned: nightrunner The monster species that never randomly spawned: forresaur The monster species that never randomly spawned: gore fungus The monster species that never randomly spawned: large fox The monster species that never randomly spawned: water patch The monster species that never randomly spawned: smoke spirit The monster species that never randomly spawned: bestia acerbus The monster species that never randomly spawned: Windows Vista The monster species that never randomly spawned: greater ice elemental The RNG hath decreed that this item was never generated: amnesia (forgotten) The RNG hath decreed that this item was never generated: inka sling ((null)) The RNG hath decreed that this item was never generated: searching (tiger eye) The RNG hath decreed that this item was never generated: confusion resistance (signet) The RNG hath decreed that this item was never generated: iron shoes (hard shoes) The RNG hath decreed that this item was never generated: character recursion (gameplay-altering) The RNG hath decreed that this item was never generated: crystal boots (glass boots) The RNG hath decreed that this item was never generated: dilithium crystal (white) The RNG hath decreed that this item was never generated: adornment (wooden) The RNG hath decreed that this item was never generated: sludge (litter) The RNG hath decreed that this item was generated more often: gloves of energy draining (silk fingerlings, freq bonus 5) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 18) The RNG hath decreed that this item was generated more often: magic shield (pure, freq bonus 33) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 19) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 8) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 48) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 24) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 3) The RNG hath decreed that this item was generated more often: stormy cloak (storm coat, freq bonus 6) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 3) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of ages (miocene, freq bonus 7) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of contamination resistance (ill cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 9) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 7) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 11) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 91) The RNG hath decreed that this item was always generated cursed: bridge muzzle ((null)) The RNG hath decreed that this item was always generated cursed: hand blaster ((null)) The RNG hath decreed that this item was always generated cursed: bodyglove (tight black clothes) The RNG hath decreed that this item was always generated cursed: remove curse (wrinkled) The RNG hath decreed that this item was always generated cursed: destroy armor (JUYED AWK YACC) The RNG hath decreed that this item was always generated cursed: gauntlets of power (riding gloves) The RNG hath decreed that this item was always generated cursed: printed shirt ((null)) The RNG hath decreed that this item was always generated cursed: auto destruct stone (gray) The RNG hath decreed that this item was always generated cursed: paranoia stone (gray) The RNG hath decreed that this item was always generated cursed: disenchanting boots (jade boots) The RNG hath decreed that this trap was always invisible: bad effect trap The RNG hath decreed that this trap was generated more often: nexus trap (freq bonus 10) Next attribute increase check would have come at turn 316 Strength training was 0 Dexterity training was 0 Wisdom training was 7 Constitution training was 4 You had not decided on your sexuality yet You were prevented from having stealth (0) You were prevented from having curse resistance (0) You had 1418 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Technix The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (217) You survived Spells known in the end Name Level Category Fail Memory a - backfire 1 occult 75% 100% b - spellbinder 3 occult 90% 200% c - code editing 4 occult 90% 300% d - phase door 4 occult 90% 300% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls * scroll of extra healing (DIFFER SEX CANT USE STUNTS) * scroll of greater mana restoration (MARRIED THE LIGHT) scroll of consecration (SVDUNPX SVPXUNPX) scroll of stinking cloud (KLAATU BARADA NIKTO) scroll of healing (DEATH TO CLEANERS) scroll of mana (BITHOURARA ASOUEMARA) scroll of phase door (HEALHEALHEALHEAL) scroll of standard id (HELPING SUM STARE CAVITY TOFU) scroll of cure (REQUICO SIDES) Spellbooks spellbook of backfire (rolled) spellbook of spellbinder (striped) spellbook of code editing (discharged) spellbook of phase door (adorable) Potions potion of water (clear) potion of levitation (ecru) Rings ring of cold resistance (pinewood) Wands wand of solar beam (wooly) wand of inertia control (triclinic) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 little dogs (1 created) 0 grain vortices (1 created) 0 shaded lichens (1 created) 0 novice medium walls (1 created) 4 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Grand Master) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 63 moves. Killer: quit You were level 1 with a maximum of 20 hit points when you quit. Since you quit, the score list will not be checked.