Leeroy, neutral male bastard Zyborg -------|-- K!........ |KK...@d.| +.$....... |....$...| |........| ---------- [Leeroy the Tin Can] St14 Dx12 Co10 In11 Wi11 Ch3 ZybBasMalNeu Dlvl:1 $0 HP20(20) Pw6(6) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a neutral male bastard Zyborg. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Really quit [yes/no]? Your inventory Weapons e - an uncursed +1 silver dagger (alternate weapon; not wielded) {4} f - a blessed +0 yumi {12} g - 55 uncursed +2 ya (in quiver) {1} h - 34 uncursed +0 ya named Bloody Ballerina {1} Armor a - an uncursed +1 plate mail (being worn) {200} i - an uncursed +1 robe {16} Comestibles l - 4 uncursed bota mochis {0} m - 19 uncursed beans {0} n - an uncursed bean {0} o - 18 uncursed apples {0} p - 25 uncursed oranges {0} Scrolls r - 5 uncursed scrolls of healing {0} s - 4 uncursed scrolls of mana {0} t - 3 uncursed scrolls of phase door {0} u - 2 uncursed scrolls of standard id {0} v - an uncursed scroll of cure {0} Spellbooks k - a blessed spellbook of healing (0:4) {0} Potions j - 4 potions of holy water {0} Wands d - an uncursed wand of solar beam (0:6) {0} q - a blessed wand of psybeam (0:3) {0} Tools b - an uncursed +1 green lightsaber (weapon in hand) {24} c - 20 uncursed diodes {20} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: stealth You could not have this property intrinsically: hallu party Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 27 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 71% chance Scroll drop chance was reduced to 84% Musable item generation frequency had a negative bias of 6% Wand drop chance was reduced to 82% Amulet drop chance was reduced to 79% Implant drop chance was reduced to 88% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 90% Tool drop chance was reduced to 89% Food drop chance was reduced to 84% Concealing monsters were spawned underneath items 88% of the time only The following skill could not be trained at all: firearms The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: lance The following skill was limited to basic proficiency: spear The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: petkeeping (turn 191) The following skill became untrainable if you tried to train it too early: occult spells (turn 154) The following skill became untrainable after a while: attack spells (turn 17990) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 22580) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 74531 Monster spawn increase reached its maximum at turn 383581 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 3436734 The monster class that cannot be genocided was mimic The monster class that was spawned more often: orc (freq bonus 1) The monster color that was spawned more often: yellow (freq bonus 1) The monster species that spawned more often: routemen tornado distance (freq bonus 16) The monster species that spawned more often: cold person (freq bonus 20) The monster species that spawned more often: Anna (freq bonus 40) The monster species that spawned more often: undead flame mage (freq bonus 6) The monster species that spawned more often: glass swarm piercer (freq bonus 9) The monster species that spawned more often: shader acid blob (freq bonus 8) The monster species that spawned more often: recluse spider (freq bonus 72) The monster species that spawned more often: wooden warp fungus (freq bonus 28) The monster species that spawned more often: biologist reappoint (freq bonus 20) The monster species that spawned more often: Mister Who (freq bonus 6) The monster species that spawned more often: pile of very angry coins (freq bonus 10) The monster species that spawned more often: spoonful dissatisfaction (freq bonus 12) The monster species that spawned more often: black patch (freq bonus 8) The monster species that spawned more often: hobbit brigand thief (freq bonus 3) The monster species that spawned more often: sea drake (freq bonus 2) The monster species that spawned more often: real tiny lich (freq bonus 2) The monster species that spawned more often: wigwam yen (freq bonus 18) The monster species that spawned more often: black warp fungus (freq bonus 4) The monster species that spawned more often: tatter democratical (freq bonus 10) The monster species that spawned more often: domestic nymph (freq bonus 30) The monster trait that was more common: monsters with drain resistance (freq bonus 1) The monster trait that was more common: monsters that count as werecreatures (freq bonus 1) The monster trait that was more common: monsters that usually spawn tame (freq bonus 1) The monster trait that was more common: monsters whose attacks create traps (freq bonus 3) The monster species that never randomly spawned: spirit drinker The monster species that never randomly spawned: learned eta The monster species that never randomly spawned: nruling The monster species that never randomly spawned: ridiculously tweed The monster species that never randomly spawned: declamatory asterisk The monster species that never randomly spawned: skeletal spider The monster species that never randomly spawned: lyrical flophouse The monster species that never randomly spawned: soft mold The monster species that never randomly spawned: chiropteran zombie The monster species that never randomly spawned: bandersnatch The RNG hath decreed that this item was never generated: implant of fast repair (arcing) The RNG hath decreed that this item was never generated: protection (wide) The RNG hath decreed that this item was never generated: amulet of contamination resistance (gradual) The RNG hath decreed that this item was never generated: polymorph (ivory) The RNG hath decreed that this item was never generated: forgotten spell (nonexistant) The RNG hath decreed that this item was never generated: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was never generated: splint mail ((null)) The RNG hath decreed that this item was never generated: extra healing (bronze) The RNG hath decreed that this item was never generated: bone stone (gray) The RNG hath decreed that this item was never generated: lubricant can ((null)) The RNG hath decreed that this item was generated more often: leather saber ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 15) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 6) The RNG hath decreed that this item was generated more often: cocloak (withered cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 21) The RNG hath decreed that this item was generated more often: flicker strip stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: call the elements (perpetual, freq bonus 20) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: mana battery (gloaming, freq bonus 6) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 15) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: brittle spear ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of remedy (brutal, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of remedy (brutal, freq bonus 7) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 9) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: delight helmet (thinking helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: inka saddle (saddle, freq bonus 10) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: monster speed stone (gray) The RNG hath decreed that this item was always generated cursed: scaler mittens (dusty gloves) The RNG hath decreed that this item was always generated cursed: implant of acceleration (empowering) The RNG hath decreed that this item was always generated cursed: heavy blaster bolt ((null)) The RNG hath decreed that this item was always generated cursed: penis pole ((null)) The RNG hath decreed that this item was always generated cursed: shoulder rings (strange rings) The RNG hath decreed that this item was always generated cursed: amulet of conflict (sounding) The RNG hath decreed that this item was always generated cursed: banishing fear (fearsome) The RNG hath decreed that this item was always generated cursed: sleepstone (gray) The RNG hath decreed that this item was always generated cursed: force bolt (red) The RNG hath decreed that this trap was always invisible: elena trap The RNG hath decreed that this trap was generated more often: artificer trap (freq bonus 15) Next attribute increase check would have come at turn 616 Strength training was 0 Dexterity training was 0 Wisdom training was 7 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You were prevented from having stealth (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Technix The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (327) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 55% 100% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons yumi (long bow) ya (bamboo arrow) Armor robe (octarine robe) Scrolls * scroll of extra healing (ASPARAGUSDUCK SLOTMACHINEROBOT IWASBEES) * scroll of greater mana restoration (ITS ALL MINE) scroll of healing (VUS AS CORIUMA) scroll of mana (ADEON HOLDS 4TH RANK BUT HAS BEEN KILLED BY A NEWT) scroll of phase door (KERIO WONT TOUCH MAPGLYPH DOT C WITH A 10 FOOT POLE) scroll of standard id (THRU THE FLOOR) scroll of cure (THE ELDER PRIEST WAITS IN THE YENDORIAN TOWER) Spellbooks spellbook of healing (light blue) Potions potion of water (clear) Wands wand of solar beam (locust) wand of psybeam (mithril) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Grand Master) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg... Since you quit, the score list will not be checked.